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Thanks! Yup, some of those detail textures were very recent additions (though I'm deliberating whether Rayman's are too obvious). Ly's skin detail I think worked especially well:Drolpiraat said:That is very sexy. I mean, I can see Rayman's nose skin pores! I've always wanted to see Rayman's nose skin pores. There seems to be texture everywhere, and is it just me or is there some cloth texture on Rayman's shirt too? Very nice!
I sort of made his eyes progressively bigger and his nose progressively smaller, I found that it fit more with the style I was going for, and also for the reason you mentioned. Regarding it looking fine in the previous picture, I think that was just capturing a lucky angle, he looks like he has a tumour with the old head model:Drolpiraat said:That said, it feels slightly weird to see Rayman with such big eyes, especially since he looked fine in the previous picture. I guess it would fit since this takes place between R1 and R2 though.
Ahah, that's actually because it's a teensie head sculpture, you just can't see the support in the screenshot. My excuse for that is that the wallpaper actually originally started out as just a showcased collection of all of Spanex's rock models:Drolpiraat said:And that rock next to the logo (which looks fine IMO) doesn't seem well balanced.
Oh, absolutely! I can assure you that when we have an environment like this created for an actual level, it will have more detail such as said long grass, and won't be directly based off of... a sideview of a rock showcase that happened to contain some aesthetic appeal making me want to take a screenshot.Drolpiraat said:Also, I'm not sure if this would fit with the area you're trying to make, but I would personally add lots of long (the area seems ancient) grass or other foliage on top of the flat parts of the rock walls and have it hang off. I would probably also curve the grass a bit more.
Adsolution said::mrgreeen:
Just what would he be without his tumour-ass nose. While the old model is perfectly fine I definitely prefer the newer one, it really does feel like a bridge between the R1/2 styles. Seriously, thanks for putting all this up - the work and attention to detail that has gone into this is astounding. Those rocks.Adsolution said:Regarding it looking fine in the previous picture, I think that was just capturing a lucky angle, he looks like he has a tumour with the old head model
I'll do a breakdown:saerleiya said:Oh, by the way: how many polygons did you use fo Rayman's head? There seems to be a lot of these little babies.
I'm glad everyone feels it's bridging the two styles so strongly! It was only a very mild modification, I had planned on putting more work into combining the styles later on (which I definitely will still work a bit more on in the future), but I think much of the reason for it at the moment is due to my own art style sort of being in between the two as well - the cause for the game's development and the style probably developed simultaneously and for the same reason, huehue.Jewish Candy said:While the old model is perfectly fine I definitely prefer the newer one, it really does feel like a bridge between the R1/2 styles. Seriously, thanks for putting all this up - the work and attention to detail that has gone into this is astounding. Those rocks.
That's actually something we had a lot of difficulty with. In Rayman 2, her head is absolutely massive, whereas here, it's smaller, as the larger head didn't quite fit properly with the style being gone for, unless we wanted her to look like a little kid, which she isn't. Are you referring to the overall size of the head/length of the limbs, or more in-depth, like the bone structure?Jewish Candy said:If I can add one thing, Ly's proportions look a little odd. It could be the camera angle, or an aesthetic decision (more childlike?), or just me - her R2 proportions seemed strange as well...
Adsolution said:That's actually something we had a lot of difficulty with. In Rayman 2, her head is absolutely massive, whereas here, it's smaller, as the larger head didn't quite fit properly with the style being gone for, unless we wanted her to look like a little kid, which she isn't. Are you referring to the overall size of the head/length of the limbs, or more in-depth, like the bone structure?Jewish Candy said:If I can add one thing, Ly's proportions look a little odd. It could be the camera angle, or an aesthetic decision (more childlike?), or just me - her R2 proportions seemed strange as well...
Not at all, it was useful information! However, I do think altering/'fixing' too many of those things would make her appearance too human-like, especially because:Jewish Candy said:EDIT: Just to add that I hope this doesn't seem overcritical, I don't mean it that way at all cos its all awesome but I'm tired man
-which I see purely as a stylistic thing, not a problem so much. But maybe those alterations made to Betina could work for Ly - I'll play around a little bit (though I've already done a lot of that in the past, my head hurts)!Jewish Candy said:EDIT EDIT: Okay, I've just been looking at Betina from the animated series. She suffers from many of the same problems (Rayman girls huh), but these were resolved simply by lengthening the legs and maaaybe widening the hips. So that's a thing.
Here, I tried to have it line up with the tailbone:Jewish Candy said:Does the tail ‘bunch’ at the back, or does it flow out of her ass?
Ahah, see I personally have a strong dislike of that pictureAdsolution said:In regards to the 90's graphics thing, I used this picture as a reference, which show off a similar proportion, not masked by 90's graphics (this proportion I'm actually really fond of, it's quirky and yet pleasing to the eye, for me at least)
Thanks for the alternate view. I get it now! It was hard to see where it began from that other image.Adsolution said:Here, I tried to have it line up with the tailbone
h̵̨͇̮̺̭̫͚ͬ̇̊̒͐ę͔̺͔̩̦͕̲̈͆̽̂ͮ̋͢͟͠͠ḻ̵̡̯̮̯̮̗̞͔̹̥̇̀̃ͧ̋p͋͑̑̀͊ͨ̉̎͘͏͏̛͍̜̘̥̟̟̥ͅ ̢̰̦̞̫͕̞͍͚̝͚̩̀̓͒̔̀͟͟m̸̧̡̡̥̮̹̺̭ͭ͐̔̓̿̈̃͛̂̉͊̌̿ͥ͑̄͑ͮ̐͘e̶̸̢ͤ̊̆̓ͯͪͤ̅ͪ̅͌̒͌̚͟͏̹͚͔̮̺͖̜̗͎̰̗̰̹̥̣̭͓̮ͅAdsolution said: