Rayman 3 scores

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MandM81
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Re: Rayman 3 scores

Post by MandM81 »

I guess this IPG makes the road to a new mximum in HH less bumpy. It would be cool if one could use the last combo in HH2 as the final combo. I don't think we'll arrive at that though.
Cut
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Re: Rayman 3 scores

Post by Cut »

If my ideas work the way I imagine them we would be able to break 100k in part 2 but with breaking 100k I actually mean getting around 100.000 points after part 2 so unfortunately I have to agree. But maybe we find some new possibilities in part 3, with so many points in the bag we can actually give up some total points to create a bigger single combo, which is a freedom we hadn't had until now. Part 1 will get significantly harder but all problems we haven't found a solution for (because there most likely is none) like the Heckler in part 2 or the Hoodoo+Heckler in part 3 aren't problems anymore so going for the new maximum could actually be a fun quest.
Cut
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Re: Rayman 3 scores

Post by Cut »

MandM81 wrote:Only non - IPG scores are to be entered into the existing HoF. If technically possible it would be preferable to have a separate HoF for IPG scores.
Fine.
MandM81 wrote:All members of the forum will refrain from abusive language and personal attacks.
Absolutely fine.
MandM81 wrote:MandM81 will reveal where he found the points that cancels out the IPG no later than 15 months from January 1st 2015, that is on April 1st 2016. That is the time frame set by TSF. If anyone beats my total score through non - IPG play before this date I will reveal the findings on the day when that happens.
First of all I need to hear a legitimation of this. As far as I understood, this compromise has the goal to make things better between the community. So I don't get why you want to be as bad as we was first, before you are going to change too. Is that a real step towards peace or just a little personal revenge? ;)


So as you see, I can understand where you're coming from but you are using our standards which are standards from a time no one wants ever back. If we want to change something, these standards are irrelevant. Here would be my compromise:

Every discovery has to be revealed in form of a video or an adequately detailed text. Together with a polite tone between the members without any personal attacks, this is a matter of course in a community.

The TSF-members agree on not using the Hall of Fame for IPG-scores. We also decline an IPG-HoF because we don't want outsiders to put effort into this page which is absolutely not necessary in our opionion. With this agreement, we fulfill our part of the compromise.

MandM's part of the compromise would be revealing his combos/improvents as a proof that his wish of an open community without secrecy is meant honest. Because everything else would mean that there is always a possible exception for that. That there are cases in which secrecy is acceptable. This thinking is the main reason why the TSF-side made the mistakes they made and it would be a gate for possible future arguments. We want to close this gate forever.
MandM81
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Re: Rayman 3 scores

Post by MandM81 »

The legitimacy is that CC revealed his TOTL solution on a day of his own choosing. I extend the same courtesy to myself. However, I choose to compromise and set an actual stop date which is now clear to everyone in this forum. It has nothing to do with revenge or anything fanciful you might imagine. It’s done in the spirit of closing this matter and moving on.

I see no threat to a real peace unless you choose to start a fight. Committing ourselves to sharing and cooperating in the future is part of the compromise. And it is a compromise, which means you don’t have to like everything in it.

I don’t see any reason to connect the TSF with secrecy forever, but come on, you changed your stance on the subject two weeks ago. Give us time to adjust to the new attitude from TSF.

Whatever you think about my character or how I will be remembered, sorry, but I couldn’t care less.
Cut
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Re: Rayman 3 scores

Post by Cut »

MandM81 wrote:I extend the same courtesy to myself.
So I guess you will post a screenshot with the level score of the level(s) you did improve? Because that's exactly what DTUCC did. He refused to do it first but then he posted one after a few days ;)

Because yeah, not posting his level scores at all is a standard you established. Not we, yes we didn't want to but the did and we did alyways, both TOTL and CF. I really don't feel like extending this courtesy of yours to myself though. And yes, I'm only speaking of your final score in each level, not the scores after each part.

Anyway, before I start working on HH1, I'm on a little IPG-hunt. First stations will be CF3 and BOM1.
Maz
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Re: Rayman 3 scores

Post by Maz »

https://www.youtube.com/watch?v=69z2Xhn3SAc

A little side-project in LS3. I hope that one can take the first Crown with perfect execution, but I'm not sure about it.

By the way Cut, have you yet succeeded in your way of playing? If so, you could obviously take the Gems on the ladder instead of the 4 ones on the ground. In that case, it should be an improvement of 60 Points over your way.
Cut
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Re: Rayman 3 scores

Post by Cut »

I haven't succeded yet but that's mainly because I did not try since I uploaded the video. I tried exactly what you did in the video but I was not very confident in it working out so I didn't feel like putting some more effort into that.

