emshomar said:
Imco97 said:
That's actually the best thing!
Adsolution said:
We get it emshomar, you had sex, you need not keep reminding us!
My gosh, Ad', you made me laugh on this one, hue...
Began Dragon Age II last week. It's quite different from the first one in many aspects: the gameplay is still oriented around teamfight strategy, although these fights are happening way faster and require some good decisions about your character's movements around the battlefield. Basic attacks are actually quite meaningful in this game when compared to the first opus (dayum, my mages can still do shit when they are out of mana!).
The plot structure has also a bit changed, being less about the "bad guys from another world invading, you gather forces from all the country, and you pwn them baddies". You arrive in a city and you do things there (I'm only 8 hours into the game, I don't know a lot about the rest. Besides, it will avoid spoilers

).
What's also nice is that the amount of challenge is still there even if you played the first game. It's only coming in a different way: Enemies packs are WAY bigger, but they are appearing by groups during a fight: the first group is quite packed up, while the other guys are coming here and there if you kill their friends. It makes it very difficult to focus all the attention of them onto your main tank after the first wave. Your squishy mages can quickly get overwhelmed, and with them most of your burst and control. I spent roughly 10 tries on only two packs yesterday due to them being very annoying in their placements ("How do you drop a guy right behind my mage, you bloody game?")
Graphics are top-notch. These are very reminsicent of the evolution between the first and second Mass Effect games : going from a very-classic space-opera/fantasy style to a more punchy yet unique environment, especially through the design of glyphs and paintings throughout the game (loading screens, maaaaan, they are the real deal! You sure don't want to mess with them designers :'O...).
For now, it's a nice game. I'll have to finish it to say if it was better than the first one though: playing a rogue right now, and although target-switching mechanics are always fun to watch (he's tumbling and jumping while switching targets. Gutsy moves!), it sometimes doesn't put him in rage of his target, making me lose a huge amount of time jsut to have him hitting something. Worse, if I'm playing another character, he's just stuck in the middle of the battlefield like a sitting duck, not even trying to hit somebody...maybe my tactics are flawed, but it's still a big flaw in my game experience right now. :'(