WizardMinecraft said:
This sounds like a good idea but i have questions, 1. How will they remaster Rayman 1? Are they going to use the self made ubiart technology? 2. How will they remake Rayman 3 this time? are they just going to lazily slap Rayman 3 HD on but with more glitches and call it a "From the ground up remake"?
I've been thinking about those particular aspects of this idea for a while (especially in the case of Rayman 1 since that'd probably be the trickiest one to remaster considering it's a 2D sprite based game as opposed to 3D modeled games like its sequels) while the Ubiart technology would probably be viable and would greatly streamline the process, the fact that there's no public release of Ubiart available at this time makes it somewhat hard for anyone outside of Ubisoft to create any proof of concept material that could be used to pitch the idea to Ubisoft without the assistance of a Ubisoft developer who has access to the Ubiart engine, with this in mind the Construct 3 engine might be a viable alternative to work with in place of Ubiart in creating a proof of concept that could be pitched to Ubisof but I'm not entirely sure, either way the original sprites and backgrounds (with the sprites from the Jaguar version being used as the base since that version is the best looking when it comes to spritework) are probably going to need to be ripped, upscaled and cleaned/polished up, the only other option outside of that would be redrawing everything by hand and from the ground up, (an important element of the Rayman 1 remaster should be to retain as much of its distinctive graphical look and aesthetic as possible while at the same time making things look more polished in a similar vein to something like Earthworm Jim HD in order to retain the charm and familiarity of the original while improving the visuals).
As for Rayman 3 HD the game wouldn't be just another straight up rerelease per se but rather a remaster with the graphics from the HD version being touched up for 1080p resolution (the original version of Rayman 3 HD is locked at only 720p so the game would need to be reworked into 1080p to keep consistency with the remasters of the first two game if this idea were to actually happen), and in regard to bugs and glitches there would be bug testing periods throughout development with a final 4-6 month time period towards the end of development dedicated strictly to checking for and fixing as many bugs/glitches that were missed during the initial development as possible.
Ray502 said:
Bundling the PlayStation version of Rayman 1 (in HD with aspects from Saturn version), Revolution (in HD with aspects from Dreamcast version) and an improved version of Rayman 3 HD would be cool.
I'm personally of the belief that the original game would need to be completely remastered for an HD collection so it wouldn't look as pixelated when viewed in HD, when LED widescreen TVs and HD resolutions started to become common in the mid-2000s, games from the CRT era started to look more "pixelated" when they were viewed on LED TVs compared to CRT TVs due to technology differences between the two types of TVs, and these differences ultimately ended up changing the way those older games looked and this more pixelated look tends to make games look worse when compared to a CRT TV as a result, that being said I can definitely see where you're coming from in regards to the idea of combining elements from the Saturn version into the PS1 version and I've already got a rough foundation in my head of many different elements I'd like to lift from each of the 3-4 main versions of Rayman 1 (Jaguar, PS1, Saturn PC) and blend the best elements from each of those versions together into a definitive Rayman 1 experience for this collection, in fact I actually posted an incomplete list of ideas I had come up with regarding this very concept here:
https://raymanpc.com/forum/posts/1220570/ (I'll actually be posting the completed list of ideas soon as I'm still working on it).
For Rayman 2 I'd try to do the same thing as Rayman 1 by taking the best elements from the main versions of Rayman 2 (using the Revolution version as the base since it's the most recent console version) and combining those into a definitive Rayman 2 experience for this collection as well.