Ya know what would be cool in R4?
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Ya know what would be cool in R4?
I just thought that if Ubi would give some respect to all Raymans fans and put a secret into the game which just hints to members of RZ and otehr important rayman communitys! I havent made up my mind about what should it be exactly but....any ideas?

Hell no! Devote it to me, because... Erm... *Mumbles fade slowly into a sulky, quiet resignation*.
By the way, Ubi will give a damn about the Rayman community as soon as they release some information on Rayman 4 and the place becomes in need again. Until then... Yeah. They don't care...
As to this whole secret-that-only-we-get thing... Nah. It'll only confuse others who find it, and we aren't that important. Nice if it had some old Rayman cameos in it though, like the picture of Rayman 1 that you see on the teensie highway.
By the way, Ubi will give a damn about the Rayman community as soon as they release some information on Rayman 4 and the place becomes in need again. Until then... Yeah. They don't care...
As to this whole secret-that-only-we-get thing... Nah. It'll only confuse others who find it, and we aren't that important. Nice if it had some old Rayman cameos in it though, like the picture of Rayman 1 that you see on the teensie highway.
A refugee from Florida and Ohio, I was in a beach house in Oregon overlooking a foggy coastline and the Pacific Ocean. I placed a call to the academic department director at the Art Institute of Portland who was to hire me to develop a course in the history of graphic design, in order to finalize the arrangements and get started on the project. She proceeded to relate to me what had happened to the World Trade Centers and the Pentagon. The rest of the weekend was spent in a fog – literally, a heavy one, in front of my eyes – punctuated with assaulting and arresting visual images of the attacks on the monoliths.
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A Conversational Arse is the most personal of all four because introductions are made through actual communication instead of just a profile or a list of interests. The medium of Conversational Networks are weblogs or blogs, which is a journal published on the Internet that contains a mixture of what is happening in a person’s life as well as the latest web trends. Blogs are updated regularly and can be maintained even by people with little technical knowledge through the use of a program or script. What happens is that a person read someone’s blog, and then gets a general idea of the author based on what he or she writes in the blog. One can even participate in someone’s blog by adding comments on their entries. Bloggers—those who own and write in blogs—have the choice to ignore their readers or reciprocate by reading and placing comments on the blogs of their readers. Then they can develop a more personal relationship through e-mails, chat, or an eyeball, a term used for people from the Internet who meet face-to-face for the first time.
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This paper is about culture, in particular that aspect that deals with visual language, both pictorial and written. I write not as a traditional art historian, but as someone who was exposed early on to the Metropolitan and the Modern Museums in New York, and who went the way of the artist at first, then designer and art director, brand strategist and currently design professor.
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lobasuu (forgot to log in
first of, I have a reason to have such a sig
next, I can make wallpapers better than some people from ubisoft. rofl
but dude, imagine yourself a big ass, I mean boss. would you pay attention to 60 people who are fans of a game which is not even popular? no, of course not.
next, I can make wallpapers better than some people from ubisoft. rofl
but dude, imagine yourself a big ass, I mean boss. would you pay attention to 60 people who are fans of a game which is not even popular? no, of course not.
MandM81 wrote:YYYYYYYRRRHLHLPYYYYYYPDPPPYYYYYYYYYYYYRRRRRR
This paper is about culture, in particular that aspect that deals with visual language, both pictorial and written. I write not as a traditional art historian, but as someone who was exposed early on to the Metropolitan and the Modern Museums in New York, and who went the way of the artist at first, then designer and art director, brand strategist and currently design professor.
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