Rayman 1

For discussions about the Rayman series.
Forum rules
Please keep the forum rules and guidelines in mind when creating or replying to a topic.

Which version is your favourite?

Jaguar
10
4%
PC
56
23%
PlayStation
143
59%
Saturn
15
6%
Game Boy Colour
4
2%
Game Boy Advance
6
2%
DSi
9
4%
 
Total votes: 243

dr_st
General
Posts: 3008
Joined: Sat Aug 25, 2012 5:52 pm
Tings: 82518

Re: Rayman 1

Post by dr_st »

Not familiar with Rayman Plus, sorry! I originally played the DOS Rayman games on real hardware, and then I transferred my entire DOS PC contents into DOSBox on Windows, and I run everything from there, just like I originally did on said PC.

Isn't Rayman Plus just the game pre-integrated into DOSBox? If so, there should be a configuration application (INSTALL or CONFIG or something) that can, among other things, configure sound effects. If all else fails, perhaps reinstall the package?
RayCarrot
Carmen
Posts: 2476
Joined: Sat Jan 11, 2014 5:46 pm
Tings: 40322

Re: Rayman 1

Post by RayCarrot »

I'm thinking it's probably an issue with the game config. If you can add it to RCP then you can access extended game settings there. If you then press the button to use the recommend settings then it'll reset values so they work as intended on most setups (don't forget to save the changes as well!).
lyndo64
Clark
Posts: 2576
Joined: Sun Aug 06, 2023 5:57 pm
Location: god bless america baby!!!
Tings: 47140

Re: Rayman 1

Post by lyndo64 »

I've identified the problem with RCP, for some reason the Launch Path puts me at, the DOSBOX manual??? I've tried with no luck the modify the launch path, maybe it's an issue with DOSBOX?
RayCarrot
Carmen
Posts: 2476
Joined: Sat Jan 11, 2014 5:46 pm
Tings: 40322

Re: Rayman 1

Post by RayCarrot »

If you press the button on the bottom-left to edit the emulators and game clients then you can remove the added dosbox installation and re-add it with the correct path (to the exe)
lyndo64
Clark
Posts: 2576
Joined: Sun Aug 06, 2023 5:57 pm
Location: god bless america baby!!!
Tings: 47140

Re: Rayman 1

Post by lyndo64 »

RayCarrot wrote: Tue Jul 15, 2025 10:31 pm If you press the button on the bottom-left to edit the emulators and game clients then you can remove the added dosbox installation and re-add it with the correct path (to the exe)
Thanks a ton, RayCarrot! :D
Game Ze 2
Grand Minimus
Posts: 436
Joined: Sat Dec 09, 2023 3:13 pm
Location: China Shandong
Contact:
Tings: 5355

Re: Rayman 1

Post by Game Ze 2 »

Chinese R1 credit
Chinese French translator 马振骋 is suspected to be the translator of R1 Chinese version
Attachments
IMG_20250719_114041.jpg
IMG_20250719_114354.jpg
IMG_20250719_114103.jpg
lyndo64
Clark
Posts: 2576
Joined: Sun Aug 06, 2023 5:57 pm
Location: god bless america baby!!!
Tings: 47140

Re: Rayman 1

Post by lyndo64 »

Does anyone know why the Magician's voice is different between the US and Europe? I've never understood why they changed his voice, I always thought the US voice was much more fitting.
PluMGMK
Annetta Fish
Posts: 40508
Joined: Fri Jul 31, 2009 9:00 pm
Location: https://www.youtube.com/watch?v=cErgMJSgpv0
Contact:
Tings: 136606

Re: Rayman 1

Post by PluMGMK »

PluMGMK wrote: Sat Jul 12, 2025 12:10 pm Oh yeah, I remember discovering that a few years ago and being like "why didn't I know about this??" And then obviously forgot about it again until you posted it last night :fou:
Oh wow, apparently when I found it I did post about it here, and forgot all about it:
PluMGMK wrote: Sat Jul 09, 2022 2:24 am Btw I recently had Rayman crawl through an Antitoon in a confined space in Pencil Pentathlon part 2 (since I had plenty of health and I couldn't be bothered waiting for it to pass :P). Rayman took damage but there was no hurt animation, not even the sound he makes when he's hurt. I did something similar in Rayman Designer, and I noticed that they had added an animation for just such an occasion, so the whole thing felt more natural!
Hunchman801
Bad Rayman
Posts: 87618
Joined: Thu Aug 07, 2003 6:50 pm
Location: Paris, France
Contact:
Tings: 640202

