Xenon said:
[...] or don't care about preserving the excellent scoring qualities of the game.
Well, I accept this to be a point in theoretical scenarios, but not in this IPG-discussion because I don't see any danger for the scoring qualities of Rayman 3. Far from it! The IPG was the best thing what could happen to the game and happened in the at least last 5 years. I accept your worries about the game-changing but in reality, the TOTL has become a HUGE challenge. The IPG lead us to completley new possibilities of combo-design, and yeah - we developed many fantastic combos in BOTH parts 1 and 2. When I had the choice between the old TOTL and the new TOTL, I wouldn't need any second to make a decision. The TOTL is fantastic, fun and challenging, maybe it became the hardest level in the game but contratry to other levels it's a FAIR challenge not depending on luck-based glitches (as crazy as this may sound to especially MandM) as it's for instance the Razoff-Glitch (both Mansion and Dungeon). But how could you know, when you are discussing with us since one week, but until today never really played TOTL part 2 and gave the game a chance?
This is probably the main obstacle in this discussion. It's not that I can't understand your worries, and I totally agree when you say that the IPG is changing the gameplay heavily. But even the heaviest changes never automatically are bad. I can't accept for instance MandM's unshiftable opinion when he never gave the IPG just the tiniest chance. You're right when you say that we four have an unshiftable opionion too, but there is a huge difference: we are the ones who know BOTH sides. Most of you seem like being too afraid to just show a little will to experience the gameplay with the IPG, but this can't be the right way, when we are trying to make an ultimate decision about the IPG.
Apart from FC, the development of Rayman 3 has stagnated. The discovery-curve went asymptotical against zero (yeah I know, CC/MandM (don't know who was first) extended the DOTK-maximum. At this point, kind regards from a PC-player

). But then we found the IPG and it did something to the game, we never had before: it literally gave R3 a new part, or better: it replaced the old part 2 of TOTL with a new one, inculiding a megaton of new possibillites free to be explored by our creativity, and the best thing was: we found the biggest improvement since in fact the stone age. From one day to the next, this game had a scoring-potential we never had in the last 7-8 years. The last three months were the best three months I ever had with Rayman 3. We four could enjoy the pleasure of create new combos, improve existing combos and mastering a completely new challenge. After 11 years, the game obtained a completely new spirit, we felt that the game was alive. As huge as my respect may be for the FC-discoveries over the last 5 years, this was something new. This was something, I could really enjoy. This was something, which provided more points than everything else in the past. Think whatever you want about the IPG, but you have my absolute guarantee, that you will miss something great, something that will maybe never come again in this 11-year old game when you want to ban the IPG. This game is more than just the 1st rank. This game is fun. Thats the main point. If you really want to miss that, then do so. But then you should ask yourself, what were your motives in the past years when you played Rayman 3.