Rayman 3 scores

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Mountain Goat
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Re: Rayman 3 Scores

Post by Mountain Goat »

I can only support what you said. I just think of the Boat-Secret in TBOM or the Heart of World.
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Re: Rayman 3 Scores

Post by Xenon »

Yeah, that boat secret is interesting indeed. It's possible to manage that combo in several different ways too.

I think another thing that's not coincidental is the fact that normally, the final combo is a huge combo. For example, in TLOTLD an obvious 19,600 can easily be made, plus other levels such as TDOTK, HH etc. I also think it's interesting how in CF part 4 there's always one Hoodmonger who appears before the others, allowing you to connect all three waves of Hoodlums.

Perhaps there's other intentional pointscorers that we haven't seen. Maybe there's a special move using Look Mode? xD

With this said, it's important to remember that in an interview Ubisoft once said they reckoned the maximum score was around 500,000, lol!
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Re: Rayman 3 Scores

Post by Mountain Goat »

500,000 points? :lol: That's a big miscalculation. Or they wanted us to improve our score and then find out it's higher then 500,000.
Why can't UbiSoft tell me whether they're any missing secrets? I everytime have the feeling there can be anyone.
And yeah, that with the finally combo can't be a coincidence. Another fact is ( which can't be no coincidence) you get enough points in the levels before to reach the max score with the finally combo :P
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Re: Rayman 3 Scores

Post by MandM81 »

I’m sure many of the things we call glitches are meant to be in the game. For instance, how is it that in SBTC part 1 it is possible to get exactly ten items before the green gem using the launching “glitch”? And how is it that we can hit Razoff three or even four times in BOM part 5? It certainly ensures we can get a score of around 100.000 points for the level.

Jona: I wasn’t aware it was you who found a way to yellow gems before the Hoodlum combo in TOTL part 1. Well, without it we would be nowhere near the max. score of today. I believe you also were the first to use the turtles to get back to the first area in FC part 2? Another milestone in the evolution of R3.

By the way, does anyone know who discovered the Razoff glitch in BOM part 5, that is, hitting Razoff several times?
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Re: Rayman 3 Scores

Post by sfn42 »

I don't know how discovered the Razoff-glitch. I know that DTUCC and Butterflocke (another German user from the old RZ) already used it in summer 2003 but I don't know who discovered it. It be interesting to find out who discovered the snowboard-trick, too. It doesn't have a lot of relevance nowadays but it's one of the most obscure tricks in the whole game. And I would love to know who the first one to get past the Knaaren in part 1 of DOTK was.

Another thing: I've finished part 3 with 94767 but I'm not really looking forward to part 4 which was always difficult for me. Do you have some tips for me, especially where to start the stomping-combo, so that I can connect the waves of Hoodstylers as easily as possible?
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Re: Rayman 3 Scores

Post by Xenon »

Yeah, there's always one Hoodstyler who takes his position before any of the others. Now, I believe this Hoodstyler comes out from above the area Rayman enters the arena. I'd suggest squishing the last Hoodstyler in each wave around 90 degrees anti-clockwise so that you can get to the right place within safe time. It's an awesome trick and really helps - without it I'm sure I would not have succeeded.

By the way, your score looks a little dodgy. You lose three points from the Slapdash, so the best unit would be a 2. I guess it means you'll have to get stomped by Master Kaag 5 times before attempting the combo. You require 135 points (or 140 before entering the arena) so I guess that means you'll either have to kill the Hoodlum at the beginning with one shot, then wait until the combo ends and collect one gem, or kill it with no charged shot and collect 2 gems in combo. Personally I find the best score to have after part 3 94902.
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Re: Rayman 3 Scores

Post by MandM81 »

It is not really important where you start; just make sure you start with a Slapdash. And then make sure that the next two Slapdashes are among the next four kills. Move around the arena clockwise and kill the Hoodblasters as you go. The Hoodblasters come in three waves and it is important to know exactly where the first Hoodblaster of the next wave of appears on the arena.

