Wow, huge congrats Maz! Some years ago you'd have been declared a cheater for showing up with such a score.
What's actually with the 124k points in your second last post? Did you revisit the level for the honorable sake of recording a video, or was it because of the last digit?
Anyway, it's quite a huge achievement, especially considering it's been almost 4.5 years since the idea originated and noone made it thus far.
Also, great work Steo reaching 800k points!
The missing 10k for #10 surely won't be a walk in the park, but I'm sure in e.g. CF and HH you can scrape the needed points together, especially if you're not opposed to using the IPGs in this levels.
I myself unfortunately didn't improve my score in the last time. I did, however, try to figure out the HP of most enemies, just for fun. If you like mostly useless information, here goes (everyone else can skip to the end):
For most/all enemies there is a value representing the HP. When hitting an enemy, their HP will be reduced by a certain number. However, for different enemies, equally charged fists won't always reduce the HP by the same amount. Also, there aren't just three different damages (uncharged, semi-charged, fully charged). Instead the HP can be reduced by any integer ranging from the min value (uncharged) to the max value (fully charged), unless otherwise noted.
For example, a Hoodblaster has initially 12 HP. A normal uncharged fist reduces his HP by 4, a fully charged fist by 12. With the HMF the damage is doubled (not for all enemes though). By alternating the charging time 5, 6, ..., 10, 11 damage points are also possible. On the other hand, in the second fight with Razoff, only the values 1, 2 and 3 are possible (charging time 0ms - ~777ms → 1; ~778ms - ~1552ms → 2; ~1553ms - inf ms → 3). Here's a table:
Unless otherwise noted, the columns are:
HP | Min Damage (uncharged fist, no powerup) | Max Damage (fully charged fist, no powerup) | Enemies [| Note]
__1 | _1 | _9 | Podocrock | [1]
_12 | _8 | 24 | Shielded Hoodblaster | [2]
_12 | _4 | 12 | Hoodblaster; Hoodstyler; Ninja Crab; Grim Keeper; Balloon Elite Monger
_16 | _4 | 12 | Hoodoo
_20 | _4 | 12 | Hoodstormer
_24 | _4 | 12 | Elite Monger; Hoodboom; Stumbleboom
_65 | _4 | 12 | Heckler
_70 | _4 | 12 | Lavicraft | [3]
100 | 10 | 34 | Shoe | [4]
_30 | .. _5 .. | Horrible Machine
_99 | .. 33 .. | Master Kaag | [5]
100 | 3/4 | 9/12 | Bégoniax | [6]
100 | _3 | _9 | Razoff 1.1
100 | _1 | _3 | Razoff 1.2 | [7]
100 | _2 | _4 | Reflux 2.1; Reflux 2.2| [8]
100 | _1/15 | Reflux 2.4 | [9]
110 | .. 10 .. | Céloche | [10]
200 | _2 | _6 | Reflux 1.1
[1] The podocrocks as a group have 6 HP. An uncharged fist reduces the HP by 1, and a fully charge one by 9. An uncharged HMF reduces their HP by 5, and a fully charged one by 21. With the HMF you can only inflict uneven values of damage (5,7,...,21).
[2] Only even damages are possible (8, 10, ..., 24). Also, for some reason, reducing his HP to 0 isn't quite enough to defeat him. If he has 4 HP left, an uncharged hit will kill him. However, if he has 5 HP (I tried that with CheatEngine) or more left, an uncharged hit won't be enough. According to that his effective HP should be 16.
[3] The HP is from both Lavicrafts as a group. One Lavicraft can be said to have 35 HP. The system is quite messy though.
[4] A normal shoe hit reduces the HP by 10. A boosted shoe hit reduces the HP by 34. Nothing in between is possible I think.
[5] Damage comes obviously from the Shock Rocket.
[6] When she's in her normal state an uncharged hit reduces her HP by 3 (fully charged: 9). In the transformed state as a toad an uncharged hit reduces her HP by 4 (fully charged: 12).
[7] An uncharged hit with the HMF reduces his HP by 2, whereas a fully charged HMF reduces his HP by 7. When he falls into the pit, he loses 10 HP.
[8] As far as I know, in the first two phases in TOTL4 you can only damage him with the HMF. A fully charged HMF inflicts only twice the damage compared to an uncharged HMF.
[9] In the fourth phase, every Hoodblaster counts as one HP. A cannon hit equals 15 damage pts. Only up to 60 Hoodblasters can be on the arena at the same time, so e.g. doubling his HP unfortunately won't make more Hoodblasters spawn. However, it makes the red sparkly things move extremely slow.
[10] Obviously the damage is caused by his own rockets. And "110" is correct btw.
Enemies I didn't include are: Slapdash, Hoodlock, Muddibog, Fish, Hoodflyer and Reflux 2.3. The problem is that they only take one hit to get killed, so it's probably harder to find the corresponding address for their HP, if they have any at all. Maybe I'll try it at some point yet.
Hope you've all had some lovely Christmas days!
