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Maybe? I wished we had a proto of gameShrooblord said:Humm, the Umber Swamp. I would've loved to have seen what that would've entailed. Perhaps a re-encounter of the stout statue?
Maybe? I wished we had a proto of gameShrooblord said:Humm, the Umber Swamp. I would've loved to have seen what that would've entailed. Perhaps a re-encounter of the stout statue?
This is correct.PluMGMK said:Or it could just mean "fixed", as in "always there".
Judging from Tonic Trouble's files, SND files likely contain pointers to sounds as Shroob suggested.PluMGMK said:Now that there is at least some insight into the compression method in the sna file, it becomes more likely that Rayman 2's incomprehensible files can be cracked. The format of decompressed DSB, GPT, SND and SNA files may resemble that of a Rayman 3 LVL file. PTX looks more like it might be related to the PTR file in Rayman 3. Does anyone have any idea what these extensions might stand for?
; SCR 201
; Scripts Parser Version 2.0.1
; (c) Ubi Simulations 1997
;***************************************************************************
;*** This section contain all data's directories classed by type of file ***
;*** it can be used to overload one or more files without destroy ***
;*** old files ***
;***************************************************************************
{DirectoriesDescription:
;*** Texture's directory ***
DirectoryOfEngineDLL("DLL")
;*** Texture's directory ***
DirectoryOfTexture("GameData\World\Graphics\Textures")
DirectoryOfFixTexture("GameData\FixTex")
;*** Texts directory ***
DirectoryOfTexts("GameData\Texts")
;*** GameData directories ***
DirectoryOfGameData("GameData")
;*** World directories ***
DirectoryOfWorld("GameData\World")
;*** Levels directories ***
DirectoryOfLevels("GameData\World\Levels")
;*** Families directories ***
DirectoryOfFamilies("GameData\World\Levels\_Common\Families")
;*** Characters directories ***
DirectoryOfCharacters("GameData\World\Levels")
;*** Animations directories ***
DirectoryOfAnimations("GameData\World\Graphics\Anims")
;*** Graphic Objects directories ***
DirectoryOfGraphicsClasses("GameData\World\Graphics\Objects\Classes")
DirectoryOfGraphicsBanks("GameData\World\Graphics\Objects\Banks")
;*** Mechanics directories ***
DirectoryOfMechanics("GameData\World\Libraries\Mechanics")
;*** SoundData directories ***
DirectoryOfSound("GameData\World\Sound")
;*** Material directories ***
DirectoryOfVisuals("GameData\World\Graphics\Visuals")
DirectoryOfMaterials("GameData\World\Libraries\Materials")
;*** Environment directories ***
DirectoryOfEnvironment("GameData\World\Libraries\Environment")
;*** SaveGame directories ***
DirectoryOfSaveGame("GameData\SaveGame")
;*** Extras directories ***
DirectoryOfExtras("GameData\Extras")
;*** Vignettes directories ***
DirectoryOfVignettes("GameData\Vignette")
;*** Options directory ***
DirectoryOfOptions("GameData\Options")
;*** Options directory ***
DirectoryOfZdx("GameData\World\Levels")
;*** Options directory ***
DirectoryOfLipsSync("GameData\World\SyncLips\Spanish")
;*** Effects Directory ***
DirectoryOfEffects("GameData\World\Effects")
;*** Inventors Directory ***
DirectoryOfInventory("GameData\Inventor")
}
;********************
;*** Concat files ***
;********************
{BigFiles:
Vignettes("GameData\Vignette.cnt")
Textures("GameData\Textures.cnt")
}
{Vignette:
LoadVignette("UbiSoft.bmp")
DisplayVignette
}
;******************************************
;*** Input devices manager descriptions ***
;******************************************
{InputDeviceManagerDescription:
InitInputDeviceManager(40000,16)
AddInputDeviceFile("KeyDef.ipt")
AddInputDeviceFile("Device.ipt")
AddInputDeviceFile("OptBut.ipt")
AddInputDeviceFile("Game.ipt")
AddInputDeviceFile("EdAction.ipt")
AddInputDeviceFile("Camera.ipt")
AddInputDeviceFile("Sound.ipt")
AddInputDeviceFile("Debug.ipt")
AddInputDeviceFile("Cheat.ipt")
AddInputDeviceFile("Menu.ipt")
AddInputDeviceFile("Commands.ipt")
AddInputDeviceFile("Inventor.ipt")
AddInputDeviceFile("Link.ipt")
}
;*******************
;*** Text loader ***
;*******************
{Texts:
AddFontFile("Fonts\Font1.vmt")
AddFontFile("Fonts\Fix.vmt")
AddStringsFile("Menus.txt")
AddStringsFile("Game.txt")
AddStringsFile("CdtStd.txt")
AddStringsFile("CdtNme.txt")
; AddStringsFile("Credits.txt")
AddStringsFile("SaveName.txt")
}
;***********************************
;*** Random manager descriptions ***
;***********************************
{RandomManagerDescription:
InitRandomManager("Game.rnd")
}
;********************
;*** Game Options ***
;********************
{GameOptionsFile:
DefaultFile("Default.cfg")
CurrentFile("Current.cfg")
; SkipMainMenu
CreditsLevelName(outro)
}
;****************************************************************************************
;*** Binary Use ***
;*** UseA3b : 0=Use A3B, 1=Don't use A3B, 2=Force generate A3B ***
;*** UseBinaryMod : 0=Don't use binary MOD 1=Use binary MOD ***
;*** UseBinaryData : 0=Don't use binary data 1=Use binary data 2=Generate binary data ***
;****************************************************************************************
{BinaryUse:
UseA3b(3)
UseBinaryMod(0)
UseBinaryData(0)
}
{FirstLevelDescription:
LevelName(totalski)
}
; SCR 201
; Scripts Parser Version 2.0.1
; (c) Ubi Simulations 1997
;**************************
;* Description of a level *
;**************************
{LevelSoundBanks:
LoadMap("ed_main.lcb^SndMapE:Cavedoc")
}
{LevelDescription:
NumberOfAlways(20)
LoadSoundEvent("GrotAmb1.csb^SndEventM:0")
BeginMapSoundEvent("GrotTM.csb^SndEventM:1")
}
In Rayman 3's sound files, they have a similar archive for general sounds (like fix.lvl is for general, non level-specific objects) which is called "fixe" instead of "fix". I guess they couldn't make up their minds.PluMGMK said:Yes indeed, I was trying to think in French, so that helped a bit. Still, it's not like three is the maximum length of a filename, I wonder why they did that…