Rayman Optimum

Haruka said:
I find funny how the paid GOG version emulates worse than with the patch that is developed by a fan and it is for free. :P
Considering how big their library is, I think they don't want to put time and effort into each of their games.

EDIT: You guys might try out CRT-geom-blend pixel shader. :P
 
May I suggest including a 'Help' button in the Configuration application that opens up a Readme describing in detail what each of the options do, including brief descriptions for all of the output methods, scalers and pixel shaders? I'll admit to not knowing what 2/3 of the scalers and pixel shaders are for, though I'm certain that a lot of people also don't know what things like Double Buffer or VSync even are.

Also, to alleviate confusion as to what the option does, perhaps you can have 'Pixel Shader' say 'Pixel Shader (d3d only)'.
 
I agree with Ad's suggestion. 90% of the users of the patch wouldn't know what stuff like VSync and Pixel Shader are.
 
Adsolution said:
May I suggest including a 'Help' button in the Configuration application that opens up a Readme describing in detail what each of the options do, including brief descriptions for all of the output methods, scalers and pixel shaders? I'll admit to not knowing what 2/3 of the scalers and pixel shaders are for, though I'm certain that a lot of people also don't know what things like Double Buffer or VSync even are.

Also, to alleviate confusion as to what the option does, perhaps you can have 'Pixel Shader' say 'Pixel Shader (d3d only)'.

Haruka said:
I agree with Ad's suggestion. 90% of the users of the patch wouldn't know what stuff like VSync and Pixel Shader are.

Okedokey, I edit the configurator. Thank you for your suggestions :) !

EDIT: here it is: https://mega.co.nz/#!XZgETBTL!DwrLbl9f1EGFTYYChJPH4G4zgdsjcy7Z-eVXZNjxBXc

Another EDIT:
Haruka said:
I find funny how the paid GOG version emulates worse than with the patch that is developed by a fan and it is for free. :P
I really wish UbiSoft would rerelease my Patch :/
 
Em, I tried to replace intro and outro in newest version, but instead of outro file, I see some weird bin file or something. Please fix.
 
OldClassicGamer said:
Then why don't you contact them?
I already did, but I got no response :(

OldClassicGamer said:
Em, I tried to replace intro and outro in newest version, but instead of outro file, I see some weird bin file or something. Please fix.
Please stand by. I am going to post the old links since they work with v1.30 again. (v1.22 doesn't)

Adsolution said:
emshomar said:
Okedokey, I edit the configurator. Thank you for your suggestions :) !

EDIT: here it is: https://mega.co.nz/#!XZgETBTL!DwrLbl9f1EGFTYYChJPH4G4zgdsjcy7Z-eVXZNjxBXc
Nice, it's perfect! :)

The only thing I noticed was that you misspelled 'hertz' as 'herz' in the Readme.
Ok I'll correct the typo and I will include that in the installer and update the link again.
 
That demo is fucking awesome. :) Can't wait for the per-stage tracks (though I suppose I'll have to).

Have you ever thought about contacting Ubisoft to see where that bit of code lies?
 
technology4617 said:
Have you ever thought about contacting Ubisoft to see where that bit of code lies?
I think they don't have this information anymore because I am sure they don't give a shit anymore :(
 
Can you please help? When I play the game, it runs super slow. How do I fix this?
EDIT: Figured out I needed to turn off Vsync.
 
As for the per-stage tracks thing, I suppose that after prolonged searching, you might be able to come across the CDDA triggers, but how on Earth would you go about changing them to play tracks of your choice? Swapping them around should be pretty logical, but I can't imagine being able to somehow get the code to interpret custom filenames, as more than likely you'd end up editing either hex values or compiled gibberish code.
 
Adsolution said:
you'd end up editing either hex values
And that's exactly how I work. I am still looking for the line which triggers the CDDA track but yet i didn't find it. It could be anywhere in any file. It's like finding the nail in Haystack.
 
emshomar said:
Adsolution said:
you'd end up editing either hex values
And that's exactly how I work. I am still looking for the line which triggers the CDDA track but yet i didn't find it. It could be anywhere in any file. It's like finding the nail in Haystack.

If it's any help it is not in the level files. I tried swapping two levels around once but the music stayed the same, while the levels (predictably) were swapped.
 
I thought BIGRAY.dat was for the big rayman that appears on the title screen, though I could be wrong.
 
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