Not even close to an answer, but nevermind.WeshKanapesh said:not at home atm,
Maps, as in the world geometry? We figured out how to do that already, four years ago, if that's what you're referring to.WeshKanapesh said:also I maanged to rip the maps :p
Knew how to rip from memory or the actual levels?WeshKanapesh said:But if you say that you know, why you don't do it :p ? Is it too long?
If we're able to somehow open the level files in a text/hex editor and not have it show up as complete garbage, and if we were able to find a pattern (say, where the brush vertex positioning, normal orientation, smoothing groups, UV mapping, etc would be located), we could write some kind of a formula to convert it to geometry. But I dub the feat virtually impossible, as I just thought up this mediocre idea on the spot in a attempt to make myself sound useful.Drolpiraat said:Uh, that looks like you captured it from memory with a program like 3D Ripper DX.
Ripping (extracting from the game's files) is quite different, and quite a lot harder... we know how to rip the textures from both PC and GC versions, but if you would really manage to rip the maps (not with a program like 3D Ripper DX), that would be quite amazing!
That's definitely not a mediocre idea, I had the same idea a while ago. Vertex coordinates would be relatively easy to spot. I think I might try it out after my exams.Adsolution said:If we're able to somehow open the level files in a text/hex editor and not have it show up as complete garbage, and if we were able to find a pattern (say, where the brush vertex positioning, normal orientation, smoothing groups, UV mapping, etc would be located), we could write some kind of a formula to convert it to geometry. But I dub the feat virtually impossible, as I just thought up this mediocre idea on the spot in a attempt to make myself sound useful.Drolpiraat said:Uh, that looks like you captured it from memory with a program like 3D Ripper DX.
Ripping (extracting from the game's files) is quite different, and quite a lot harder... we know how to rip the textures from both PC and GC versions, but if you would really manage to rip the maps (not with a program like 3D Ripper DX), that would be quite amazing!![]()
I have ripped the textures from the GC versions of both Rayman Arena and Rayman 3, they're already available... somewhere. I really have no idea where I uploaded them. I think I posted them in both the Rayman 3 and Rayman M topics...WeshKanapesh said:I mean rip without software likes ripper 3d DX
Ah, radical! I'm inspired to play around with various things tomorrow to see if I can get anywhere with that myself. However, I've not delved very deep into this kind of reverse-engineering before myself, so I don't expect to get far.Drolpiraat said:That's definitely not a mediocre idea, I had the same idea a while ago. Vertex coordinates would be relatively easy to spot. I think I might try it out after my exams.![]()