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@Maz: The lums glitch in part 1 isn't really that big of an improvement. You mentioned the Heckler-combo where it can be worth 500 points but triggering a glitch during that combo can be tough because you don't have huge windows for transforming the lums. The biggest source of improvement for lums glitches are the first combo and the slapdash combo because you can easily get numerous extra lums in those. However, one extra lums is worth very little in either combo, so even if you get like 5 extra lums, you only win about 600 points.
As for the lums glitch during the IPG: As you probably know, there are two types of lums glitches. The regular one, which gives you one or two extra lums. This one does not work during the IPG. In fact, lums are glitched in other ways. In CC's maximum-combo he actually includes the lums from one lavomatrix, which just doesn't leave even after several minutes. Then there is the second type of lums glitch which you can get with lums from hoodlums which are high in the air (usually hoodstrmers but there are few instances where it works with other hoodlums), as these lums don't descend to the ground after beating the hoodlum and, instead, fly away immediately. You can get up to 10 lums for this version and it actually works during the IPG. It isn't hard to imagine that this is a huge source for points on console versions in TOTL2. However, it makes including hoodstormers into the final combo tougher because you can't calculate the number of lums you'd get and not transforming the lums would lose you a ton of points, so that you likely won't have enough for a true maximum unless you play an insane part 1. Also, as Cut mentioned, the green gem is already in 15th place in the current combo. We could probably restructure the whole combo and go from the hoodstormers to the green gem directly but that would cost a ton of points. I don't know the exact numbers but I doubt we'd have enough points for a maximum if we did that.
As for the lums glitch during the IPG: As you probably know, there are two types of lums glitches. The regular one, which gives you one or two extra lums. This one does not work during the IPG. In fact, lums are glitched in other ways. In CC's maximum-combo he actually includes the lums from one lavomatrix, which just doesn't leave even after several minutes. Then there is the second type of lums glitch which you can get with lums from hoodlums which are high in the air (usually hoodstrmers but there are few instances where it works with other hoodlums), as these lums don't descend to the ground after beating the hoodlum and, instead, fly away immediately. You can get up to 10 lums for this version and it actually works during the IPG. It isn't hard to imagine that this is a huge source for points on console versions in TOTL2. However, it makes including hoodstormers into the final combo tougher because you can't calculate the number of lums you'd get and not transforming the lums would lose you a ton of points, so that you likely won't have enough for a true maximum unless you play an insane part 1. Also, as Cut mentioned, the green gem is already in 15th place in the current combo. We could probably restructure the whole combo and go from the hoodstormers to the green gem directly but that would cost a ton of points. I don't know the exact numbers but I doubt we'd have enough points for a maximum if we did that.