If you face the exit, then move clockwise about one third around the arena. You will then see the scaffolding where the first Hoodblaster appears. Thankfully it’s the same place every time. After you kill the last Hoodblaster of the previous wave, you must wait for the new wave there and be fast to kill him. He tends to run around a bit.

As you go around the arena you can skip some of the Hoodblasters in strategic places. Make sure you skip a Hoodblaster near (just before) the aforementioned scaffolding. In order to keep the combo going until you reach this last Hoodblaster, you can leave one or two other Hoodblasters alive around the arena. Maybe you need to go around the arena twice that way.

I cut this from the walkthrough. Did you miss 5 points? In any case, you can let the Hoodstyler hit you a few times and then kill him. Break the cage a take one yellow gem if you need it. I suggest you have exactly 94.902 points as you enter the arena.

“Note: It is not necessary to reach this score line. In fact, one needs one of the following score lines:

- 94.902 points. With this score you can leave the Hoodstyler and the cage be.
- 94.772 points. With this score you can kill the Hoodstyler with one hit and leave the cage.
- 94.422 points. With this score you can kill the Hoodstyler with one hit and get the gems in combo.

The score line of 94.902 is reached as 96.399 – 1.500 + 3 = 94.902 points. The first number is calculated in the next section, the 1.500 is for killing the Hoodstomper and the 3 points are added because you will get hit at least three times by the Slapdashes.”

It is strange how you discover things in R3. A lot has been uncovered simply by the fact that you play for fun and you try outrageous things. The Razoff glitch is certainly an outrageous thing. I don’t know who discovered the Snowboard trick, but I’m sure Jona knows. As for the Knaaren thing, well, I can imagine someone trying really hard as it is so obviously profitable to be able to pass him. Don’t know who did it first though.
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Re: Rayman 3 Scores

Post by sfn42 »

Thanks for the help, Xenon and MandM!

About that score: There were no points left but I think it's no problem. I'll just let the first Hoodstyler hit me five times. Then I'll kill him with a charged shot and take one yellow gem for 10 points. I just didn't have the patience to look for a fitting spot in part 3 to lose these 5 points, as it is a little easier to just get hit in part 4.

Anyway, even a score of 94152 after part 3 would be sufficient to get the maximum, as you can easily combo the Hoodstyler with the yellow gems. Maybe you could add that in the walkthrough?
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Re: Rayman 3 Scores

Post by MandM81 »

You can actually break the cage before the Hoodstyler is killed? Never tried that. Is there any trick involved to make it possible?
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Re: Rayman 3 Scores

Post by Jona »

Yeah, I found the thing with the turtles too. The idea of that was given to me by Block, who had the idea of trying to kick the turtles to the end of part 1 of FC! And then I noticed that you could first get your hands back on, use the turtles to jump back upon the bridge and score more points than you'd be able to otherwise.

About the Razoff glitch: Someone on RZ reported it once I think, and then I tried it too and it happened to me a couple of times too, but I'm pretty sure I didn't invent that one. Also, I didn't find the thing in DOTK part 7 that you could make the cage give you a green gem instead of the Vortex. That was found quite early, before I became a better player. And I remember that we were all quite enthousiastic when we heard about someone getting 100k in SBTC because he found a way to get infinite points in the snowboarding part. But when I tried a LOT of times to earn lots of points with it first (and it took over an hour each time to restart the part!!!) and then tried to get the green gem, only to find it was a horrible way to play, I settled for 101600 eventually, and later when I decided to take another look at the level, I gradually found out better ways to score in part 2 of SBTC so that you didn't need the snowboarding trick anymore, which was also quite revolutionary. And I have to give MandM81 credit for perfecting two of the combos in that part (the one near the circular arena and the one with the snowman, the Hoodboom, the balloons, Hoodlums and Matuvu). And I believe I also managed to trigger that launching glitch near the green gem once, which gave me the idea to combo the green gem for 7500... just too bad I didn't manage it myself so far, lol. I also came up with the huge combo in part 3 of TBOM I believe, and also the green gem one if I'm correct. And the 3-matuvu combo was also my idea, I thought of it ever since I found out that you could get one of the Matuvus in the first room, from the last room! But MandM has beaten me on that one so far :twisted:

