Terminapor said:Yep, I said two months ago that I will work on it, but i must admit I failed.
I hopped I could work on both the RayEngine and another 3D project, but it comes out I experimented a few problems with the RayEngine, it couldn't compile for a very obscure reason, so I postponed it a few time, and two monthes passed away.
I just finished my 3D stuffs (actually, i've been tired of this), so I just started to continue the RayEngine a few days ago.
I think i'm going to re-write the whole engine a fifth (or sixth ?) time, because the way it has been made is quite "dirty", and most of OpenGL functions i used are now deprecated, plus i'm not really sure that the engine would work on a nVidia card (it should, but as i said, it's "dirty" so not guaranteed).
It shouldn't take that much of time, but when it will be done, i will have to work a little bit on both of the editors i made (for some technical reason), and then if everythings is ok, a demo will be released.
This demo shall let you start creating your own stuff (levels, objects, sprites, even a whole new game that does not have anything to do with Rayman), but I have to be sure the engine is quite ready before this.
By "quite ready", i meant that files format shall support update (Let you opening a file from a previous version of the engine on the editors), and that most of the low-level structure is correct (especially the Lua implementation).
Anyway, it is really cool to know that you are really waiting for it, and i'm sorry about the delay, but don't worry, i will never cancel a project i've been working on for 4-5 years
See you !![]()
I don't mean upscaling it. I mean they should change the game's operating resolution.emshomar said:Upscaling a SD image to 4K UHD would look really messed up. They should redraw the image but I mean redraw it from the original not making anything new. I personally find the difficulty level just fine.
I think he was referring to upscaling the game's sprites and artwork. Unless they still have the original drawings and cels or at least scans of them in their full resolution, then they would have to be redrawn.technology4617 said:I don't mean upscaling it. I mean they should change the game's operating resolution.
It seems like it would be possible to rip the sprites from the PlayStation or Sega Saturn version, though.Adsolution said:I think he was referring to upscaling the game's sprites and artwork. Unless they still have the original drawings and cels or at least scans of them in their full resolution, then they would have to be redrawn.
I think they should try to carefully upscale the sprites, if they cannot find the originals. I don't think they should redo them.Master said:Maybe so, but they wouldn't look good on HD screens of today, hence the need to redraw or attempt to find the original high resolution drawings.
How does that change the fact that they're still low-resolution things meant for a 240p screen?technology4617 said:It seems like it would be possible to rip the sprites from the PlayStation or Sega Saturn version, though.
It's not possible to upscale sprites the size of your mouse cursor to be as clear and detailed as something that was drawn at about one hundred times the resolution (you could fit at least a hundred Rayman 1 heads into one of Rayman Origins' heads, for example). If they don't have the original sprite artwork in its full resolution, they would have to be redrawn.technology4617 said:I think they should try to carefully upscale the sprites, if they cannot find the originals. I don't think they should redo them.
It doesn't, but you said they would *have* to be redrawn. I didn't think you meant it was impossible to rip the sprites, but I was just being thorough.Adsolution said:How does that change the fact that they're still low-resolution things meant for a 240p screen?technology4617 said:It seems like it would be possible to rip the sprites from the PlayStation or Sega Saturn version, though.
Well, yeah, no shit, but they could do a decent job with some sort of smoothing effect. They would look a little soft, but I think people wouldn't care that much (or at least I wouldn't), since they're remastering a game from 1995.Adsolution said:It's not possible to upscale sprites the size of your mouse cursor to be as clear and detailed as something that was drawn at about one hundred times the resolution (you could fit at least a hundred Rayman 1 heads into one of Rayman Origins' heads, for example).
I know they would be drawn in the same style, but I think they should at least give you the option to use the original sprites (upscaled, of course) if redrawn ones are included. For the backgrounds, they could just use a DOF effect to hide the low-resolution artwork. I do think the fog should be redone, though, and perhaps be included in more areas.Adsolution said:If they don't have the original sprite artwork in its full resolution, they would have to be redrawn.
By the way, when I say redrawn, I mean redrawn in the same style, basically traced if you may. It's still being redrawn nonetheless.