Haruka said:
At the same time I believe that the Rabbids personality somehow evolved from RRR1 to RRR2. It is a little hard to explain but I do feel a difference when looking to their behavings in both games.
The difference is that the Rabbids were wild beasts that just wanted to destroy everything and get entertainment from the creatures that they torture. You can see that, the beautiful vegetation of the Glade in Rayman Raving Rabbids was turned into a wasteland by the Rabbids. Rayman had to tame them with his dance and charisma. That's why the Rabbids were so awesome, they managed to actually destroy the Glade and enslave everyone until they got bored and left to the Earth. Rayman could have stopped them but... Ubisoft thought it was funny to get him stuck in a hole.
In Raving Rabbids 2 they're shown to be more like... party guys. They don't really want to torture anyone or destroy anything, but turn everything... wackier. Let's take the flying submarines as an example. They don't destroy the earth, they just want to "partyfy" everything. Ubisoft obviously tried to send a message with Rabbids Go Home... where the humans are boring and scared while the Rabbids want to bring fun. It was okay but... they didn't notice that what made the Rabbids so funny was getting lost.
Right now, they're just party guys that harm cartoonish humans and do whatever they want because fuck physics and fuck logic. And that's...generic, already seen in most recent cartoons. I think we used to enjoy the rabbids more because they used to be darker, and more evil.