Rayman 2

For discussions about the Rayman series.
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Which version is your favourite?

PC
116
37%
Nintendo 64
20
6%
Dreamcast
49
16%
PlayStation 1
22
7%
Revolution (PlayStation 2)
94
30%
Forever (GBC)
3
1%
DS
2
1%
iOS
1
0%
3DS
4
1%
 
Total votes: 311

Bradandez
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Re: Rayman 2

Post by Bradandez »

No. He's not scary. He's just a frog.
DandyGuy
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Re: Rayman 2

Post by DandyGuy »

Bradandez wrote:No. He's not scary. He's just a frog.
Sounds like the next Pepe.
>Quick post that sad frog meme again
Damn Normies.
RibShark
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Re: Rayman 2

Post by RibShark »

Anyone who has played Rayman 3D knows how awful the framerate is. With some newly-released 3DS homebrew, HANS, you can increase the clock rate of games on the New 3DS. I did this with Rayman 3D and it is a huge difference. Where before the game would dip to around 15fps, I now get 60fps at all times. It is a great difference which makes the game that much more bearable.
Haruka
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Re: Rayman 2

Post by Haruka »

That's nice to know. Funny enough I tried out a new 3DS for a quick while and people are right about the 3D: more stable and more pleasant.
DandyGuy
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Re: Rayman 2

Post by DandyGuy »

Here is an interview with Michel Ancel I found while looking for the Rayman II prototype on Google.
http://www.mag64.de/fragen9.htm
http://translate.google.com/translate?h ... ragen9.htm
>How long did the development of 3D Rayman?
>Development began in September 1997th
Fascinating, I wonder how long production was stalled on the original Rayman 2 before making the switch into 3D.

Edit: http://www.game-rave.com/sat_demos/demo ... /index.htm
>Released: April 1996
And yet I cant find a demo pertaining to the original Rayman 2..

Edit2: I felt sad reading this.
http://www.ign.com/articles/1998/09/29/ ... -the-works
>While it's not unusual for game developers to think two to three years into the future, especially with a bread-and-butter game like Rayman (a series that inevitably will include Rayman 5, 6, 7, etc.)

More R2 stuff.
http://blog-o-raymanie.blog.onet.pl/200 ... n-2postac/
Sabertooth
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Re: Rayman 2

Post by Sabertooth »

DandyGuy wrote:Edit2: I felt sad reading this.
http://www.ign.com/articles/1998/09/29/ ... -the-works
>While it's not unusual for game developers to think two to three years into the future, especially with a bread-and-butter game like Rayman (a series that inevitably will include Rayman 5, 6, 7, etc.)
Sheesh, from reading this you'd think Rayman was the next Pokémon.
Haruka
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Re: Rayman 2

Post by Haruka »

Kind of. xD

They were pretty ambitious with the franchise in the start.
OCG
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Re: Rayman 2

Post by OCG »

If only they had the same abmition like back then...
Acarr
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Re: Rayman 2

Post by Acarr »

Sabertooth1000000000 wrote:
DandyGuy wrote:Edit2: I felt sad reading this.
http://www.ign.com/articles/1998/09/29/ ... -the-works
>While it's not unusual for game developers to think two to three years into the future, especially with a bread-and-butter game like Rayman (a series that inevitably will include Rayman 5, 6, 7, etc.)
Sheesh, from reading this you'd think Rayman was the next Pokémon.
Well they stopped numbering the games, but there are over 7 games I suppose.
gamerz31w
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Re: Rayman 2

Post by gamerz31w »

How can I downgrade DirectX11.2 to DirectX 9.0 to have fully working 3D Ripper DX?
OCG
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Re: Rayman 2

Post by OCG »

What OS you have?
Master
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Re: Rayman 2

Post by Master »

If it's DX11.2, I'm guessing it's Windows 8.
gamerz31w
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Re: Rayman 2

Post by gamerz31w »

I saw tutorial(yes I have Windows 8.1)when i can delete directx from regedit and install any version i want.
IIITA
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Re: Rayman 2 in Wondows 10 worked !

Post by IIITA »

viewtopic.php?p=981787#p981787

Files by "deton24" is great, worked with 4:3 aspect game screen in Windows 10 64bit with native desktop resolution such as 1600x900, after using "installed files of Rayman 2".
No compatibility set for Rayman2.exe needed.

Game will start after the screen blinks 5 or 6 times same as GXSetup.exe setting.

************* ADDED ******************************
As of 29 June 2016, Rayman2.exe needs the compatibility to "Windows98/Me" , if not dll error occurred.
Last edited by IIITA on Wed Jun 29, 2016 7:33 am, edited 1 time in total.
Sabertooth
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Re: Rayman 2

Post by Sabertooth »

Acarr wrote:
Sabertooth1000000000 wrote:
DandyGuy wrote:Edit2: I felt sad reading this.
http://www.ign.com/articles/1998/09/29/ ... -the-works
>While it's not unusual for game developers to think two to three years into the future, especially with a bread-and-butter game like Rayman (a series that inevitably will include Rayman 5, 6, 7, etc.)
Sheesh, from reading this you'd think Rayman was the next Pokémon.
Well they stopped numbering the games, but there are over 7 games I suppose.
Only five "real" games, usually spinoffs aren't counted in the numbering schemes.
deton24
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Re: Rayman 2

Post by deton24 »

Thanks for respects, IIITA.
If you wish, check out our widescreen patch, to not stretch the screen:
viewtopic.php?t=21665
Released not so long time ago.
Greetings
bunnieblaster
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Re: Rayman 2

Post by bunnieblaster »

Does anyone still have the Making of Rayman 2 video that was included with Rayman Forever? I think the video was removed for youtube for some reason.
anaphasiia
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Re: Rayman 2

Post by anaphasiia »

Here, I converted and uploaded the video files from my disc:

https://www.mediafire.com/folder/cu8u9k ... n2MakingOf
gamerz31w
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Re: Rayman 2

Post by gamerz31w »

lucky's 33 Rayman AFG could be perfect for Rayman 2 HD.
RayCarrot
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Re: Rayman 2

Post by RayCarrot »

anaphasiia wrote:Here, I converted and uploaded the video files from my disc:

https://www.mediafire.com/folder/cu8u9k ... n2MakingOf
There seems to be 3 different versions of the interview :shock: The gameplay footage seems to be the only difference though. One even had footage from the early beta

Here are the two other ones:
https://www.youtube.com/watch?v=hn_UYduONuA
https://www.youtube.com/watch?v=1F8JAPKQEK0
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