Rayman 3 scores

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Cut
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Re: Rayman 3 scores

Post by Cut »

WeshKanapesh wrote: DTUCC wrote:

WeshKanapesh wrote:It's my friend Andzura who discovered it randomly, and I discovered how to use it first.
And, I'm not the one who calls them Rolling Superjump, all Rayman 3 who uses that glitch call them "RSJ" or "Rolling superjump".



https://www.youtube.com/watch?v=IlRXES1coIU

the earliest video of the scoring community utilizing a launching glitch goes back to 2007. we've been using them since 2003 however, when they were discovered. i might be wrong, but i'd assume the speedrunners don't know of these since 2003?


You're mid-right :mryellow: , but when we're tazlking about rsj, we're talking about one one pig, on a platform, and other ways.
Also, I posted it twice, because every post I made, everyone ignore me :tssk:
Seriously, what's wrong with you? Do you want an argument about terminology?^^
You speedrunners found many glitches, but we scorers know many glitches too, the difference is that most of these little tricks and glitches were never published on youtube because they're not for scoring-purposes. That's why I talked to you about a cooperation but unfortunately that went into nothing. No one here should feel/behave as the highness of Rayman-3-knowledge.

As for HH, I may add something interesting to part 2, for the Heckler Combo on PC it's beneficial to "slow the PC down" as you can hit a heckler more times in a no-shield-period, as fewer frames you're game is running on. On 20 Frames, it's possible to hit him 4 times in a period.

For TOTL, we got new launching-glitch erm... rolling-superjump in part 1 and the IPG in part 2 including all of it's level-border-breaking-abilities.
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Re: Rayman 3 scores

Post by GOT4N »

No I'm just annoyed that all of my topics has no reponse (mostly).
Master
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Re: Rayman 3 scores

Post by Master »

People will respond if they feel they've got something to say, stop taking the lack of replies personally and cease the subsequent derailing of other threads.
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Re: Rayman 3 scores

Post by GOT4N »

I don't see why everyone was interested in R3 hacking, but when we DO discover something, no one cares.
Cut
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Re: Rayman 3 scores

Post by Cut »

Who is everyone?^^ I watch everything on youtube what you speedrunners do upload (load up? no idea^^), I also downloaded your graphic-package with the textures and I believe that it's hard to rip this content out of the game but the material itself doesn't knock my socks off
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Re: Rayman 3 scores

Post by GOT4N »

Master: I wished community helped us in hacking because URL project has got 16 pages...
Cut: Well , you're the one of the only one who downloaded it lol
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Re: Rayman 3 scores

Post by Master »

Reposting as I deleted the post by mistake:
Well, if we're going by the numbers:
You've made 18 topics in the English forums,
One of which I locked, another one I suggested to be made part of a larger thread, so that's now 16.
Seven of the remaining were about Rayman hacking, this one was shot down because it was something that was already done. And from those seven, only this got no replies, the others had some discussion which died down.
----
WeshKanapesh wrote:Master: I wished community helped us in hacking because URL project has got 16 pages...
Cut: Well , you're the one of the only one who downloaded it lol
The issue is that not many members here are capable of doing so, this isn't the Sonic fanbase where dedicated hackers can be found left, right and center. Many members here applaud the efforts of Rayman hackers, but we're not able to do more than that as we don't understand what's going on.
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Re: Rayman 3 scores

Post by GOT4N »

But I think supporting / or making theories about helping could help us lol :mrgreen:
Master
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Re: Rayman 3 scores

Post by Master »

That might be so, but pestering other members and throwing a tantrum on another thread is only going to raise ire and annoyance.
Cut
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Re: Rayman 3 scores

Post by Cut »

I have many glitch theories and (I think so) a very good knowledge about gametechnical issues of Rayman 3. If you want to know or hear about something, then just ask me but I'm definetly no hacking-specialist.
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Re: Rayman 3 scores

Post by GOT4N »

