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I think Picture City will be back. Not sure, because it doesn't fit in the time-travelling storyline.
Quite correct. Those type of fights are a lot better. They require more creativity from the player's side than these did.Haruka said:The bosses are too easy to defeat after you knowing their movement/attacking patterns. The bubbles (bubos?) don't help a lot either. I like boss battles where you need at first to figure out where is their weak spot instead of showing exactly where you must hit.
TeensieKing said:I think Picture City will be back. Not sure, because it doesn't fit in the time-travelling storyline.
Yeah, she's about as present as Smurfette. Other than the fact that she has the exact same powers as the other Teensies.spiraldoor said:Her existence adds a new dimension to Teensy society.TeensieKing said:The female Teensy? Why her? I mean, she was fugly...
I’d rather they lay off the desert environments for a while.sergiomonty said:Also, a western level would be great, I just loved Chasing for a Dream.
I thought it was about time-travelling when we saw medieval castles and greek things. Still, if it was about mytic ages, I'd want them to try future and egyptian themed levels.sergiomonty said:TeensieKing said:I think Picture City will be back. Not sure, because it doesn't fit in the time-travelling storyline.
Who talked about time-traveling? o_O The story involves Rayman entering various magical paintings.
RayFan9876 said:Speaking of that, TLoTLD music was amazing, but it feels like it almost didn't quite fit the environment. At least the first part of Chasing a Dream doesn't, since that piece has been around since 2010, they probably just wanted to use it somewhere.
The combination of Morricone pastiche music and subterranean graveyard environment was one of the very best parts of Rayman Origins.RayFan9876 said:Speaking of that, TLoTLD music was amazing, but it feels like it almost didn't quite fit the environment. At least the first part of Chasing a Dream doesn't, since that piece has been around since 2010, they probably just wanted to use it somewhere.
Ugh, these kind of tracks make me sick. Angry Birds had a try at doing a remix of the main theme with a Halloween take. I really don't like any of the TWO tracks they made.spiraldoor said:Would you have preferred some generic spooky Halloween music?
spiraldoor said:The combination of Morricone pastiche music and subterranean graveyard environment was one of the very best parts of Rayman Origins.RayFan9876 said:Speaking of that, TLoTLD music was amazing, but it feels like it almost didn't quite fit the environment. At least the first part of Chasing a Dream doesn't, since that piece has been around since 2010, they probably just wanted to use it somewhere.
Would you have preferred some generic spooky Halloween music?
Sounds like what you really want to play is Crash Bandicoot 3.TeensieKing said:I thought it was about time-travelling when we saw medieval castles and greek things. Still, if it was about mytic ages, I'd want them to try future and egyptian themed levels.
That track Drolpiraat called ‘Nowhere to Run’ always makes me think of the Magician – it’s as if the whole level is a strange eulogy for him. His presence looms over the proceedings. When I mentioned ‘generic spooky Halloween music’, I was not referring to this track, but to the sort of music commonly encountered in stereotypical graveyard- or Halloween-themed game levels. ‘Nowhere to Run’ draws just as much influence from Morricone’s work as ‘Chasing a Dream’.sergiomonty said:I wouldn't expect a "generic spooky halloween" song from the development team of Rayman Origins. Remember "Nowhere to Run"? that song fits perfectly with the level in comparison to "Chasing for a Dream", it's spooky, mysterious and melancholic. I can't see the "generic" anywhere in that song. The song actually tells you that you're in a forgotten land, populated by death and sadness... the other song, although is epic, says "Rayman meets Clint Eastwood".
No. I didn't say it didn't fit well, I meant that... here's an analogy: red and orange look nice together side-by-side already, but if you put a blend between them, you suddenly have something even more amazing. That orange/red is the music. Now stick that orange/red in the background of a tropical setting (the environment), you have a nice sunset, but does it look quite right? Try blending the shading and lighting of the sunset with the rest of the setting, and boom, utter perfection.spiraldoor said:The combination of Morricone pastiche music and subterranean graveyard environment was one of the very best parts of Rayman Origins.RayFan9876 said:Speaking of that, TLoTLD music was amazing, but it feels like it almost didn't quite fit the environment. At least the first part of Chasing a Dream doesn't, since that piece has been around since 2010, they probably just wanted to use it somewhere.
Would you have preferred some generic spooky Halloween music?
I like that analagy. Alot.RayFan9876 said:No. I didn't say it didn't fit well, I meant that... here's an analogy: red and orange look nice together side-by-side already, but if you put a blend between them, you suddenly have something even more amazing. That orange/red is the music. Now stick that orange/red in the background of a tropical setting (the environment), you have a nice sunset, but does it look quite right? Try blending the shading and lighting of the sunset with the rest of the setting, and boom, utter perfection.
spiraldoor said:‘Nowhere to Run’ draws just as much influence from Morricone’s work as ‘Chasing a Dream’.
I think Picture City will return. It will be cool if Picture City did returnTeensieKing said:I think Picture City will be back. Not sure, because it doesn't fit in the time-travelling storyline.
beebo44 said:I like that analagy. Alot.![]()
I totally agree.spiraldoor said:I’d rather they lay off the desert environments for a while.sergiomonty said:Also, a western level would be great, I just loved Chasing for a Dream.