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Re: Rayman 1
Posted: Fri Sep 27, 2019 11:45 am
by Hunchman801
Wasn't something like this done with Rayman Designer hacking?
Re: Rayman 1
Posted: Fri Sep 27, 2019 12:39 pm
by PluMGMK
I mean in Rayman 1 itself, to see if the same code was already there.
Re: Rayman 1
Posted: Thu Oct 03, 2019 7:02 pm
by The Jonster
PluMGMK wrote: Tue Sep 24, 2019 10:32 am
There's a thought... I think it should be theoretically possible to change an antitoon's hitpoints in the original game using Cheat Engine, to see if it becomes invincible and deadly. That would be a good indication.
Oogh, if that were to happen in the original, it could render the game even harder than it already was. I'm pretty sure there are some passages in the game where it's narrow and you have to crawl, with antitoons coming through. But that still would be an interesting challenge.

Re: Rayman 1
Posted: Fri Oct 04, 2019 12:47 pm
by Fifo
Should I digitize the Rayman 1 100% playthrough tape that I’ve recorded?
The recording is pretty good, even though I struggled in some places.
Re: Rayman 1
Posted: Fri Oct 04, 2019 6:16 pm
by dr_st
Why not? I once recorded a playthrough of some game (not Rayman) and uploaded it to Youtube more than a decade later. Even though it hardly had any value at that point, it felt good.

Re: Rayman 1
Posted: Mon Oct 07, 2019 4:04 pm
by #Rubber mark#
I think you should, yes. The worst that can happen is that nobody watches it: no big deal.

Re: Rayman 1
Posted: Thu Oct 10, 2019 3:17 pm
by Zinx
You can now play the PS1 version of Rayman 1 (and Rayman 2) in full-speed on the 3DS using RetroArch (needs a CFW'ed 3DS):
https://www.libretro.com/index.php/retr ... -renderer/
You can also play the DSiware version on the 3DS but it's way more compressed than the PS1 version and it changed some of the difficulty.
Re: Rayman 1
Posted: Wed Oct 16, 2019 1:55 pm
by raymandesigner
Screen Shot:

Unknown Version Rayman 1 Screen Shot Picture City Unknown Level
Which version Rayman 1 Please answer.
Re: Rayman 1
Posted: Wed Oct 16, 2019 2:58 pm
by RayCarrot
Looks like Rayman Designer
Re: Rayman 1
Posted: Sun Oct 20, 2019 1:57 pm
by PluMGMK
Anyone ever notice that you can get a life statue by falling down behind the exit sign in the level where Betilla gives you the helicopter power?
Re: Rayman 1
Posted: Sun Oct 20, 2019 2:17 pm
by Steo
I never seen it on PS1. I have fallen down the middle a few times, but I never thought of trying that.
Re: Rayman 1
Posted: Sun Oct 20, 2019 3:27 pm
by Fifo
Yeah it’s not on PS1, I have wasted time trying it. >:(
Re: Rayman 1
Posted: Sun Oct 20, 2019 4:01 pm
by PluMGMK
Aha, another one of those PC level-design bonuses!
Re: Rayman 1
Posted: Sun Oct 20, 2019 4:20 pm
by Steo
PluMGMK wrote: Sun Oct 20, 2019 4:01 pm
Aha, another one of those PC level-design bonuses!
Isn't the PC the one with 4 1ups on Allegro Presto too?

Re: Rayman 1
Posted: Sun Oct 20, 2019 4:22 pm
by PluMGMK
Steo wrote: Sun Oct 20, 2019 4:20 pm
PluMGMK wrote: Sun Oct 20, 2019 4:01 pm
Aha, another one of those PC level-design bonuses!
Isn't the PC the one with 4 1ups on Allegro Presto too?
Yes it is! Damn, just realized I forgot to go back for those when I got the helicopter power…
EDIT: Just did it. Now on 83 lives, having already beaten Mister Dark.

Re: Rayman 1
Posted: Sun Oct 20, 2019 8:01 pm
by dr_st
Simply beating Allegro Presto without dying gives you 2-3 lives just from the tings collected. I used to replay this level every time I needed a few lives during my playthrough.
Re: Rayman 1
Posted: Sun Oct 20, 2019 8:24 pm
by Steo
I think I only had 48 when I last played on PS1. Still though, it makes you wonder why continues are even necessary when you're used to the game.

Re: Rayman 1
Posted: Sun Oct 20, 2019 8:45 pm
by PluMGMK
Exactly! Of course, that does mean I never checked if my soundtrack patch holds up when you get a game over. I'm sure it does…
Re: Rayman 1
Posted: Wed Oct 23, 2019 1:33 pm
by Zinx
You can play the PC version with the PS1 soundtrack ? restore the missing sounds when completing levels etc.
Re: Rayman 1
Posted: Wed Oct 23, 2019 3:15 pm
by Steo
Well,
Rayman Plus does that, Plum was getting them to be implemented within DOSBOX, which also makes it work with Wine. I haven't actually gotten around to trying it out yet actually.