As for HH1: I'm confident that I'll be able to start the Warehouse-Combo with the Cage although it won't be easy to do. Combining the secret room with the Green Gem Combo is far away right now, I have to work out a new plan for that unfortunately.
sfn42
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Re: Rayman 3 scores

Post by sfn42 »

MandM81 wrote:
1. Secrecy.
All players will share future findings in R3 through descriptions or videos.
MandM81 will reveal where he found the points that cancels out the IPG no later than 15 months from January 1st 2015, that is on April 1st 2016. That is the time frame set by TSF. If anyone beats my total score through non - IPG play before this date I will reveal the findings on the day when that happens.
No!
MandM81
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Re: Rayman 3 scores

Post by MandM81 »

Cut wrote:Has anyone ever tried this Tribelle-Combo in part 4?
Yeah, the Vortex will run out.
Cut wrote:It should be possible to use this to clip out of bounds and reaching the tribelle-room without triggering the cutscene. That causes the big rock not to drop and we'd have both crabbys aviailable. I haven't succeeded in this video but I'm 99% sure it's possible. And yes, you can indeed clip out of bounds here, if the launch would have got me only a little bit higher I would have been able to fly through the wall.

I'll try this further.
Any luck with the OoB project?
1234
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Re: Rayman 3 scores

Post by 1234 »

As promised i´ve made a video for the new 3 matuvu combo, where i´m taking two gems before killing the hoodblaster.
This time it´s even a successful version. :P https://www.youtube.com/watch?v=j1B8QMZEH9U

That means we should be able to get at least 18960 points after part 3, but I´m sure 19k is possible as well.

In the next days i´ll try all my remaining ideas in FC, so that i can finish the investigations in this level for the time being.

By the way, good job in HH, Cut. :up:

Edit:
Cut wrote:Has anyone ever tried this Tribelle-Combo in part 4?

1. Kill the crabby which is going to be squashed.
2. Head for the Vortex and take the 2 gems to the right in combo.
3. Kill the 2nd Crabby and climb the platform as fast as possible, collect the 2 yellos gems.
4. Collect the red gem and roll towards the 5 gems, pay attention and take the red gem in 11th place or later
5. Screw the Mushroom from below
6. Head for the last yellow gem on the platform and jump towards the climbing-gap
7. Collect the 2 yellow gems, then take the first and the last gem on the upper platform, head for the gem on the mushroom, roll towards the last yellow gem and fall down to take the Tribelle in Combo.
I thought about it as well. Since Maz and MandM have obviously tried it and it didn´t work, we can try following:

1. Kill the crabby which is going to be squashed as late as possible.
2. Head for the Vortex, roll off and climb the platform as fast as possible.
3. Take the 3 gems, roll off and continue with the 2 nearby gems.
4. Kill the 2nd Crabby, renew the vortex and take the 5 gems, pay attention and take the red gem in 11th place or later
5. Screw the Mushroom from below
6. Head for the last yellow gem on the platform and jump towards the climbing-gap
7. Collect the 2 yellow gems, then take the first and the last gem on the upper platform, head for the gem on the mushroom, roll towards the last yellow gem and fall down to take the Tribelle in Combo.

When you´ll play "2." very quickly, it should be doable.
Cut
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Re: Rayman 3 scores

Post by Cut »

that 3 Matuvu Combo is super cool! haven't looked into that OoB project because I'm currenty trying to finish TOTL2 and then working on HH1. If my ideas work out, 41.840 points could be possible after HH1.

DTUCC mentioned an improvement of the Fairy Combo where he took the 1st tribelle in 11th place but it's only worth 20 points and ridicously hard.

I already have an idea for the Tribelle-Combo if the OoB-clip is possible (which it sure is, it's just super inconsistent):

1. Get the Vortex.
2. Take the 2 yellow gems to the right
3. Kill the crabby which is going to be squashed
4. Climb the platform and take the 2 yellow gems
5. Take the red gem and roll to the 5 gems. Take the 4 yellow gems and then the red gem.
6. Kill the 2nd crabby and reload the Vortex.
7. Continue as always

4900 total points, 3840 combo points
Maz
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Re: Rayman 3 scores

Post by Maz »

I tried 1234's idea as well. First attempts showed me that it's definitely worth trying, since I was close to making it.

By the way, when is the first Crabby getting squashed with the OoB? Couldn't you try to take the Gem to the right, then climb up, lower the Mushroom, get the 4 Yellow Gems, fall down to get the 5 Gems next to the Crabbies, then kill the first one, climb up, take the 2 Yellow Gems as well as the Red one, take the 2 Yellow Gems, kill the other Crabby, and then quickly go to the Tribelle?
MandM81
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Re: Rayman 3 scores

Post by MandM81 »

1234 wrote:As promised i´ve made a video for the new 3 matuvu combo, where i´m taking two gems before killing the hoodblaster.
This time it´s even a successful version. :P
Well played!
1234 wrote:I thought about it as well. Since Maz and MandM have obviously tried it and it didn´t work, we can try following:

1. Kill the crabby which is going to be squashed as late as possible.
2. Head for the Vortex, roll off and climb the platform as fast as possible.
3. Take the 3 gems, roll off and continue with the 2 nearby gems.
4. Kill the 2nd Crabby, renew the vortex and take the 5 gems, pay attention and take the red gem in 11th place or later
5. Screw the Mushroom from below
6. Head for the last yellow gem on the platform and jump towards the climbing-gap
7. Collect the 2 yellow gems, then take the first and the last gem on the upper platform, head for the gem on the mushroom, roll towards the last yellow gem and fall down to take the Tribelle in Combo.

