Hubs
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spiraldoor

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Hubs
The Rayman games feature a variety of hubs (level-selection screens). I thought it might be interesting to see which one people liked the best.
~Personally, I think it would be very interesting to see a 3D version of the map/level mixture seen in R3 GBA and RRR1 GBA.
~Personally, I think it would be very interesting to see a 3D version of the map/level mixture seen in R3 GBA and RRR1 GBA.
Last edited by spiraldoor on Sun Jul 19, 2009 8:30 pm, edited 1 time in total.
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spiraldoor

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Re: Hubs
Shit...I can't believe I forgot the Front...
EDIT: Fix'd
EDIT: Fix'd
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Spyrodifusion

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Re: Hubs
All I like best is the Rayman 1 and Junior world map.
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Sabertooth

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Re: Hubs
I like the Front the best, even though I don't have a Playstation2.
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syntheticgerbil

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Re: Hubs
The front definitely makes the Rayman world a whole lot more believable and fun, so I picked that one.
It does sometimes kind of suck walking back and forth from levels though.
It does sometimes kind of suck walking back and forth from levels though.
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spiraldoor

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Re: Hubs
It's a term used collectively for the Minisaurus Plain, Globox's House and Rainbow Creek.Xenon wrote:Actually, what is The Front exactly? Is it the network of Teensie stone circles?
~I voted for the Hall of Doors. The Front is sort of better, but the Hall has something that it doesn't.
Re: Hubs
You're not the only one who thinks the Hall of Doors is better. I voted for that too. 
My choice depends of how it's done, not of what kind of hub it is. The Hall of Doors has a nicer atmosphere than the Front, which is why I chose for the Hall of Doors. The Front is also well done, it shows the "war" aspect from R2 a little more by adding the "Rayman vs Army" battle and the pirates imprisoning the baby globoxes.
Actually, I think they're both awesome. Rayman 3's hub comes nowhere near them.
Also, isn't the Front a level-selection level?
My choice depends of how it's done, not of what kind of hub it is. The Hall of Doors has a nicer atmosphere than the Front, which is why I chose for the Hall of Doors. The Front is also well done, it shows the "war" aspect from R2 a little more by adding the "Rayman vs Army" battle and the pirates imprisoning the baby globoxes.
Actually, I think they're both awesome. Rayman 3's hub comes nowhere near them.
Also, isn't the Front a level-selection level?
Re: Hubs
Well personally I'd go for The Front because it creates a "level continuum" rather than typical spiral doors, or ports, or whatever that we find in most standard games. But the stone circles provide shortcuts too, so it's not tedious either.
The level selection device in Rayman 3 is beyond compare. I hate it and always have hated it. The only levels that seem to interconnect are the shortcut and the summit, but that's a one-way ticket.
The level selection device in Rayman 3 is beyond compare. I hate it and always have hated it. The only levels that seem to interconnect are the shortcut and the summit, but that's a one-way ticket.
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Rayman9930

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Re: Hubs
What's the Isle of Doors?
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spiraldoor

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Re: Hubs
The Hall of Doors was far from generic...Holy Crap wrote:I like the front the most. The hall of doors was just another generic level slection screen.
This video of the final battle in the Dreamcast version. It includes a tour of the Isle of Doors. Near the beginning. Watch it.Rayman123 wrote:What's the Isle of Doors?
Saestrol FTW.
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Rayman9930

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Re: Hubs
Thanks!
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Holy Crap

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Re: Hubs
How was it? It was just like a level selection map from games like Donkey Kong Country and Super Mario World except it was painfully slow.spiraldoor wrote:The Hall of Doors was far from generic...Holy Crap wrote:I like the front the most. The hall of doors was just another generic level slection screen.
Re: Hubs
I still prefer the Hall of Doors system overall. R2's system felt so long and drawn out. Really, I think of it as attempting continuum but failing at it.
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spiraldoor

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Re: Hubs
The music. Also, the holograms. The Spiral Doors. And the stars in the background. The stream. The trees. The whole fucking thing, basically. The Prison Ship/Crow's Nest area is the height of awesome.Holy Crap wrote:How was it? It was just like a level selection map from games like Donkey Kong Country and Super Mario World except it was painfully slow.
Re: Hubs
Wow, the Isle of Doors looks awesome. Only problem I have with it is it seems a bit random and misplaced. What's an island doing in the middle of nowhere, and why should it be used to connect all the stranding levels? Still I much prefer it to the Hall of Doors, which seemed dull and boring.




