MandM said:
I’m sure you as an experienced player can see the difference between Lums conversion and the IPG.
I can see the difference: One enables fair and equal competition between players on different platforms, the other restricts fair and equal competition. One guess which one does what.
Let's look at a few number with regards to the impact of the IPG:
1/9: the number of levels affected in their total score by the IPG (TOTL)
2/48: the number of parts currently containing an IPG (LOTLD 2, TOTL 2)
12410: the number of points the IPG is worth in total points (ignoring the possibility of a Hoodflyer-maximum without IPG for now)
1.42%: the percentage of points enabled by the IPG (based on CC's total score)
For comparison's sake, let's have a quick look at launching glitches:
3/9: the number of levels affected in their total score by the launching glitch (CF, DOTK, SBTC)
7/48: the number of parts currently containing a launching glitch (FC4, CF2, DOTK7, DOTK8, SBTC1, SBTC3, TOTL2)
~11500: the number of points the launching glitch is worth in total points (this is a rough estimation, since the distinctions are not often quite clear, as in SBTC)
1.32%: the percentage of points enabled by launching glitches (based on CC's total score)
These numbers make one thing very clear: the impact and game-changing quality of the IPG has been overstated. Its impact on the maximum score is very similar to that of launching glitches, as these numbers show, and is actually really small when we look at the game as a whole (98.58% of all points have nothing to do with an IPG).
MandM said:
The HoF, with a few exceptions, consists of players who have used the classic rules to reach their scores. Many players are inactive now, but as you have seen during this debate, some players are still improving their scores in the HoF.
So, if we follow through with your argument, the IPG should be banned because players who didn't know about it, didn't use it? Or are you trying to say that the HoF should only include techniques that a majority of players used. I guess you could say goodbye to your HoF-score, then, considering you used a plethora of (glitch-)techniques that few to no other players used. Every player is free to use the IPG, there are no limitations on it.
MandM said:
It must also be clear to you some players will not use the IPG rules to improve their scores, while some (a few?) will use the IPG as a score enhancing tool.
And? Most people will not use the Razoff-glitch, either. Or how about the launching glitch in the snowboarding part? Even fewer players have used that. Whether one uses or doesn't use a certain technique is a personal decision, but it can NEVER influence the competition as a whole. And, as everyone can use the IPG, any exclusion of it from the competition would have no foundation other than personal preference and that is just not a valid reason.
MandM81 said:
You have made strong arguments in your posts about the differences on various platforms. If you look at the HoF, there is already a column that shows which platform has been used to reach a particular score. The same can be done with the IPG without branding anyone.
You are aware that the platform is part of the code. It is not an outside modification and therefore on a different level altogether.
MandM said:
What is the problem with respecting both sets of players in the HoF? This can be done elegantly by adding an extra column to the HoF as described. This solution should benefit everyone as everyone can use the HoF.
What is respectful about giving IPG-users a kind of special mark in the HoF, branding them as different, questionable, even, making outsiders think that they used some sinister and abnormal ways to get to the top of the ranking? This is not a solution but an attempt by you to diminish the accomplishments of certain players and restrict the freedom of the HoF. That's not a compromise but an atrocity.
I personally hate that we have to discuss this again and again but as long as you keep up with your attempts to ride roughshod over the integrity of the competition, then, I feel, there is no choice but to stay on this level of discussion. I didn't think that the hope expressed in my previous post, that we could discuss solely the in-game effects of the IPG in a positive or neutral manner, would be shattered so quickly.
@Xenon: I guess we have a very different view on what constitutes a "fair conclusion". To me, it is a decision based on objective criteria. I have once again provided those in my post. The contra-IPG-side, on the other hand, has failed to provide any and keeps rehashing the same pseudo-arguments that have been refuted a billion times already.