I am not against the positive list per se. I am against this atomistic and inconsistent process of compiling it because it leads us nowhere. Cut has provided a list of glitch categories in a previous post. I suggest that everybody looks at that and thinks of glitches/instances that defy that or other possible issues with that list. I believe that this list can then serve as a basis for how we categorize glitches for the HoF.MandM81 said:1. The reasoning behind the positive list has been explained several times.
If it's a superjump it works, if it's a glidewalk it doesn't. It doesn't tell us anything new about anything. Plus, I'm pretty sure the speedrunners have a superjump from the platform of the shield-hoodlum.2. The discussion about the glitch in FC was important for several reasons. Does it work for all players? How should it be categorized? And do we wish to allow a glitch of this nature into the HoF? If we don’t take these discussions now the matter will come back to haunt us.
We already have a list of the glitches we use and know about, provided by Cut. Listing every instance of those glitches gets us nowhere, as I have said 4 times already.3. We are two discussing this right now, yes. But everyone can join in, including you. Anyway, Cut and I don’t decide anything at this point. We try to list the glitches we use or know about. When the list is done, the forum will decide what the final outcome should be. Representative samples are not relevant at this point.
You're completely missing my point here. This is not about the missing vortex per se but about a consistent approach to glitches and platform differences which I am sorely missing right now.4. The missing Vortex is not on the table right now. If you wish to discuss this matter, we can do it of course.
I don't understand what you're refering to here. Could you elaborate on that?5. As for glitches vs. platform dependence, I believe you (TSF) already practice that.
Because the term 'launching glitch' refers to more than just the 'rolling superjump'. Also, why do you care so much, especially if you aren't even the one who initially discovered this glitch? Please stop, there are more important matters at hand right now.WeshKanapesh said:PLEASE! Why you call them "launching glitch", their names are rolling superjump!
WeshKanapesh said:It's my friend Andzura who discovered it randomly, and I discovered how to use it first.
And, I'm not the one who calls them Rolling Superjump, all Rayman 3 who uses that glitch call them "RSJ" or "Rolling superjump".
No, this just flat out wrong. Only the speedrunners call it that. The scoring community has been calling it launching glitch since 2003 and will continue to do so. Please stop bringing this up again and again.WeshKanapesh said:And, I'm not the one who calls them Rolling Superjump, all Rayman 3 who uses that glitch call them "RSJ" or "Rolling superjump".
You're mid-rightDTUCC said:WeshKanapesh said:It's my friend Andzura who discovered it randomly, and I discovered how to use it first.
And, I'm not the one who calls them Rolling Superjump, all Rayman 3 who uses that glitch call them "RSJ" or "Rolling superjump".
the earliest video of the scoring community utilizing a launching glitch goes back to 2007. we've been using them since 2003 however, when they were discovered. i might be wrong, but i'd assume the speedrunners don't know of these since 2003?