Rayman: Razorbeard's Vengeance UPDATE 2.00

Show off your arty creativity here! Post fanfics, paintings, drawings, and anything Rayman that you have made!
Forum rules
Please keep the forum rules and guidelines in mind when creating or replying to a topic.
Ray502
Magician
Posts: 12343
Joined: Tue May 29, 2012 8:15 pm
Location: Uh, well, I don't really know
Tings: 52095

Re: Rayman: Razorbeard's Vengeance News

Post by Ray502 »

Raymanni wrote:
Rayman502 wrote: it is a clone that guards the fire lum.
The plot thickens. Can you explain a bit more? Does the Fire lum have a big meaning in the story? :P
The Fire Lum is one of four lums with the others representing the elements of Rayman's world. The other lums are the Water Lum, the Air Lum, and the Rock Lum. Rayman must collect all four lums and defeat the four clones in order to advance to the Pirate ship where you fight against Razorbeard in a water environment, an air environment, and a fire and rocky area.
Master
Rayman 1
Posts: 53542
Joined: Sun Aug 21, 2011 10:14 am
Location: Somewhere specific, I'd assume.
Tings: 468310

Re: Rayman: Razorbeard's Vengeance News

Post by Master »

Suddenly, the quote I made that got in Shroobie's sig got a lot funnier.
Ray502
Magician
Posts: 12343
Joined: Tue May 29, 2012 8:15 pm
Location: Uh, well, I don't really know
Tings: 52095

Re: Rayman: Razorbeard's Vengeance

Post by Ray502 »

I have updated the front page to where you can see a more detailed description on how much the Minigames are completed and I took out a world so I can save time and making levels now are BORING :confus: I am also getting closer to starting on the 2nd demo, maybe I will release it in three weeks.
Raymanni
Carnivora (good)
Posts: 1083
Joined: Wed Apr 03, 2013 5:11 pm
Tings: 12835

Re: Rayman: Razorbeard's Vengeance

Post by Raymanni »

Rayman502 wrote:I have updated the front page to where you can see a more detailed description on how much the Minigames are completed and I took out a world so I can save time and making levels now are BORING :confus: I am also getting closer to starting on the 2nd demo, maybe I will release it in three weeks.
You should take a break from making the levels if you feel that it's boring, because in that case the result is boring levels. You should then get some more inspiration, why not play Rayman 1 all over again, that may help. :wink:
Ray502
Magician
Posts: 12343
Joined: Tue May 29, 2012 8:15 pm
Location: Uh, well, I don't really know
Tings: 52095

Re: Rayman: Razorbeard's Vengeance

Post by Ray502 »

Raymanni wrote:
Rayman502 wrote:I have updated the front page to where you can see a more detailed description on how much the Minigames are completed and I took out a world so I can save time and making levels now are BORING :confus: I am also getting closer to starting on the 2nd demo, maybe I will release it in three weeks.
You should take a break from making the levels if you feel that it's boring, because in that case the result is boring levels. You should then get some more inspiration, why not play Rayman 1 all over again, that may help. :wink:
Actually, I did just played Rayman 1, which motivated me to try hard to make the Minigame levels. In fact, without playing Rayman 1, the Minigame levels would be just as crappy and boring as the Rayman Returns levels were. I'm going to work on putting in more animations for Rayman and add some specs and fixes to the engine.
Raymanni
Carnivora (good)
Posts: 1083
Joined: Wed Apr 03, 2013 5:11 pm
Tings: 12835

Re: Rayman: Razorbeard's Vengeance

Post by Raymanni »

Rayman502 wrote:
Raymanni wrote:
Rayman502 wrote:I have updated the front page to where you can see a more detailed description on how much the Minigames are completed and I took out a world so I can save time and making levels now are BORING :confus: I am also getting closer to starting on the 2nd demo, maybe I will release it in three weeks.
You should take a break from making the levels if you feel that it's boring, because in that case the result is boring levels. You should then get some more inspiration, why not play Rayman 1 all over again, that may help. :wink:
Actually, I did just played Rayman 1, which motivated me to try hard to make the Minigame levels. In fact, without playing Rayman 1, the Minigame levels would be just as crappy and boring as the Rayman Returns levels were. I'm going to work on putting in more animations for Rayman and add some specs and fixes to the engine.
Nice to hear that. :)
OCG
The Captain
Posts: 18569
Joined: Sat May 11, 2013 9:24 am
Location: RPC Pirate Ship
Contact:
Tings: 9905

