like i said im not sure i will browse my history and try to find it.RayFan9876 wrote:Crymod? MyCrysis? InCrysis?that3Dguy wrote:i remember reading it on some crysis forum website not sure witch one?
Rayman-Hoodlums Vengeance
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Re: Rayman-Hoodlums Vengence (put on hold for now)
Last edited by DandyGuy on Thu Dec 21, 2017 12:01 am, edited 1 time in total.
Re: Rayman-Hoodlums Vengence (put on hold for now)
http://www.fpstime.com/2011/05/cry-engi ... august-11/RayFan9876 wrote:Crymod? MyCrysis? InCrysis?that3Dguy wrote:i remember reading it on some crysis forum website not sure witch one?
Last edited by DandyGuy on Thu Dec 21, 2017 12:01 am, edited 1 time in total.
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Adsolution

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Re: Rayman-Hoodlums Vengence (put on hold for now)
I wouldn't believe that article for a second, as right off the bat it's wrong.that3Dguy wrote:http://www.fpstime.com/2011/05/cry-engi ... august-11/RayFan9876 wrote:Crymod? MyCrysis? InCrysis?that3Dguy wrote:i remember reading it on some crysis forum website not sure witch one?
It's actually the exact opposite. You will be able to create objects and maps NOT for Crysis 2.You will be able to recreate objects and maps for Crysis 2.
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ikke471

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Re: Rayman-Hoodlums Vengence (put on hold for now)
are you gunna re-make band land too because i would love to see that!
Re: Rayman-Hoodlums Vengence (put on hold for now)
yes but it's gonna be called instrumental heavenikke471 wrote:are you gunna re-make band land too because i would love to see that!
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ikke471

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Re: Rayman-Hoodlums Vengence (put on hold for now)
then from now on you're my new biggest herothat3Dguy wrote:yes but it's gonna be called instrumental heavenikke471 wrote:are you gunna re-make band land too because i would love to see that!
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ikke471

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Re: Rayman-Hoodlums Vengence (put on hold for now)
sorry for the double post but how are you gunna make it on the wii, ps3 and xbox360 cause i wanna know if i have to hack em to play this.
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Adsolution

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Re: Rayman-Hoodlums Vengence (put on hold for now)
on CE3, we aren't sure yet, but it should be automatically cross-compatible.ikke471 wrote:sorry for the double post but how are you gunna make it on the wii, ps3 and xbox360 cause i wanna know if i have to hack em to play this.
Re: Rayman-Hoodlums Vengence (put on hold for now)
not sure yet i have to wait for the cry engine 3 sdk to see what kind of tools they will have for xbox 360 and ps3 also most likely you will have to have the homebrew channel for the wii and play it off a hdd usb.(also i dont care about double posting)
Last edited by DandyGuy on Thu Dec 21, 2017 12:01 am, edited 1 time in total.
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ikke471

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Re: Rayman-Hoodlums Vengence (put on hold for now)
oh that's okay i will play it on meh comp
(damn i can't hack meh wii)
(damn i can't hack meh wii)
Re: Rayman-Hoodlums Vengence (put on hold for now)
why is it a family wii or you just cant hack it because you don't know how.
Last edited by DandyGuy on Thu Dec 21, 2017 12:01 am, edited 1 time in total.
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ikke471

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Re: Rayman-Hoodlums Vengence (put on hold for now)
both (maeby the fact that i let the gamecube crash by trying to hack it had something to do with it)that3Dguy wrote:why is it a family wii or you just cant hack it because you don't know how.
Re: Rayman-Hoodlums Vengence (put on hold for now)
well a wii is more easier then a gamecube if you what me to give you the tut just reply ok 
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Adsolution

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Re: Rayman-Hoodlums Vengence (put on hold for now)
Okay., forget the Wii guys, the Wii isn't powerful enough to support CryEngine 2 or 3. However Crytek has stated they wish to bring their engine to the Wii-U when it comes out.
Also The3Dguy, I know you said that you want to get a demo out by early next year, but I highly doubt anyone could work that fast, especially alone when planning to use CryEngine2. However I don't know how easy to use or how efficient the CE3 SDK will be when it comes to making your games from scratch. Remember that you're going to have to do everything by scratch when it comes, and a standard team of 25-50 people working on an indie game will usually, according to today's standards, take at least a year to produce even an alpha.
Basically just letting you know that it won't go as fast as you think, especially taking into account that some things are bound to go wrong requiring finding ways around the problems which often stall development. It happens to everybody.
Also The3Dguy, I know you said that you want to get a demo out by early next year, but I highly doubt anyone could work that fast, especially alone when planning to use CryEngine2. However I don't know how easy to use or how efficient the CE3 SDK will be when it comes to making your games from scratch. Remember that you're going to have to do everything by scratch when it comes, and a standard team of 25-50 people working on an indie game will usually, according to today's standards, take at least a year to produce even an alpha.
Basically just letting you know that it won't go as fast as you think, especially taking into account that some things are bound to go wrong requiring finding ways around the problems which often stall development. It happens to everybody.
Last edited by Adsolution on Tue Jul 19, 2011 10:50 pm, edited 1 time in total.
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Adsolution

