Rayman Glitches

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Master
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Re: Rayman Glitches

Post by Master »

Hmm, so it seems that they did try to hinder the glitch in some capacity. Pity that they didn't direct those efforts into refining other aspects that were roughened by the transition, oh well.
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Re: Rayman Glitches

Post by technology4617 »

PluMGMK
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Re: Rayman Glitches

Post by PluMGMK »

Hang on, what version is that? The fact that it is non-GBA alone is scandalous, but I can't tell which version it is.
Shrooblord
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Re: Rayman Glitches

Post by Shrooblord »

It may be the DSi version. It looks pretty similar.
OCG
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Re: Rayman Glitches

Post by OCG »

DSi version cannot be recorded like that.
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Re: Rayman Glitches

Post by Snagglebee »

I am sure, it is the PS1 version.
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Re: Rayman Glitches

Post by PluMGMK »

Wow! I'm not sure if I'm more shocked that such a game-breaking glitch made its way into the "best version" of Rayman, or that it went undiscovered for almost two decades!
Master
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Re: Rayman Glitches

Post by Master »

My curiosity is with the circumstances. Game breaking it is, but considering how long it took for it to be discovered, the means of triggering it must be far more obscure than say, the Flying Glitch from Rayman 2.
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Re: Rayman Glitches

Post by PluMGMK »

It's explained in one of the comments on that video. It sounds very easy to do, so maybe there's more to it than meets the eye.
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Re: Rayman Glitches

Post by Snagglebee »

Actually that sounds way harder than how you see that. And it just never happened to normal players because they don't try to mess with the game mechanics for better speedrun times :roll:
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Re: Rayman Glitches

Post by PluMGMK »

Sorry, maybe I read it wrong, I was kind of skimming. :oops2:
Master
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Re: Rayman Glitches

Post by Master »

Hmm, I wonder. I know RayWiki is host to some scoring tricks, why not add speedrunning into the mix?
technology4617
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Re: Rayman Glitches

Post by technology4617 »

PluMGMK wrote:Hang on, what version is that? The fact that it is non-GBA alone is scandalous, but I can't tell which version it is.
PS1 on an emulator. New thing to watch out for when speedrunning, as it wastes over five minutes.
PluMGMK wrote:It's explained in one of the comments on that video. It sounds very easy to do, so maybe there's more to it than meets the eye.
That's what I thought, too. Then I actually tried it out myself. :P

http://www.twitch.tv/spikevegeta/c/3621667 Skip to around 41:45 in the video.
Master wrote:Hmm, I wonder. I know RayWiki is host to some scoring tricks, why not add speedrunning into the mix?
You mean like a collection of usable glitches? That'd be awesome, and make it much easier for aspiring speedrunners to try and run the game, because, yeah, all those strats in total probably save around 30 minutes, and there's a lot of 'em.

I'll share what I know if that's gonna be created.
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Re: Rayman Glitches

Post by Shrooblord »

Emulators introduce glitches of their own, sometimes, though.
technology4617
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Re: Rayman Glitches

Post by technology4617 »

Shrooblord wrote:Emulators introduce glitches of their own, sometimes, though.
That's very obviously not an emulation glitch, though. :P
technology4617
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Re: Rayman Glitches

Post by technology4617 »

*bump*



Before you dismiss this as fake, he provided the glitched memory card file.
EvelynCh^^
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Re: Rayman Glitches

Post by EvelynCh^^ »

here is a glitch or a bug O.o... I guess it is just a bug, I didn't tested if it works twice time :O
http://youtu.be/ody3BV2vhfU?t=10m50s
Master
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Re: Rayman Glitches

Post by Master »

Hehe, it caused you to clip out of the map, neat. Never had that happen to me in the PS1 game. I did manage to clip out of the second level of BtSoR&L, but didn't really take advantage of it, because I was a child and didn't understand the possibilities. Sadly, I have never been able to do it again, which sucks.
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Re: Rayman Glitches

Post by GOT4N »

I think I'd could help too the wiki for glitches as I think I have a great knowdledge of the glitches since I TASed it.
Master
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Re: Rayman Glitches

Post by Master »

Go right ahead, you're also a TASer, so you could always add articles about speedrunning as well. There's plenty of untouched ground in the Wiki when it comes to the technicalities of the games, I'd be elated if we began to cover such things.
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