TTQ - Season 146 - RayGamer99

I actually didn't know the name of that short scene before, but yeah, i meant that.

1st - boomboleros - 3 points
2nd - Dildo and MDT - 2 points
3rd - beebo, Shroobie and timoo - 1 point

12. How many hoodlums are there in the Land of the Livid Dead - part 5?
 
Correct.

1st - boomboleros - 4 points
2nd - Dildo and MDT - 2 points
3rd - beebo, Shroobie and timoo - 1 point

13. How can you obtain the green jewels in the desert of the knaaren? ( Note: There are 8 green jewels )
 
The first green jewel is near the exit of the first section. He is at the end of a corridor guarded by a Knaaren, next to a gong.
The second green jewel is in the second section. He is in a little room, which can be reach with a Meadowscrew.
The third green jewel is given by a Teensie in the third section.
The fourth and the fifth green jewels are in a secret room of the fourth section, which can be reach from the room with the acid lake.
The sixth and the seventh green jewels are at the end of the fifth section. One of them is in a secret room behind a campfire.
The last green jewel is in the secret room of Gonzo's office.
 
If you tell me how can you obtain the last two green jewels, i'll give you the point. ( Not the one in the secret room behind the campfire )
 
In the fifth section, to obtain the sixth green jewel, you must kill the Stumblebooms and the Hoodstormers without break the cage near of them. When they are all dead, you can break the cage. The Teensie gives you a green jewel, instead of a Vortex can.
 
boomboleros7 said:
In the fifth section, to obtain the sixth green jewel, you must kill the Stumblebooms and the Hoodstormers without break the cage near of them. When they are all dead, you can break the cage. The Teensie gives you a green jewel, instead of a Vortex can.
That's ok, and the last green jewel? Because i don't know how can i obtain it... :angel:
 
Ah, I have forgot this one! I haven't read correctly your previous post.

In Gonzo's office, you must crush three Hoodblasters to make appear a pillar, which permitted to go to the other side of the trench. There is a hole behind this pillar, which led to the secret room. The green jewel is inside, at the top of the stairs, next to the kind of teleportation hole.
 
Rayrobi said:
That's ok, and the last green jewel? Because i don't know how can i obtain it... :angel:
So that's why you ask these questions... for your own benefit! Aha, I'm onto you, fiend!
 
1st - boomboleros - 4 points
2nd - Dildo and MDT - 2 points
3rd - beebo, Shroobie and timoo - 1 point

More questions tomorrow... :P
 
Rayrobi said:
So let's continue after a long break!

14. How can you manage the jumping trick in Rayman Origins?
Jumping trick?
Like wall-jump trick? If that's the one, then wall jump, kick in mid-air, then wall jump again, continue and you'll gain height rather than be stuck on the same "level"
 
Hunchman801 said:
I thought this only worked when Rayman is made smaller.
It's hard to put it in words.
Luckily, a youtube search has yielded a video which explains what I mean.
As you can see, by kicking in mid-air after wall-jump, you don't get pulled back down.
 
"If you want to play around with friends and find some secret areas by climbing up - I found a couple - (...)"
We can haz secret areas?!
 
Ah yes, I used this trick to get out of tight spots quite a few times. I never mentioned because I thought lots of people knew about it.
 
The first correct answer belongs Master4lyf1! And now more people is knowing about this trick!

1st - boomboleros - 4 points
2nd - Dildo and MDT - 2 points
3rd - beebo, Master4lyf1, Shroobie and timoo - 1 point

15. In which levels is the maximum amount of lums less than 200 in Rayman Origins?
 
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