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Re: Rayman-Hoodlums Vengence (put on hold for now)
Okay., forget the Wii guys, the Wii isn't powerful enough to support CryEngine 2 or 3. However Crytek has stated they wish to bring their engine to the Wii-U when it comes out.
Also The3Dguy, I know you said that you want to get a demo out by early next year, but I highly doubt anyone could work that fast, especially alone when planning to use CryEngine2. However I don't know how easy to use or how efficient the CE3 SDK will be when it comes to making your games from scratch. Remember that you're going to have to do everything by scratch when it comes, and a standard team of 25-50 people working on an indie game will usually, according to today's standards, take at least a year to produce even an alpha.
Basically just letting you know that it won't go as fast as you think, especially taking into account that some things are bound to go wrong requiring finding ways around the problems which often stall development. It happens to everybody.
Also The3Dguy, I know you said that you want to get a demo out by early next year, but I highly doubt anyone could work that fast, especially alone when planning to use CryEngine2. However I don't know how easy to use or how efficient the CE3 SDK will be when it comes to making your games from scratch. Remember that you're going to have to do everything by scratch when it comes, and a standard team of 25-50 people working on an indie game will usually, according to today's standards, take at least a year to produce even an alpha.
Basically just letting you know that it won't go as fast as you think, especially taking into account that some things are bound to go wrong requiring finding ways around the problems which often stall development. It happens to everybody.
Last edited by Adsolution on Tue Jul 19, 2011 10:44 pm, edited 1 time in total.
Re: Rayman-Hoodlums Vengence (put on hold for now)
why double post?
Re: Rayman-Hoodlums Vengence (put on hold for now)
Probably just an honest mistake. There's no need to create a new post just to point it out.
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Adsolution

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Re: Rayman-Hoodlums Vengence (put on hold for now)
Sorry, I'm typing on my Blackberry and it seems to have glitched.
tobbe, can you delete the first one?
Re: Rayman-Hoodlums Vengence (put on hold for now)
well it was an estimated guess( and a bad one at that) and yes i know i will have to do every thing from scratch and are you sure the wii is not powerful enough to run ce2 or 3? also yes i know i will run into problems ( i already have with cry engine 2) and are you sure crytek said that?RayFan9876 wrote:Okay., forget the Wii guys, the Wii isn't powerful enough to support CryEngine 2 or 3. However Crytek has stated they wish to bring their engine to the Wii-U when it comes out.
Also The3Dguy, I know you said that you want to get a demo out by early next year, but I highly doubt anyone could work that fast, especially alone when planning to use CryEngine2. However I don't know how easy to use or how efficient the CE3 SDK will be when it comes to making your games from scratch. Remember that you're going to have to do everything by scratch when it comes, and a standard team of 25-50 people working on an indie game will usually, according to today's standards, take at least a year to produce even an alpha.
Basically just letting you know that it won't go as fast as you think, especially taking into account that some things are bound to go wrong requiring finding ways around the problems which often stall development. It happens to everybody.
Last edited by DandyGuy on Thu Dec 21, 2017 12:01 am, edited 1 time in total.
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Adsolution

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Re: Rayman-Hoodlums Vengence (put on hold for now)
Yes, I am 400% sure. CryEngine2 isn't nearly optimized enough to run on any console, and CryEngine3, even though heavily optimized (it looks better while running twice as fast and smooth), can only be played on consoles at a medium setting. The Wii is less than half as powerful as the 360 and PS3. In short, the Wii has crap hardware that has been out of date since 2003.that3Dguy wrote:well it was an estimated guess( and a bad one at that) and yes i know i will have to do every thing from scratch and are you sure the wii is not powerful enough to run ce2 or 3? also yes i know i will run into problems ( i already have with cry engine 2) and are you sure crytek said that?RayFan9876 wrote:Okay., forget the Wii guys, the Wii isn't powerful enough to support CryEngine 2 or 3. However Crytek has stated they wish to bring their engine to the Wii-U when it comes out.
Also The3Dguy, I know you said that you want to get a demo out by early next year, but I highly doubt anyone could work that fast, especially alone when planning to use CryEngine2. However I don't know how easy to use or how efficient the CE3 SDK will be when it comes to making your games from scratch. Remember that you're going to have to do everything by scratch when it comes, and a standard team of 25-50 people working on an indie game will usually, according to today's standards, take at least a year to produce even an alpha.
Basically just letting you know that it won't go as fast as you think, especially taking into account that some things are bound to go wrong requiring finding ways around the problems which often stall development. It happens to everybody.
CEO Cevat Yerli tells Develop that Crytek's engine is almost up and running on Nintendo's new console:
Cevat Yerli wrote:Crytek's support for Wii U is definitely going to happen. We aren't showing it but we are pretty much running it already.

