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Okay, so I was actually trolling with my last post, but you guys had no trouble figuring that one out, haha. Just thought I'd let you know.
Anyway, I've read the discussion about the infinite powerup glitch, and I do have some questions about things that seem unclear, or things I simply missed. Even though I won't ever touch R3 again (I actually gave it away several years ago), it's still interesting to see this discussion about a glitch that allows for pretty big improvements.
As for the thing I'm most curious to, that has to be the places in which the IPG can be triggered. Can this be done in most parts of the game, or is it restricted to specific parts with specific cutscenes?
MandM does raise a good point by mentioning the cheat engine, which would work in every part of the game that has a powerup (which is the vast majority). Thanks to the IPG, it could be hard to tell whether a score was attained by using the glitch or by using the cheat engine (which might not have actual consequences for the maximum scores of every single level, but it's possible that high improvements could possibly be reached with much more ease). That's a problem, but everyone would just have to take each other's word for it that they haven't used a cheat engine.
As for using the glitch to improve scores: If it isn't unreasonably difficult to trigger the IPG, I'd definitely use it if I were still playing the game. However, if I knew that it would be near impossible for other people (playing on different platforms, for example) to trigger the glitch, I'd feel worse for using it. In that regard, the Razoff glitches were pretty questionable back in the day, which I realized, but multiple people were able to trigger the glitch, despite it being almost completely reliant on luck. That was the reason why I didn't feel bad about using the glitch, and I've always been open about these type of things when I still played R3. Also, the Razoff glitch was probably not as big of a deal, since I wasn't even close to scoring 800k in the game when I discovered it. Therefore it was outshadowed by other new scoring possibilities, and everyone considered it acceptable.
This glitch is pretty radical for people who are still playing though, so I can kinda understand the commotion. Especially because it's such an unconventional way to play the game. But I'd personally encourage MandM and others opposed against it to use this glitch anyway and see what they can get done. Even though it's different, you'll still need to puzzle and execute these new combos with skill. Yes, I understand that it's going to be easier since you can start combos from anywhere, whereas before it required a ton of skill to do every combo perfectly. It's pretty stupid, but since it exists and it can be reliably triggered (apparently?), I'd say why not use it too. It'll probably require less skill to achieve maximum scores in several levels, but that seems to be what the game has evolved into.
Anyway it doesn't motivate me to start playing again or anything. The thing that really pushed me over the edge and made me decide to stop playing the game was SBTC, simply because I was finally going to get about 108000 in SBTC with the final combo, and it screwed me over. The first part of the combo went great, it was one of those rare times where I managed to grab all the gems in one combo. Even the final jump towards the green gem was just right (also a rare occasion) but Rayman just flew right through the gem without picking it up, so yeah. That was the moment that made me quit, and never try improving my score seriously again.
I wouldn't say that it's necessary to include a column in the HoF that says if you used the IPG or not (you could still be lying about that anyway, so there's not really a point in that) but as long as everyone's open about how they achieved certain improvements, I'd say it's fine.
After all, that's what I always liked back when I still played R3, to be a completely open book to everyone. I didn't want to keep combos or glitches a secret, I gained much more pleasure by saying 'hey guys, look what I found here!' so people could basically do the same thing. Despite sharing everything I've been the top player for quite a while back in those days, which I was definitely proud of. And I saw that I'm still seventh, so that's pretty nice, haha.
But to share what you know about the game and how you use it to attain improvements, is probably what everyone should do to avoid heated discussions like this. I've always done that, and I haven't had anything but positive reactions to that. If someone wants to go ahead and use the cheat engine for easy improvements in levels like FC (at least I'd guess that would be possible) that would be weak, and it should probably be noticed immediately by everyone here anyway. But again, if the glitch can be triggered in a way that is decently reliable, I'd use it and see what I can get done, and I'd definitely say in which parts I triggered the glitch, because that's a crucial detail.
Anyway, I've read the discussion about the infinite powerup glitch, and I do have some questions about things that seem unclear, or things I simply missed. Even though I won't ever touch R3 again (I actually gave it away several years ago), it's still interesting to see this discussion about a glitch that allows for pretty big improvements.
As for the thing I'm most curious to, that has to be the places in which the IPG can be triggered. Can this be done in most parts of the game, or is it restricted to specific parts with specific cutscenes?
MandM does raise a good point by mentioning the cheat engine, which would work in every part of the game that has a powerup (which is the vast majority). Thanks to the IPG, it could be hard to tell whether a score was attained by using the glitch or by using the cheat engine (which might not have actual consequences for the maximum scores of every single level, but it's possible that high improvements could possibly be reached with much more ease). That's a problem, but everyone would just have to take each other's word for it that they haven't used a cheat engine.
As for using the glitch to improve scores: If it isn't unreasonably difficult to trigger the IPG, I'd definitely use it if I were still playing the game. However, if I knew that it would be near impossible for other people (playing on different platforms, for example) to trigger the glitch, I'd feel worse for using it. In that regard, the Razoff glitches were pretty questionable back in the day, which I realized, but multiple people were able to trigger the glitch, despite it being almost completely reliant on luck. That was the reason why I didn't feel bad about using the glitch, and I've always been open about these type of things when I still played R3. Also, the Razoff glitch was probably not as big of a deal, since I wasn't even close to scoring 800k in the game when I discovered it. Therefore it was outshadowed by other new scoring possibilities, and everyone considered it acceptable.
This glitch is pretty radical for people who are still playing though, so I can kinda understand the commotion. Especially because it's such an unconventional way to play the game. But I'd personally encourage MandM and others opposed against it to use this glitch anyway and see what they can get done. Even though it's different, you'll still need to puzzle and execute these new combos with skill. Yes, I understand that it's going to be easier since you can start combos from anywhere, whereas before it required a ton of skill to do every combo perfectly. It's pretty stupid, but since it exists and it can be reliably triggered (apparently?), I'd say why not use it too. It'll probably require less skill to achieve maximum scores in several levels, but that seems to be what the game has evolved into.
Anyway it doesn't motivate me to start playing again or anything. The thing that really pushed me over the edge and made me decide to stop playing the game was SBTC, simply because I was finally going to get about 108000 in SBTC with the final combo, and it screwed me over. The first part of the combo went great, it was one of those rare times where I managed to grab all the gems in one combo. Even the final jump towards the green gem was just right (also a rare occasion) but Rayman just flew right through the gem without picking it up, so yeah. That was the moment that made me quit, and never try improving my score seriously again.
I wouldn't say that it's necessary to include a column in the HoF that says if you used the IPG or not (you could still be lying about that anyway, so there's not really a point in that) but as long as everyone's open about how they achieved certain improvements, I'd say it's fine.
After all, that's what I always liked back when I still played R3, to be a completely open book to everyone. I didn't want to keep combos or glitches a secret, I gained much more pleasure by saying 'hey guys, look what I found here!' so people could basically do the same thing. Despite sharing everything I've been the top player for quite a while back in those days, which I was definitely proud of. And I saw that I'm still seventh, so that's pretty nice, haha.
But to share what you know about the game and how you use it to attain improvements, is probably what everyone should do to avoid heated discussions like this. I've always done that, and I haven't had anything but positive reactions to that. If someone wants to go ahead and use the cheat engine for easy improvements in levels like FC (at least I'd guess that would be possible) that would be weak, and it should probably be noticed immediately by everyone here anyway. But again, if the glitch can be triggered in a way that is decently reliable, I'd use it and see what I can get done, and I'd definitely say in which parts I triggered the glitch, because that's a crucial detail.