Disney's Donald Duck PK Data.hst
Posted: Fri Jun 03, 2016 2:41 pm
Hello everybody, As the title says, I'll talk about Disney's Donald Duck PK, or Disney's PK: Out of the Shadows (Alternate name).
This game got a lot of good music, and some looks like Rayman 3.
This is a game available on PS2, PS3 (PSN) & Gamecube that was developed by UbiSoft, so the game works with sequenced/divided files, and there's also a Data.hst and Data.hos for this game.
The fact is that I want to rip the music, I ripped it but the files aren't in order, so it's a big mess in the files but the extractor I used is not the RayAudio of Droolie that makes the tracks in order (or just with their proper names) so I would need some help to edit the software of Droolie to be able to rip the Data.hst from this game (because this game uses other .hxd and .bnh files that help to get the music from the events/text files and directory).
The GC version has the best quality for this game. This version uses 32kHz tracks, instead of PS2 that uses only 22.05kHz like Rayman 3. I wanted to record the tracks straight from the game with my capture card, but I just have the game on PS3 and the tracks are joined badly, so you can hear a lot of gaps between the files and a lot of skips (that you can't hear on PS2 & GC, because if you know about the PS3 version of Rayman 3, it's just so badly joined).
So what I need is, extract the Data.hst and then have more ordered files, with original names (they are stored in the directory inside .hxd and .bnh files), in whatever playable format.
I uploaded the complete directory (the "World" --> "Sound" directory) on mega, here's the link if you can help me.
Link (it's 328 mb because of the Data.hst included) : https://mega.nz/#!D8M3xb4b!WkMmgNFnSxkV ... DByFk1uDdo
So, hope you can help me and thanks in advance. By the way I wanted to thank for the rayman 3 OST (droolie & deton24) for the hard job to make the complete OST without any noises.
This game got a lot of good music, and some looks like Rayman 3.
This is a game available on PS2, PS3 (PSN) & Gamecube that was developed by UbiSoft, so the game works with sequenced/divided files, and there's also a Data.hst and Data.hos for this game.
The fact is that I want to rip the music, I ripped it but the files aren't in order, so it's a big mess in the files but the extractor I used is not the RayAudio of Droolie that makes the tracks in order (or just with their proper names) so I would need some help to edit the software of Droolie to be able to rip the Data.hst from this game (because this game uses other .hxd and .bnh files that help to get the music from the events/text files and directory).
The GC version has the best quality for this game. This version uses 32kHz tracks, instead of PS2 that uses only 22.05kHz like Rayman 3. I wanted to record the tracks straight from the game with my capture card, but I just have the game on PS3 and the tracks are joined badly, so you can hear a lot of gaps between the files and a lot of skips (that you can't hear on PS2 & GC, because if you know about the PS3 version of Rayman 3, it's just so badly joined).
So what I need is, extract the Data.hst and then have more ordered files, with original names (they are stored in the directory inside .hxd and .bnh files), in whatever playable format.
I uploaded the complete directory (the "World" --> "Sound" directory) on mega, here's the link if you can help me.
Link (it's 328 mb because of the Data.hst included) : https://mega.nz/#!D8M3xb4b!WkMmgNFnSxkV ... DByFk1uDdo
So, hope you can help me and thanks in advance. By the way I wanted to thank for the rayman 3 OST (droolie & deton24) for the hard job to make the complete OST without any noises.