Re: Rayman 1

Post by Hunchman801 »

Game Ze 2 wrote: Sat Jul 19, 2025 4:42 am Chinese R1 credit
Chinese French translator 马振骋 is suspected to be the translator of R1 Chinese version
Nice find! Though I must assume he is the one who translated "panique aux punaises" to "bedbug panic", completely missing the fact that punaise can mean both bedbug and thumbtack (and other bugs too). :oops2:

What do you think of the rest of the translation, by the way?
Game Ze 2
Grand Minimus
Posts: 436
Joined: Sat Dec 09, 2023 3:13 pm
Location: China Shandong
Contact:
Tings: 5355

Re: Rayman 1

Post by Game Ze 2 »

Hunchman801 wrote: Sun Aug 17, 2025 7:26 am Nice find! Though I must assume he is the one who translated "panique aux punaises" to "bedbug panic", completely missing the fact that punaise can mean both bedbug and thumbtack (and other bugs too). :oops2:

What do you think of the rest of the translation, by the way?
Normal. But he translated Space Mama's Crater as the volcano crater of Space Mama.

The pronunciation of '大' in Mr. Dark's Chinese name 大黑先生 is somewhat similar to the pronunciation of 'Dar' in English, which is quite interesting.
Hunchman801
Bad Rayman
Posts: 87618
Joined: Thu Aug 07, 2003 6:50 pm
Location: Paris, France
Contact:
Tings: 640202

Re: Rayman 1

Post by Hunchman801 »

Game Ze 2 wrote: Sun Aug 17, 2025 7:38 am Normal. But he translated Space Mama's Crater as the volcano crater of Space Mama.
Is it a problem? If it sounds better, it doesn't necessarily have to be a literal translation in my opinion.
Game Ze 2 wrote: Sun Aug 17, 2025 7:38 am The pronunciation of '大' in Mr. Dark's Chinese name 大黑先生 is somewhat similar to the pronunciation of 'Dar' in English, which is quite interesting.
I can see that they also used this name in the educational games, maybe the same translator was involved too? Or Ubi just did a good job at being consistent for once. :mrgreen:

Of course, this didn't last long since they introduced another Chinese name for Mr Dark in Rayman Classic. :fou2:
DaveRattlehead
Musician
Posts: 4660
Joined: Tue Jan 10, 2023 9:00 pm
Location: https://www.youtube.com/watch?v=JImcvtJzIK8
Tings: 68708

Re: Rayman 1

Post by DaveRattlehead »

Some info shared by Rayman Together (Twitter).
It seems someone in his Linkedin profile has revealed that a new project was scrapped around 2021.

linkedin1.jpg
linkedin2.jpg
linkedin3.jpg
Hunchman801
Bad Rayman
Posts: 87618
Joined: Thu Aug 07, 2003 6:50 pm
Location: Paris, France
Contact:
Tings: 640202

Re: Rayman 1

Post by Hunchman801 »

Yeah, this was discussed here a couple days ago.

I don't think that the connection is confirmed between the 2021 project mentioned by VFX artist Duong Huy Thanh Phong, who was working at a studio called Sparx* at the time, and the research conducted by design agency What'zhat, but it's not a crazy assumption to make (both are based in Vietnam). According to archive.org, What'zhat's portfolio already mentioned the Rayman research on June 18 2024, so it's not related to Ubisoft's current exploration of the brand.

An interesting detail is that the current version of the page only mentions Ubisoft Nano as a separate item in the portfolio further down, but the 2024 snapshot makes it clear that the whole portfolio is for Ubisoft Nano ("Ubisoft Nano & Rayman"; in fact, this is still in the title of the current page).

For those who don't know, Ubisoft Nano was a platform of browser-based games developed by Ubisoft Da Nang which got shut down in 2024. Rayman's Incrediballs Dodge was one of them.