Master wrote:That might be so, but pestering other members and throwing a tantrum on another thread is only going to raise ire and annoyance.
I admit that had been really stupid. But we need help for extracting like 16bits texture, as they may contain more. Also, there is some textures in 32bits textures that can't be converted to tga, we need help lol. Anyway, where can I post it? (For avoiding idiots posts)
Master
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Re: Rayman 3 scores

Post by Master »

The UnlockRay thread seems to be the central Hub of all Rayman hacking efforts, it might be best to locate there. However, I warn you not to expect anything extravagant, as I've mentioned before, we're not the most inclined when it comes to such efforts. But it's better for us to leave this thread be and let the R3 scorers resume the resolving of their issue instead of compounding it with something unrelated.
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Re: Rayman 3 scores

Post by GOT4N »

Master wrote:The UnlockRay thread seems to be the central Hub of all Rayman hacking efforts, it might be best to locate there. However, I warn you not to expect anything extravagant, as I've mentioned before, we're not the most inclined when it comes to such efforts. But it's better for us to leave this thread be and let the R3 scorers resume the resolving of their issue instead of compounding it with something unrelated.
Alright.
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Re: Rayman 3 scores

Post by MandM81 »

WeshKanapesh wrote:PLEASE! Why you call them "launching glitch", their names are rolling superjump!
I think it would be wrong to call this Launching Glitch a Rolling Super Jump for instance. However, it’s an interesting discussion how we should name and categorize glitches. Maybe we can return to that subject when more pertinent matters are solved?
Cut wrote:For TOTL, we got new launching-glitch erm... rolling-superjump in part 1 and the IPG in part 2 including all of it's level-border-breaking-abilities.
What do you mean by “level-border-breaking-abilities”?

I think CC has announced some videos when he is well again. We’ll wait for those and then sum up the run-through.
Cut
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Re: Rayman 3 scores

Post by Cut »

I can't remember a video-announcement for TOTL part 2 but well^^ It just means the ability to fly through walls and ceilings, taking everything in the level in the order you want it.
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Re: Rayman 3 scores

Post by MandM81 »

DTUCC wrote:with regards to glitch categories, I really like mandms suggestion about LMG's and SMG's. I guess we can look into that as soon as the list is out. when i'm healthy again i'll gladly provide the videos requested. give me that time though.
Videos of the SJs in TOTL part 1 would be great.

Apart from the IPG in TOTL part 2, one should also mention the rolling on one Pig that can provide the Lockjaw. Videos of triggering both these glitches exist.
Cut
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Re: Rayman 3 scores

Post by Cut »

MandM81
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Re: Rayman 3 scores

Post by MandM81 »

Thanks, cool video. Any cut-scene breaks or further SJs in that part?
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Re: Rayman 3 scores

Post by sfn42 »

I think the videos that CC meant are those that Cut has already posted because that's all we got at the moment.

Anyway, now that that's out of the way, here is my suggestion for glitch categories.

Accepted:
- Launches and Superjumps (including rolling launches, standing launches like SBTC part 1, snowboard launches etc.)
- Razoff glitch (part 5)
- Razoff dungeon glitch
- Black Lums glitch
- IPG (intermediate in-game cutscene glitch)
- Miscallaneous minor glitches (teleport in CF, hitting through the Spineroo's shield in DOTK 7 (if that counts as a glitch) and similar stuff that only works in one place and isn't really a launch)

Banned:
- Glidewalk (doesn't work on PC)
- PCM (too broken, questionable on some platforms)

I am open about any kind of recategorization within group one. I will not accept any solution that moves any of the glitches from the accepted list to the banned-list (as has been specified in the conditions I posted earlier).
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Re: Rayman 3 scores

Post by DTUCC »

MandM81 wrote:Thanks, cool video. Any cut-scene breaks or further SJs in that part?
nope, that's all

i'm taking the time to sum up the glitches we listed so far in one post to keep everything clear. comments in red text whereas i'll cross out anything that's completely irrelevant in terms of scoring so far. i also removed every mention of the PCM since it occurs in every part anyway.

