I just had to say that Szymski probably has something to do with ASM, and I wasn't wrong.
It's not easy things. Here begins some point of geniosity imho.
Now I see one thing.
Programmers just like research. Maybe not really with special taking care about utility. If it's still useful somehow... why not, they say.
Carrot-master wrote:I know, though it's still kind of weird to have it written in the files I think...
Welcome to Rayman. In Rayman 2 texts, you could also find some text referring to Duke Nukem, in Rayman Rush texts, there are multiple references unused to Half Life, they even used FPS mode on debug Rayman 3 (remember my video? ) because they were fan on Half Life, they do a lot of references even on internal and unused texts
deton24 wrote:Now I see one thing.
Programmers just like research. Maybe not really with special taking care about utility. If it's still useful somehow... why not, they say.
No, this help, it helps us find if there are any unused objects, models, entitites, so yeah, it does.
Carrot-master wrote:I know, though it's still kind of weird to have it written in the files I think...
Welcome to Rayman. In Rayman 2 texts, you could also find some text referring to Duke Nukem, in Rayman Rush texts, there are multiple references unused to Half Life, they even used FPS mode on debug Rayman 3 (remember my video? ) because they were fan on Half Life, *
*Quake.
Yeah I know, Goldsrc is based on the Quake engine, but 70% of the code was re-written be Valve for Half-Life.
szymski wrote:I'm doing it mainly because I want to improve my skills in reverse engineering, but I also always wanted to do something more to Rayman (editing levels, discovering secrets, you know).
I started making a decompiler for DSB scripts to understand game's structure better.
That's what it outputs for now: http://pastebin.com/rxNuHkTw
I'll be making a compiler for those, of course. I want to see what I'll be able to change.
Nice! Have you taken a look at the Tonic Trouble Beta .DSC files? It seems like DSC files are uncompiled versions of the .DSB files. Here's GAME.DSC for instance.
szymski wrote:I'm doing it mainly because I want to improve my skills in reverse engineering, but I also always wanted to do something more to Rayman (editing levels, discovering secrets, you know).
I started making a decompiler for DSB scripts to understand game's structure better.
That's what it outputs for now: http://pastebin.com/rxNuHkTw
I'll be making a compiler for those, of course. I want to see what I'll be able to change.
Nice! Have you taken a look at the Tonic Trouble Beta .DSC files? It seems like DSC files are uncompiled versions of the .DSB files. Here's GAME.DSC for instance.
Yeah, I remember we've talked about this with Droolie
I extracted some strings from the Rayman 2 demo exe (the old one), it looks like there's name of functions/conditions from the scripting language in it! Here are some of the strings I extracted
bunnieblaster wrote:I extracted some strings from the Rayman 2 demo exe (the old one), it looks like there's name of functions/conditions from the scripting language in it! Here are some of the strings I extracted
Fascinating. The last line says >BETA_R2
I wonder if this relates to the original Rayman II. I also stumbled upon a strange object. Included with it is a Rayman 2 demo, what this be of use to you?
The Sound Card Guillemot. Interestingly enough I found it on Craigslist. Ill buy it and rip it. Im also going to rip quite a few Dreamcast Rayman related things. I just need to wait for my Model 0400 broadband adapter to arrive.
Yeah it contains the same levels as the normal demo but everything is slightly different (translation is older, some different files, subtle changes in animations/programming).
Also I started a subreddit + wiki to centralize/document all things we discover and back up things like demo's. You can find it on https://www.reddit.com/r/UnLockRay/