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Adsolution said:I myself just passed step three four months ago.
You dirty little fish...
Adsolution said:I myself just passed step three four months ago.
Shrooblord said:I mean he is constantly breathing out, looking at the air bubbles that come from him as he swims. But where's the intake? Not a flaw worth that much thought in my view as it's not really that important, but at the same time, it is a bit weird.
There was originally supposed to be a whole underwater level, but it was scrapped for whatever reason and the boss was tacked onto the end of TLotLD.Maz said:1.) As opposed to Rayman 2, Rayman 3 has only one scene which involves going underwater. Now game developers usually have a tight schedule; maybe more important things were left to be done, and they just didn't want to bother fix this for one single Part, or forgot about it in the end.
Mario can hold his breath underwater unlimited in the 2D games (at least until the timer runs out), while in the 3D games he has to collect coins and air bubbles (his health is also directly connected in 64, meaning you have an unlimited health resource with pools of water). I find it funny how the only 3D Mario games based on 2D gameplay (3D Land and World) are the ones where he has unlimited breathplay. I like it better that way.Earth Gwee said:I think applying logic to Rayman being able to swim underwater without needing air is like applying the same logic to the Mario games. They can both stay underwater with very little problem. Having that need for air is not an important element when considering the overall game. Now you could also argue that because Rayman and Mario's worlds are entirely removed from our own they're just able to either hold their breath for long periods of time or breathe underwater from the get-go is just a fact of their universes that doesn't need to be explained. They can just do it, no questions asked.
Yeah, not to mention you can only move horizontally (similar to the space maneuvering in Ratchet & Clank Future: A Crack in Time), so it would have been very frustrating to have air bubbles in the boss arena, for the developers and players. They made the right call, Ubisoft Montpellier. In canon, however, I agree with your theory of Rayman's hair producing oxygen or storing it.Xenon said:I always thought it had something more to do with his helicopter hair. He did seem to develop a new, inhuman way of powering forward by the third game, which may somehow have involved ingesting oxygen by means of his own hair, similarly to what Ads and Maz suggested. Frankly, I think the developers were frustrated at this stage by the prospect of adding blue Lums or breathing bubbles to Celoche's arena.