Oh yeah, I did enjoy the read. Plus Fiora is a champion I'm not playing that much.
Shrooblord said:
Fiora counters the next basic attack, including ability-enhanced basics like Gangplank's Parrrley and a Teemo's Blinding Dart - if I recall correctly, even a nasty Nasus Q.
It's more than that: you block basic attacks and abilities triggering on-hit effects. Ezreal's Q is blocked by Fiora's ability here. Same thing for Nasus' Q or Jax's E.
So, it seems that now Fiora's laning phase is a bit better, and that in teamfights her ult wrecks faces a bit less (cuz' the R/Hydra combo is just so annoying, and you can't do shit about it because she is invulnerable). Nice to hear. Well, if you are not playing against someone like this pesky Yorick.
Shrooblord said:
Oh yeah, and don't get me started on how fun it is to confuse the hell out of enemy towers by ulting right under them.
I hate that when playing against Fiora: you can't escape her even under tower, even with flash, even with everything if she ulties you (aside from being Shen and ulting a friend somewhere on the map XD).
Oh yeah, did you try Fiora top with Smite? I think it's like Warwick at the moment.
Now that you are talking putting this topic back on track, I will talk about a big change since 4.20 (wait, is this 4.20? blaz...ok it has been done millions of times but come on, you only get one shot

): Jungle!
a) New camps hit like stupid. Okay, they should prevent s4-like jungle styles and force junglers to make choices, but they are hitting a bit too hard in my opinion: now most champions have a hard time clearing only one camp and one buff. Shyvana is not even playable here

. For almost any champion, you will have to design a specific rune page to be a correct jungler.
b) Like said Foxdrop, some monster buffs have a significantly higher importance than others. Birds' true vision is OP: not only for early pressure, but also for the 10-second oracle effect. It gives you a massive amount of control around baron if you have a few teammates with you. You can sweep the hell out of the entire pit if you couple it with a lens and a pink ward. In comparison, Wolves' is very situational (like Golem's). I like the blue/red smite-for-fight mechanics though: need heal/mana to win a skirmish? Smite dat big dude and get a triple kill!
c) Good champions to play there:
1) Warwick: No wonder why he's perma banned in draft and ranked. He's even more than Kassadin was in his prime time. Dude sustains easy in jungle and gets a big spike from red jungle item+devourer. When you know that Riot nerfed his ult's CD because they knew he was going to be OP, he's still OP.
2) Fiddlestick: My main, second best jungler, lel. No subjectivity there: sustain champions own the jungle today. Simply drain the big monster, and you are fine. Crows second is good for teamfight control and jungle clear speed, it seems. Birds' buff also gives Fiddle a nice vision-denying tool, which is very important for him so he can land his ulti and surprise-party with dem opponents. >

.
3) Udyr: no trick2g in this. This guy can shield himself and recover health/mana with turtle stance in the jungle. He benefits heavily from devourer as he is very auto-attack reliant, giving him a big big big power spike. Aside from that, he deals more damage than most junglers nowadays (Kha'zix and Lee Sin are not as good as before for obvious reasons, the first because of Spirit Stone having disappeard, the second for that plus nerfs to his armor/attack damage).
4) Pantheon: His passive enables him to block the most important attack coming from the jungle, the big monster's one. Couple that with the golem's buff and you can clear the entire jungle in one run. Today, it's almost become a dream. It also comes in handy for a very early drake where you don't take a lot of damage with your passive, once again.
5) Vi: Same as Pantheon, she has a good shield, although it's not up as much as his'. Her denting blows is also a bit better for clear speed as it reduces armor in %, meaning that now monsters were buffed, she deals more damage to them with it when compared to other champions.
6) Amumu: He will always be there. Riot nerfed his W in early jungle clear to avoid him being OP though. Still clearing fast these days, especially since his damage is not that nerfed as he can proc even more Es for one camp.
I'm playing Pantheon a lot these days. This guy hits like a truck with the ganking smite+warrior. He won't be easy to deal with in S5.