If I haven't given anyone credit he/she deserves, just call me and I'll rectify it :mryellow:

Edit: I missed the last page, lol. I'm not 100% sure, but I think it was also me who found out how to get past the Knaaren. I did a lot of investigation on where the spot was to stand so he would come near you without hitting you away, and walking into him would cause you to break through. Yeah, I'm pretty sure I found about that too.
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Re: Rayman 3 Scores

Post by Mountain Goat »

I'm pretty sure you also found out that when you take a gem with a can the points are doubled. :lol:
By the way, I settled with 16.660 after Part 3 in FC. It's an ordeal to manage all combos in this part in the row, I left one combo out. Now I'll try the Mushroom-Combo (you know, my improved version of the first combo in Part 4) and I just look what is the final result after playin' FC.
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Re: Rayman 3 Scores

Post by Jona »

Nah, that was someone else :shock: and it's not the most spectacular thing either, if I'm honest with you :oops: still important though! :shock:
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Re: Rayman 3 Scores

Post by MandM81 »

I would say the 3-Matuvu Combo and the long combo in BOM part 3 must be your finest hour. They are compulsory in every text book on scoring in R3. I had a very hard time learning them back in the day. I can’t claim such classics on my CV, but this is what I believe I have contributed with so far:

FC: Matuvu for 1.500 combo points in part 4, the extended 3-Matuvu Combo and a few other things.
CF: The Matuvu and the green gem combos in part 2. New maximum using the combo in part 4.
LOTLD: The Hoodlum Combo in part 1.
DOTK: Jumping over the Knaaren with the Lockjaw in part 1. The double green gem combo in part 7.
LS: The Shoe-Matuvu-Gem Combo (Matuvu for 1.500 in combo)
SBTC: Reworking the entire part 2 from scratch. Don’t know what has been known before, but I believe the long Circular Combo, the Balloon Combo, The Lavicraft for 1.500 combo points in the Lavicraft Combo and the Second Scaffolding Combo are my ideas. Making the Edge-Green Gem Combo work in part 3.
HH: The Warehouse Combo in part 1. The Tribelle Combo in part 2.
TOTL: The Secret Room Combo in part 1. Maybe also the Slapdash-Crate Combo, don’t know about that one.
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Re: Rayman 3 Scores

Post by Jona »

There's one thing I don't know of on that list. The double green gem combo in DOTK, how do you do that? I vaguely remember someone saying something about it, but that was after I got the maximum score and I didn't really pay much attention to it. However I've been thinking if there are some good improvements to be found somewhere, maybe that combo could become the one determining the level score? I doubt it since when I got it, I could only lose 1000 points across the entire level, but you never know.

Oh yeah and the warehouse combo has been done in many different ways I think, but I'm not sure if I did it your way or not. I got a bit more than 25000 after part 1 there from what I remember, and you?
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Re: Rayman 3 Scores

Post by MandM81 »

I think I got something like 25.600 points in HH part 1 last time I played it. I used a light version of the green gem combo, that is two yellow gems, a Hoodblaster, two Lums and the green gem. The grim Keeper and the Matuvu I took in another combo. So I lost out there.

I came up with the double green gem combo in frustration over the Lums glitch. It ruined my combo constantly if I took the first green gem after the Hoodbooms and the Hoodstormers. It rarely gave anything in combo due to too many Lums. Anyway, here it is:

The Green Gem Combo

It is worth 20.240 points with three Lums from the Hoodoo. Actually, this combo made me wonder at the time whether I could use it to increase the maximum score. So I took one more round looking after the missing secret room in part 3, you the one with five yellow gems, five red gems and two green gems. :shock:

When we find this, the maximum score for DOTK will be 120.239 points for the consoles.
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Re: Rayman 3 Scores

Post by Mountain Goat »

