Because of controls. If Voltie would automatically grab plum in hands, and plum would be jumping (a'la R2), and arrows would TURN the plum, it would be not that hard. In R3GBA, it acted as with water, but it was harder because of ceiling.
Yes, there will be lava at the end of the Blue Mountains ( won't spoil where exactly, because you might think lava would be strange on the snowy peaks... ) and in the Caves of Skops. The plum floats normally, but I think that I will make it jump if the lava stream goes down really fast. The moving system is a little different though. You have to punch the plum to make it move, even when it's in the water/lava.
No, but I'll make vertical rows with spiky things and the plum will have to go through them, but you too, and the gaps are small, so you will have to crouch.
There's no Rayman in this game. XD
But maybe I'll do that, but then I'll put some signs just before the lava fall saying "JUMP!" or "WATCH OUT!" or something. Great idea. Thanks. ^^
EDIT -> I just finished all the powerups. They're quite nice, especially the gold fist. =D
I still have to do all this before I release the next demo.
9. Proper Dying & Hurt Animations for both above and under water surface - NOT VERY HARD
8. More Enemies - HARD
7. Bubbles in the Water + Breathing Meter - NOT VERY HARD EITHER
6. Cages System ( 5 per level ) - NOT VERY HARD
5. The First Level ( The Sanctuary of Harmony and Peace ) with Boss and Cutscenes - HARD, AND WILL TAKE QUITE A LONG TIME
4. A Demo Cutscene - NOT VERY HARD
3. A Better Menu - NOT VERY HARD
2. A Pause Menu - NOT VERY HARD
1. An Online map, possibly? - HARDER THAN NOT VERY HARD BUT STILL... NOT VERY HARD