PluMGMK wrote:ParadoxJuice wrote:But the robo pirates were just a nightmare of Polokus.
They couldn't be, they're not even from the Glade.

Nope. They're from OUTER SPACE! 8D
...Seriously.
Joshua822 wrote:And that brings me to a thing I wanted to say earlier: Rayfan, follow Ephriokko's advice and build your storyline as a solid bridge from Rayman 1 to Rayman 2. Detail things such as how Rayman met Ly, Clark, Murfy and the rest of the gang. Also, put places like Globox's house and Ly's house in the game. That would be really awesome.
Ooo! Someone else noticed my post!
Hrm... now on the topic of all of this, my brain is just begging to work on a storyline for this. Bad brain! You have enough stories to work on already! Stories you've been neglecting! D< *bonks self on noggin*
Yet again, when I look at the title, I find it kind of hard to take seriously... it doesn't really sound like the name of a serious game. 'Revenge of the Dark' doesn't really have a ring to it, and Rayman 1.5? Well... you could just give it a title that isn't numbered, although it would fit the trend if it did. I don't know, I always see it as "Rayman one-point-five Revenge of the Dark" and if you say that out loud it doesn't sound like an official game. And not very Rayman-ish either.

Maybe you could say 1 1/2 or something. "One and a half."
Urrrr... I wanna come up with an alternate title, but titles are always something I have troubles with. =P One of my biggest projects still doesn't even have a working name, after all! But I wouldn't make it something too serious or cliché. Try looking at the existing titles of Rayman games and going off that, maybe. Or use a vague metaphor-y title, instead of something as predictable as 'Revenge of the Dark.' Like.... uhhhh.... here's an assignment for ya, come up with a list of at least ten different themes or things for the story. 'Cause it can be used for the title; the second game has either 'The Great Escape' or 'Revolution', both of which fit the story very well(Revolution essentially means 'rebellion' or 'revolt', which Rayman & buddies are doing towards Razorbeard and his pirates, and escape... er... self-explanatory, he's kind of on the run from the pirates the whole time, like a renegade or something). Rayman 3 is Hoodlum Havoc, which is admittedly not all too meaningful, but yeah...
Aha, I think I know what I find the problem to be in my head! The title is too direct for the goal. You look at it and think "Oh. Must be killing something dark that wants revenge. Now I know the point of the whole game." It may have worked for Rayman 1 as a plot(and to be fair the title doesn't give any of it away), but these days complicated or surprising plots are appreciated more. There needs to be some kind of... twist or unexpected turn of events, maybe even more than once. Start with something the player will be expecting or automatically assume, and then turn it all on their heads. Don't use obvious foreshadowing, even though it's really hard not to(heck, I have trouble with it and strive very hard not to); aha, here's what I think is a great example,
Chekhov's Gun from
TV Tropes. In fact, that whole site is awesome and has stuff about writing fiction/stories and common themes and ideas used in them, and it's great fun besides. If you haven't gone there already I highly suggest it... but be warned that it sucks up your time like a vacuum.
*looks at your recent post about the stages* I think most of 'em look fine for a rough draft/concept(because anything can be refined or polished even if you like it right now), but 'Darklands' and 'The Final Act' are kind of cliché titles if ya ask me. Try coming up with something different there and I'm sure it'll sound a lot better.