When you´ll play "2." very quickly, it should be doable.
I works, trust me. :winkgrin:
Cut
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Re: Rayman 3 scores

Post by Cut »

Haha, we had this idea ages ago but our attempts were so terrible that we haven't tried it since then. I guess it's time then :D

The crabby is going to be squashed when you get close to him, so there is unfortunately no way of climbing up the platform and killing the crabby afterwards. EDIT: We'll, no need to be so pessimistic here. I'll give it a few more shots and then tell you more^^.
You could probably try some reshuffling in this combo but I guess the result will always be pretty much the same.
Last edited by Cut on Sat Dec 27, 2014 8:33 pm, edited 1 time in total.
MandM81
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Re: Rayman 3 scores

Post by MandM81 »

Maz wrote:By the way, when is the first Crabby getting squashed with the OoB?
The rock will fall as soon as you reach the area behind the Crab. Now, I haven't tried to reach the platform with the three Gems yet to see what happens. If I can get there without the rock falling, I can create a decent combo. I'll try it out.
1234
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Re: Rayman 3 scores

Post by 1234 »

Thanks for the compliments! :)
MandM81 wrote:It works, trust me. :winkgrin:
I will, thanks! :mrgreen:

In between a short summary:

Without the OoB-clip, the scores are following:
Part 1: 0 - 0 - 0 (0)
Part 2: 1100 - 3210 - 4310 (4310)
Part 3: 3320 - 11330 - 14650 (18960)
Part 4: 3960 - 9860 - 13820 (32780)
Part 5: 1790 - 6570 - 8360 (41140)
Part 6: 2850 - 5340 - 8190 (49330)

(Tribelle combo: 1030 - 3720 - 4750)

With the OoB-clip we might be able to get 49,5 k or maybe even more.


How does actually the 20 points improvement in the Fairy combo work. Maybe it could inspire someone to a new combo.
Cut
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Re: Rayman 3 scores

Post by Cut »

Actally it's an improvement of 40 points. Yay!

1. Collect the yellow gem on the right side and kill the slapdash in combo. Get the Vortex
2. Take the 3 yellow gems and screw the mushroom. Take the gem and roll towards the platform right before the hedghehogs.
3. Use exactly 3 hedghehogs to keep the combo alive while you jump to the first Fairy with the trampolines
4. Fall down and kill a hedghehog. Reload the Vortext and kill another hedghehog
5. Jump right towards the 2nd mushroom, screw it and take the gem. Kill the final hedghehog
6. Continue as always

2750 total points, 2070 combo points
This is probably the hardest RNG-independent combo of the entire game.
MandM81
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Re: Rayman 3 scores

Post by MandM81 »

Ok, here's a way to reach the last room in FC4.
Cut
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Re: Rayman 3 scores

Post by Cut »

Nice, I never tried this angle!
Did you already have some attempts on an improved Tribelle-Combo?

EDIT:
Finished TOTL with 117.269. Going to play FC next.

Another idea for the 2nd Tribelle in FC4:

1. Grab the Vortex
2. Take the gem before the gap, then climb the gap and take the gems in combo
3. Take the 3 gems on the platform, screw the mushroom, take the gem and fall down
4. Take the 5 gems (red gem in 11th place) and kill the crabby which is going to be squashed
5. Climb the platform and take the 3 gems, the red one in 16th place
6. Roll towards the 2 yellow gems, take them and cill the crabby in combo
7. Reload the Vortex if necessary and take the tribelle as fast as possible

5100 total points, 4040 combo points
Maz
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Re: Rayman 3 scores

Post by Maz »

Congrats on your TOTL-Score.
Cut wrote: 1. Grab the Vortex
2. Take the gem before the gap, then climb the gap and take the gems in combo
3. Take the 3 gems on the platform, screw the mushroom, take the gem and fall down
4. Take the 5 gems (red gem in 11th place) and kill the crabby which is going to be squashed
5. Climb the platform and take the 3 gems, the red one in 16th place
6. Roll towards the 2 yellow gems, take them and cill the crabby in combo
7. Reload the Vortex if necessary and take the tribelle as fast as possible
Maz wrote: By the way, when is the first Crabby getting squashed with the OoB? Couldn't you try to take the Gem to the right, then climb up, lower the Mushroom, get the 4 Yellow Gems, fall down to get the 5 Gems next to the Crabbies, then kill the first one, climb up, take the 2 Yellow Gems as well as the Red one, take the 2 Yellow Gems, kill the other Crabby, and then quickly go to the Tribelle?
That's exactly what I was talking about in my previous post. :D

Does that work?
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