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Oh my, thanks.
I suddenly feel totally inspired to work on the elevation detection now, even though I have no idea how. 
Jewish Candy said:My one problem is with the jump. I think it's probably just my playing style (this is why I find NES games hugely frustrating), but he seems to ascend, hover, and descend very sloooooowly, even without the helicopter. It looks like a gust of wind is holding him up in the air for slightly longer than normal. Meh, 'tis but a niggle.
RayFan9876 said:Oh my, thanks.I suddenly feel totally inspired to work on the elevation detection now, even though I have no idea how.
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Doesn't quite work that way in this.Joshua822 said:Shouldn't it be programmed like if you don't touch an elevation object anymore, fall down, else, if you touch a slope, start an animation and reduce the height of Rayman gradually?
And by the way, a little question popped into my mind today, will one need a copy of Crysis to play the game?
Hm you're right.Haruka said:RayFan9876, can I just ask you something?
Isn't possible to you to correct the hair shape from Rayman? It is inverted.

I'm sure everyone has expected quality in every aspect since the beginning of the project, and we surely haven't gotten disappointed so far.RayFan9876 said:Also on a sidenote, I've began making my music through Logic Pro now, so expect QUALITY.![]()
Probably.Rsandee said:Rayfan, are you planning to release a demo version of this game?
RayFan9876 said:Eheheh.
Thanks everyone again.
In the current definition of quality for the upcoming music, it includes the following:
- No timing problems, everything is synced.
- Progressive and worked-on balancing between the instruments including compression (sound wave compression, not quality compression. They're completely different).
- Effects are more variant and fitting to the song.
- Much better, more realistic, and dynamic instruments.
- Easier loopable regions.
- Sounds more 'professional' in general.
- Music will take longer to make.
I'm currently working on the music for a currently unnamed swamp level as well as Mount Kollapso, the place where you find the Ly/Globox/Murfy resistance group. Expect nostalgia.