Fairy Council
MandM81 wrote:Part 2.
- SJ on the first Mushroom in area 2.
- Returning with hands to the first area by jumping to the wooden bridge.
- Numerous SJs and GWs in the last area. Worthless with regard to scoring (so far).

Part 3.
- SJ triggered on the doorway to the circular pathway with the Pigs. Makes you enter the room above.
-> No way back down other than with the glidewalk so far
- Jumping on the frame of the Glass Lift to reach the Hoodblaster across the room.

Part 4.
- SJ near the entrance makes it possible to reach the top platforms on the screws.
- Numerous SJs and GWs make it possible to commute between the room with the jellyfish trampolines and the Fairy room. Points gain a possibility. Not fully explored. Videos exist on YouTube.
- GW in the Fairy room combined with jumping the trampolines allows exit of this room through the wall. This is not fully explored. Video exists on YouTube. don#t see how that helps?

Part 5.
- Numerous SJs and GWs. Nothing interesting so far. Videos exist on YouTube.
Clearleaf Forest
Cut wrote:There we got the Cutscene-Breaking in part 1 let's call it "teleporting trick, launching glitches to activate said trick
two superjumps in CF part 2 (they're the same as in the speedrunners strat for CF2)
and the mushroom-trick in CF3 (Jona 2006, you remember?)
Bog of Murk
Cut wrote:Mushroom Trick in part 2, Mushroom Trick in part 3, Razoff Villa Glitch, Razoff Dungeon Glitch. Nothing special or new here I think
wth i thought we were talking glitchtes here, so whats the point of listing the mushrooms that require simple jumps to reach?
Land of the livid dead
Cut wrote:LOTLD: Mushroom-Trick in part 1.again, not a glitch Infinite Powerup Glitch and Superdive in part 2 (Superdive is NOT possible in LOTLD3 and 4 but in LA3, unfortunately useless), the combination of IPG and Superdive has some crazy influence on some level-elements. The balloons disappear and the final hoodlum with the yellow can is missed. The maximum-score stays the same.

Part 3 has a Superjump/Glidewalk to skip the whole level. Not interesting.In Part 4 you can skip the whole level too by a Pigroll. Part 5 has Roket's Glitch
Desert of the Knaaren
MandM81 wrote:Part 1.
SJs in the second area.
Knaaren glitch, non-glitch alternative.

Part 7.
SJ can be used to reach and break the cage to get the HMF.
The Hoodlock Shield glitch.not really a glitch imo

Part 8.
SJ used to reach level with Hoodblasters.
Longest Shortcut & Summit beyond the clouds
Cut wrote:LS got nothing, you can skip the crowns in every part with Superjumps/Glidewalks.

SBTC has the Ship Glitch which is impossible on PS2, but with a working alternative. SBTC2 includes some high jumps, most of them are only possible with extended Jump-Height (Xbox, maybe GC definitely on GC, but it's almost impossible, definetly not on PC), but there are so many points that it won't hurt to miss some of them. Part 3 has tons of launching-glitches due to the crappy collision-detection and one of them is the green-gem-launch for 111-112k points.
Hoodlum Headquarters
MandM81 wrote:HH has previously been seen as one of the least glitchy levels. There are a number of GWs and SJs, mainly in part 2. They are good for exploring but don’t really add anything score wise. These glitches are all found in the speedrunner videos.

I've been looking for IPGs in part 1 a while back and found several ways to glitch out the warehouse cutscene so that it completely freezes the game. it obviously doesn't have any purpose whatsoever.
also, there's the horrible machine glitch that allows you to get several parts of the fight in one combo, only useful if you're not going for the maximum
Tower of the Leptys

http://youtu.be/m6NpXundKgc
allows to get the secet room in combo, which is worth about 200 points.

in addition, there is the ipg in part 2

one thing i'd like to add on though is the fact that the ipg does not have any level border breaking abilities as people keep mentioning for some reason. i remember xenon talking about the ability to walk through walls way back when the argument started. that is just not the case. you cannot pass any invisible walls through the use of the ipg, it's just that there are rooms that do not have a ceiling so you can leave those rooms through the top.

so this is the finished list. what's the next step?
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