Project: UnLockRay ( ULR / REL )

Good decision, I would surely not have played a game with something like that in it.
 
GOT4N said:
1419263508-mo-buisson01.png
Rayman-3-beta-000010.jpg

Notice anything?
 
I like how big his helicopter is in that screenshot, I always thought it was a bit too small in Rayman 3.
 
Most of you knew it, but I'm reposting it here:
It contains old hud and was at state when rayman had life points, I'm going to see if it still contains it
 
The shirtless Rayman texture was an interesting finding, but I can't deny the fact I also found it strange. Anyway, great findings for both it and the textures added posteriorly! :D
 
About Rayman 2, has anyone ever noticed the Bast_10.pgb file /Data/World/Levels/Bast_10/ ?
It contains actual readable text:
Code:
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997

{Vignette:
	LoadLevelVignette("Random<VigLoadCask,1,1,VigLoadMisc,1,6>")
	InitBarOutlineColor(255,255,255,128)
	InitBarInsideColor(0,0,96,196)
	InitBarColor(255,0,0,64,255,255,0,64,255,0,128,196,255,255,128,196)
	CreateBar(20,430,620,445)
	MaxValueBar(30)
	AddBar
	DisplayVignette
}

And there are similar .pgb files in Earth_10, Learn_30, Raycap, Rodeo_40, Seat_10, Ski_10, Ski_60 and Water_10.
It seems these files should add an overlay (vignette) of some sort. Why it loads a random image though (Random<VigLoadCask,1,1,VigLoadMisc,1,6>) I have no idea.

Are these files even functional?
 
They are not functional. It seems they are uncompiled (and early!) versions of the files that tell the game what loading screen to show. The devs just forgot to delete them it seems.
 
Indeed!
Though I'm pretty sure these files were borught up twice before…
 
Drolpiraat said:
I suppose this should be posted here.
While looking through the textures of Rayman 3 HD for PS3 today, I found this thing:

That's Rayman. Rayman 2-style. In Rayman 3. Shirtless...

... Yup, this is a thing.
(also, so many scars!)
Fun thing to note: this looks almost identical to Rayman's texture from Arena, just with a few things moved around. In fact, the only things that look at all different are the hands and the bottom of the feet, the rest is just rearranged.
 
bunnieblaster said:
Code:
{Vignette:
	InitBarOutlineColor(255,255,255,128)
	InitBarInsideColor(0,0,96,196)
	InitBarColor(255,0,0,64,255,255,0,64,255,0,128,196,255,255,128,196)
	CreateBar(20,430,620,445)
	MaxValueBar(30)
	AddBar
}
Hey, it's the code to create the rainbow loading bar. Excellent, now I can more accurately copy its colour scheme. :mryellow:
 
Yep, I also found an early loading screen of Rayman 2, but I might post it later, tah lazy atm Kappa (also dem history test) :mryellow:
Also, Rayman 3 contains a lot of hilarious messages inside, such as vulgarious messages (such as "fini cette putain de revisite" "finished that fucking revisit") it's pretty hilarious :oops2:
 
"Vulgar". ;) I think that was brought up before too, but it's funny nonetheless!
 
haha, sorry then xD, also, someone (not in RPC, einstein11) gave me a demo of Rayman 3 he had in a magazine, it's been build in december 2002, have to check things ;D
 
I'm glad they removed Rayman from the vignettes in the final version. Makes it much more atmospheric.
 
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