I had a quite similar idea. Until killing the first two hoodlums it was even exactly the same. I only thought to enter at first the tribelles cave and then to kill the vortex-hoodblaster. Then you could lower the mushroom, take the lockjaw, break the piggybank and kill the double hoodlum. This would give you more time to kill the next hoodblaster and to get the next tribelle in time.Maz wrote:Now for the Combo itself:Equip the Lockjaw, and climb to the very top floor. Collect ...
But, if your idea worked (and for me it looks possible at first sight), it´d be much better than my idea since you´d renew the lockjaw later and thus you could use this powerup longer.
After killing the hoodboom, maybe the rest of the combo might look like this:
Kill the hoodblaster at the entrance, jump on the barrels (near the piggybank), then jump on the netting and take the gems, fall down.
If you can´t renew the HMF and then reach the gems on the barrels in time, send a curved shot to the piggybank before continuing.
If you can do that, you could break the piggybank after killing the first hoodblaster at the entrance.
After you´ve taken the gems on the barrels, roll off, kill the nearby hoodblaster and climb the boxes. Before killing the third hoodblaster in this room, take the yellow-red-yellow gem group on the nearby netting. Renew the HMF, climb the ladder, take the following 7 gems, fall down, break the wooden door, break the cage, kill the nearby hoodblaster. The rest would be as Maz described.
I haven´t tested it yet, but except of the lockjaw range i don´t see any problems with that combo.
If that worked, it´d mean about 1000 points more, but also double or triple frustration while playing.



