So now I can do cheat engine, I managed to get supercopter power (noise is just horrible :/), I'll upload a video in Rayman 3 topic
Project: UnLockRay ( ULR / REL )
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Re: Project: UnLockRay ( ULR / REL )
Little, good news, a friend named JaGoTu, managed to fix the problem of losing focus crashing the game
.
So now I can do cheat engine, I managed to get supercopter power (noise is just horrible :/), I'll upload a video in Rayman 3 topic
So now I can do cheat engine, I managed to get supercopter power (noise is just horrible :/), I'll upload a video in Rayman 3 topic
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Master

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Re: Project: UnLockRay ( ULR / REL )
Hm, can't see how substantial it is really compared to the goliath task of unlocking the Rayman games to model ripping and modding opportunities, but, if anything else, it's neat I guess.
Re: Project: UnLockRay ( ULR / REL )
huh? Maybe because now we can use debuggers for finding textures.
Re: Project: UnLockRay ( ULR / REL )
Some text in Rayman M's files says "Welcome to our Village, Rayman. I hope you have some crystals ". Was this leftover from R2DC or was Globox Village originally going to be included in M?
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Master

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Re: Project: UnLockRay ( ULR / REL )
Hm, I believe Rayman 3 was built upon an upgraded version of the Rayman 2 engine, can't see why the same can't be said for Rayman M.
Re: Project: UnLockRay ( ULR / REL )
Rayman M uses the Rayman 3 engine (as it uses same textures file, and same type of files)
Re: Project: UnLockRay ( ULR / REL )
You know, there is about 90% of chance there is debug mode in Rayman 3.
We just need to find how!
Refering to my post in TCRF:
"I have the feeling that there is debug mode in the Demo, I'm seacrhing with someone but refering to this : https://raymanpc.com/wiki/script-en/ima ... 000005.jpg, There is some parts of this text (not all but most of text is in) in the demo text files, which probably contains it again. This really need investigation! Got4n (talk) 23 March 2014 (EST) "
Also, were you aware that there is a function for recording demos - saving them - replay them ? (According to texts)
We just need to find how!
Refering to my post in TCRF:
"I have the feeling that there is debug mode in the Demo, I'm seacrhing with someone but refering to this : https://raymanpc.com/wiki/script-en/ima ... 000005.jpg, There is some parts of this text (not all but most of text is in) in the demo text files, which probably contains it again. This really need investigation! Got4n (talk) 23 March 2014 (EST) "
Also, were you aware that there is a function for recording demos - saving them - replay them ? (According to texts)
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Master

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Re: Project: UnLockRay ( ULR / REL )
Hm, so in addition to the screenshot tool, there was a video capture tool? Hm, pity that got scrapped.
On another note, I recall Revolution using the RenderWare engine, forgive me if I'm mistaken, but isn't that a more commonly used one? Could there perhaps be some existing techniques regarding the engine itself that could help in this field.
On another note, I recall Revolution using the RenderWare engine, forgive me if I'm mistaken, but isn't that a more commonly used one? Could there perhaps be some existing techniques regarding the engine itself that could help in this field.
Re: Project: UnLockRay ( ULR / REL )
Oh yeah, that could be true =D
Re: Project: UnLockRay ( ULR / REL )
Yes, It's droolie who posted it, we should talk about this in Skype, rib :p
Re: Project: UnLockRay ( ULR / REL )
Okay, I checked very quickly, and I only saw that this game has packed files inside. Maybe (like Origins and Legends) we should do something to edit in hex editor
since ELF is in second byte?
Also, GAME.DSC contains order of level. Maybe we could find a testmap if we remove?
since ELF is in second byte?
Also, GAME.DSC contains order of level. Maybe we could find a testmap if we remove?
Re: Project: UnLockRay ( ULR / REL )
Good news. I managed (with help of RibShark and MixerX software) to extract R2 Demo textures files. Tell me if you want a download link. =)
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Master

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Re: Project: UnLockRay ( ULR / REL )
Hmm, making progress, huh? Keep it up!
Did you find anything particularly interesting?
Did you find anything particularly interesting?
Re: Project: UnLockRay ( ULR / REL )
https://www.dropbox.com/s/70fusxiakw0q1i0/extracted.rar If you want the files, you need to open them with XnView, I'm too lazy to open them. Well, actually we found that there were purple lums (like the red lums). We found an unused Polochus icon. we did not furtherly checked ^^
Re: Project: UnLockRay ( ULR / REL )
Awesome.
Keep.it up !
Keep.it up !
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Rayman fan2000

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Re: Project: UnLockRay ( ULR / REL )
Hmm, any way to re-import them back into the game?
I can see it right now...
Pink raymen everywhere
I can see it right now...
Pink raymen everywhere
Re: Project: UnLockRay ( ULR / REL )
Yes of course Rayman Fan2000!
Incognito thanks =D
Incognito thanks =D
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Rayman fan2000

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Re: Project: UnLockRay ( ULR / REL )
I can see it already...Dark Rayman mod...Japanese Rayman mod...WeshKanapesh wrote:Yes of course Rayman Fan2000!
I'd love to see if someone can mod the game's textures and splash together random colours and stuff to create the most eye-bleeding texture pack for rayman 2 pc version ever.
Re: Project: UnLockRay ( ULR / REL )
haha, I would like to make one, If I can get demo working (not a splashing random colors, but making like Dark Rayman)