Re: Rayman: Razorbeard's Vengeance

Post by OCG »

Hey, awesome signature Raymanni
PluMGMK
Annetta Fish
Posts: 40514
Joined: Fri Jul 31, 2009 9:00 pm
Location: https://www.youtube.com/watch?v=cErgMJSgpv0
Contact:
Tings: 136636

Re: Rayman: Razorbeard's Vengeance

Post by PluMGMK »

Yeah, I'd like to say that I like that signature too. :)
Shrooblord
Mr Stone
Posts: 15762
Joined: Tue Sep 07, 2010 5:07 pm
Location: The Buccaneer MK. II
Tings: 68850

Re: Rayman: Razorbeard's Vengeance

Post by Shrooblord »

I'd like to be able to see it but heh.
OCG
The Captain
Posts: 18569
Joined: Sat May 11, 2013 9:24 am
Location: RPC Pirate Ship
Contact:
Tings: 9905

Re: Rayman: Razorbeard's Vengeance

Post by OCG »

I see Shroob's sig animated.
raymanfan25
Red Lum
Posts: 15
Joined: Tue May 14, 2013 5:45 pm
Location: spain
Tings: 60

Re: Rayman: Razorbeard's Vengeance

Post by raymanfan25 »

Amazing signature raymanni :D
Raymanni
Carnivora (good)
Posts: 1083
Joined: Wed Apr 03, 2013 5:11 pm
Tings: 12835

Re: Rayman: Razorbeard's Vengeance

Post by Raymanni »

raymanfan25 wrote:Amazing signature raymanni :D
Thanks all. ^^
Ray502
Magician
Posts: 12343
Joined: Tue May 29, 2012 8:15 pm
Location: Uh, well, I don't really know
Tings: 52095

Re: Rayman: Razorbeard's Vengeance

Post by Ray502 »

I downloaded the PS1 tiles from Rayman 1 and I am putting them all together to replace the PC tileset.
OCG
The Captain
Posts: 18569
Joined: Sat May 11, 2013 9:24 am
Location: RPC Pirate Ship
Contact:
Tings: 9905

Re: Rayman: Razorbeard's Vengeance

Post by OCG »

Saturn has best title screen honestly.
Ray502
Magician
Posts: 12343
Joined: Tue May 29, 2012 8:15 pm
Location: Uh, well, I don't really know
Tings: 52095

Re: Rayman: Razorbeard's Vengeance

Post by Ray502 »

OldClassicGamer wrote:Saturn has best title screen honestly.
Yeah, but I do believe nobody has ever ripped them and I am not good at ripping so I won't even try.
OCG
The Captain
Posts: 18569
Joined: Sat May 11, 2013 9:24 am
Location: RPC Pirate Ship
Contact:
Tings: 9905

Re: Rayman: Razorbeard's Vengeance

Post by OCG »

If Droolie didn't, then nobody did. I am not sure if he did or not however.
Ray502
Magician
Posts: 12343
Joined: Tue May 29, 2012 8:15 pm
Location: Uh, well, I don't really know
Tings: 52095

Re: Rayman: Razorbeard's Vengeance

Post by Ray502 »

OldClassicGamer wrote:If Droolie didn't, then nobody did. I am not sure if he did or not however.
Droolie was the only one who ripped the PS1 tiles. I will do a quick search and if I can't find it, then I will just stick with the PS1 tiles.
OCG
The Captain
Posts: 18569
Joined: Sat May 11, 2013 9:24 am
Location: RPC Pirate Ship
Contact:
Tings: 9905

Re: Rayman: Razorbeard's Vengeance

Post by OCG »

Alrighty then, good luck finding it.
Ray502
Magician
Posts: 12343
Joined: Tue May 29, 2012 8:15 pm
Location: Uh, well, I don't really know
Tings: 52095

Re: Rayman: Razorbeard's Vengeance

Post by Ray502 »

Ok, after searching for any kind of Saturn tiles from Rayman 1, I couldn't find any. So just like I said in the previous post, I will stick with the PS1 tiles.
Ray502
Magician
Posts: 12343
Joined: Tue May 29, 2012 8:15 pm
Location: Uh, well, I don't really know
Tings: 52095

Re: Rayman: Razorbeard's Vengeance

Post by Ray502 »

After finishing Deep Dangerous Cave, I will finally start on putting 4 levels together for the 2nd demo. This will be the final demo of the game since I didn't want to spoil too much.
Post Reply