@Jona: I guess you don't mean me, but I've got 26.000 after Part 1. I think I did MandM'S way, and not to forget, I collected the 4 red gems on the boxes at the beginning with the green can. DTUCC mentioned one time, it's possible and I managed it.
By the Way, who here managed all the Heckler-Combo in Part 2? It seems very difficult for me.
@MandM: Hell, it would be awesome when you could reach with this combo a new max score. Just it seems that there probably can be a secret room in Part 3.
But when this would become true, the Non-PC-Players can reach more points becuase of the Lums#Glitch
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Re: Rayman 3 Scores

Post by MandM81 »

Yeah, yet another indication of a missing secret room. About non-pc-players getting more points from the Lums, well, who benefits at the moment from DOTK, pc-players or non-pc-players? :grrr:

Anyhoo, I made a mistake above. You can get two Lums from the Hoodoo, not three. In that case the second green gem won't count.

How the hell can you get those red gems with the Vortex. :shock: I have tried and I'm not even close. Do you have instant black hole close to your pc when you play to slow down time? If you have time, will you make a video? I'm curious.
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Re: Rayman 3 Scores

Post by Xenon »

Imagine if it were possible to perform a "Reflux triple glitch" :fou3: That would be so awesome, and allow room for some serious points.

On a serious note, I do still wonder if there is an undiscovered secret in TDOTK. There are two things that fascinate me about part three: a Knaaren being placed on a seemingly useless ledge, guarding nothing and pacing up and down aimlessly, and also strange blue slabs DIRECTLY underneath this ledge. Maybe these slabs lower when a special move is done, leading to a secret room with some nice gems, then leading on to some Lockjaw grapplehooks (accessable from the Lockjaw in the big room naturally) that takes you to the top, opening the door by the pointless Knaaren.

Also that structure further on. Couldn't you imagine that twisting round to reveal a secret? Haha!

Anyway it's worth investigating, that's for sure. I'm too busy playing TBOM but I may give it another search when I'm free.
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Re: Rayman 3 Scores

Post by Jona »

Hehe, there's also that seemingly useless hallway section if you fall down in the second room in part 3. It takes you to a spot in the level where you were before, but there's absolutely NOTHING there. Not even a little yellow gem!

And yep, I tried searching for a secret place in that part for ages. Especially since it's the only part which has a relatively high score needed for getting 100%. It's the absolutely ONLY part where it's even remotely 'hard' to get 100%. That's the thing that makes it an even more suspicious part than it already is with those seemingly useless pathways and doors. But still, it might just be done on purpose by the producers to trick us into thinking there's a secret there. Or maybe not... :/

Anyway I'm really starting to wish I got a higher score in part 2 of CF now, I'm really getting SICK of part 3. I keep fucking up the last combo because I'm too late to get the switch in combo after falling down from the net and getting the last yellow gem there. And it shouldn't be hard at all... I kept ending up with 93000 and I quit in frustration. I'm thinking about playing another level first now, since CF is relatively easy anyway but if I keep frustrating myself about it I will only mess it up more often and get more frustrated, I might as well play it another time then. So perhaps I'll play SBTC, ha ha ha.

And yeah, I wish there was a triple Reflux glitch too! :grrr: :grrr: :grrr: :grrr: :grrr: :grrr:
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Re: Rayman 3 Scores

Post by Xenon »

Hmm, it's weird that you're struggling with part 3. I found part 2 to be much harder, I annihilated part 3 within the first day of gameplay. I don't know whether this is much help but it's a good trick to fall down immediately as you touch the last gem on the grill, shoot the switch at the last moment... then you should be able to shoot the nearest piggybank in time. I guess it's all about timing because that red arrow only appears for a fraction of a second. Well, I understand your frustration with those Hoodblasters - they were always in ridiculous places, and things only became more exasperating when they ran away as you shoot them. I found that the best way around this is to run in the direction the Hoodblaster would run, then send a lateral shot at it and pray that it does indeed move. At least I think this was the way I tried the combo... I don't really remember to be honest because of the adrenaline :?

Good luck with part 4 and be sure to finish part 3 with exactly 94902 points!!
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