It seems to be that the most logical conclusion is that a browser-game based on Rayman 1 and similar to Incrediballs Dodge was once considered but eventually scrapped. Of course, this is only speculation on my part, but I find it a little more sensible than crying over a supposedly cancelled, full-blown remake of Rayman 1 on X. :hap:
eerieyuri
Sylkin
Posts: 31
Joined: Thu May 01, 2025 6:45 am
Tings: 1720

Re: Rayman 1

Post by eerieyuri »

Hunchman801 wrote: Mon Aug 18, 2025 9:49 am For those who don't know, Ubisoft Nano was a platform of browser-based games developed by Ubisoft Da Nang which got shut down in 2024. Rayman's Incrediballs Dodge was one of them.
Excuse my unfamiliarity with HTML5, but would it have been remotely possible to preserve the webpage containing a browser game such as Rayman's Incrediballs Dodge before it was completely taken offline so it could be played past its service? I know with Flash, you could save a webpage containing the Flash game (that or the game itself contained in a Shockwave Flash file) and then run it in an old version of a browser which still supports Flash Player.

I don't want it to sound as if I'm blaming anyone, especially since we're discussing a niche browser game probably very few in the community cared about until it came to hindsight, but did anyone think of and attempt to save a permanent copy of the game before it was taken offline? Perhaps even just the webpage file, regardless of whether that content was usable? I'm sure Ubisoft still has a version of it in their data storage but likely have little to no incentive to ever re-release it... who knows if it would ever see the light of day again.
EdgyRabbid
Musician
Posts: 8942
Joined: Wed Oct 16, 2024 1:57 pm
Location: Betillas garden
Contact:
Tings: 66170

Re: Rayman 1

Post by EdgyRabbid »

Have you guys tried looking at the Internet archive? It has a flash replacement called “ruffle” that plays flash games on modern devices!
eerieyuri
Sylkin
Posts: 31
Joined: Thu May 01, 2025 6:45 am
Tings: 1720

Re: Rayman 1

Post by eerieyuri »

EdgeRabbit wrote: Mon Aug 18, 2025 10:41 am Have you guys tried looking at the Internet archive? It has a flash replacement called “ruffle” that plays flash games on modern devices!
I never knew about this; thank you for the suggestion! This seems like a far more practical way of running Flash games. I've been browsing the Internet Archive a lot lately out of curiosity and am always glad to discover tools or media like this.

Unfortunately, newer browser games such as Rayman's Incrediballs Dodge do not use Flash due its deprecation in 2020. If the game was run in a browser during its operation, I would assume its assets were at least streamed to the page directly where they may have then been accessible to the user, but I don't have any experience or knowledge with how locked down the Ubisoft Nano player was.
Hunchman801
Bad Rayman
Posts: 87618
Joined: Thu Aug 07, 2003 6:50 pm
Location: Paris, France
Contact:
Tings: 640202

Re: Rayman 1

Post by Hunchman801 »

There are a few snapshots of Incrediballs Dodge on the Internet Archive but I don't think this will be enough to make it work, mostly because this was an online game which relied on a server that it was never possible to archive in the first place.
Droolie
Musician
Posts: 5341
Joined: Wed Apr 20, 2005 7:31 pm
Tings: 67825

Re: Rayman 1

Post by Droolie »

Hunchman801 wrote: Mon Aug 18, 2025 11:29 am There are a few snapshots of Incrediballs Dodge on the Internet Archive but I don't think this will be enough to make it work, mostly because this was an online game which relied on a server that it was never possible to archive in the first place.
Indeed, unfortunately it's not just the game server: all the assets were stored in a storage bucket that was never archived either, so almost nothing of the game has been archived. :(
Hunchman801
Bad Rayman
Posts: 87618
Joined: Thu Aug 07, 2003 6:50 pm
Location: Paris, France
Contact:
Tings: 640202

Re: Rayman 1

Post by Hunchman801 »

In a way it's a shame because we should strive to archive all Rayman content, but to be honest that game was never very interesting to begin with. :oops2:
The Jonster
Magician
Posts: 40789
Joined: Sat Mar 24, 2018 6:15 am
Location: The realm of Mario Karting
Tings: 51035

Re: Rayman 1

Post by The Jonster »

I forgot Incrediballs Dodge even existed. So it's lost media now?
Post Reply