Page 1 of 6

Rayman Redemption speedrunning

Posted: Sun Jan 31, 2021 6:55 pm
by ScalieDan
This is the main topic to discuss the speedrunning of the popular fangame Rayman Redemption. Share the latest news, runs and techniques here, all while competing with the fastest runners!

Links to leaderboards:

Re: Rayman Redemption speedrunning

Posted: Sun Jan 31, 2021 10:20 pm
by hoodlumsworld
To start the discussion, I'll post the current leaderboard here:
  1. Wormi: 1h 58m 30s (casual)
  2. EthanW0518: 2h 14m 27s (casual)
  3. Xer_91: 2h 18m 57s (casual)
  4. Viola: 2h 34m 49s (casual)
  5. Mr_R: 2h 49m 29s (casual)

Re: Rayman Redemption speedrunning

Posted: Mon Feb 01, 2021 8:29 pm
by PluMGMK
What, nobody's done it in Classic or Demise? :hehe:

Re: Rayman Redemption speedrunning

Posted: Mon Feb 01, 2021 9:06 pm
by Hunchman801
Well, the game hasn't seen much speedrunning yet, with only five runs for any% and two for "all cages" but I'm still surprised that Classic wasn't picked as the default (well, that makes me feel better about playing Casual :lol:).

As for Demise... would you do us the honors, PluM? :bad:

Re: Rayman Redemption speedrunning

Posted: Mon Feb 01, 2021 10:04 pm
by PluMGMK
I'm sorry, right now my "work-intensive pet project for little gain" is a Virtual DOS Machine running on 64-bit Linux. Maybe I'll put it on Github and post the link here sometime. :mrgreen: Once that's done, I might consider the remote possibility of creating a Demise savefile for Redemption. :bad:

EDIT: To clarify, by "little gain", I meant the notion of my speedrunning Demise with no other experience, not speedrunning in general. :lol:

Re: Rayman Redemption speedrunning

Posted: Tue Feb 02, 2021 12:45 pm
by SpeedBot
New runs have just been validated on speedrun.com!

The Swamps of Forgetfulness: Beat the level Any% - 1.1.0+ in 01m 19s 799ms by Rmuda - 1st place

Submitted: 01/02/2021
Platform: PC
Rmuda wrote:This probably isn't going below 1:19 unless we can somehow reach Screen 1's plum for the early cycle.


Tempest Terror: Beat the level Any% - 1.1.0+ in 01m 54s 230ms by Rmuda - 1st place

Submitted: 01/02/2021
Platform: PC
Rmuda wrote:Definitely improvable, but good enough for now.

Re: Rayman Redemption speedrunning

Posted: Tue Feb 02, 2021 2:42 pm
by Hunchman801
PluMGMK wrote: Mon Feb 01, 2021 10:04 pm Once that's done, I might consider the remote possibility of creating a Demise savefile for Redemption. :bad:
So you're basically pioneering the 0% speedrun. You might just get a record nobody can beat. :hap:

Anyway, good to see some individual level action on Redemption! Looks like Rmuda got two other records in January, Bongo Hills and Gong Heights:




Re: Rayman Redemption speedrunning

Posted: Tue Feb 02, 2021 5:50 pm
by hoodlumsworld
Nice performance, Rmuda!

Re: Rayman Redemption speedrunning

Posted: Fri Feb 05, 2021 12:47 am
by ScalieDan
Nice job Rmuda
When I get time I will look into these and search for ideas. Which I can promise nothing atm.

Re: Rayman Redemption speedrunning

Posted: Fri Feb 05, 2021 1:05 pm
by SpeedBot
A new run has just been validated on speedrun.com!

Any% in 02h 07m 28s by Rmuda - 2nd place

Submitted: 02/02/2021
Platform: PC
Rmuda wrote:Bad. At least I'm on the board now.
Additional details:
  • Difficulty: Casual
  • Version: 1.1.4

Re: Rayman Redemption speedrunning

Posted: Fri Feb 05, 2021 8:27 pm
by Hunchman801
Nice, I can see that Rmuda moved on from individual levels to full-game speedrun! That's a pretty commending run, and I think the first place is within reach with a bit of practice (or grinding :mrgreen:). I didn't watch it past Playtopia though, as I still have to complete the game myself and I prefer to discover Redemption's Candy Château (and whatever comes after that) myself.

The comparison with the original game is quite interesting: looks like damage boosts are still a thing, though to a much lesser extent, and the crazy ring-hopping with lots of momentum is obviously gone. As for glitches, I'm not sure that skipping some the levels (like the mosquito ones) or ducking under yin-yangs is actually intended behavior, but besides the skip in Eat at Joe's, I didn't notice anything major. It raises, still, the question of what would happen were the developer to fix them...

Re: Rayman Redemption speedrunning

Posted: Mon Feb 08, 2021 10:03 am
by SpeedBot
New runs have just been validated on speedrun.com!

The Swamps of Forgetfulness: Beat the level Any% - 1.1.0+ in 01m 15s 750ms by Inzarcon - 1st place

Submitted: 07/02/2021
Platform: PC
Inzarcon wrote:[Accidentally no audio recorded] Found a way to catch an earlier plum cycle in screen 1. Sub 1:15 might be possible with some plum trickery in screen 3.


Anguish Lagoon: Beat the level Any% - 1.1.0+ in 03m 17s 530ms by Inzarcon - 1st place

Submitted: 07/02/2021
Platform: PC
Inzarcon wrote:[Fixed typo in Run time] Mostly clean run; lots of plum cycle bottlenecks. Time could potentially be saved by risking hitting Bzzit earlier before the sting attacks.


Moskito's Nest: Beat the level Any% - 1.1.0+ in 04m 43s 779ms by Inzarcon - 1st place

Submitted: 07/02/2021
Platform: PC
Inzarcon wrote:Not sure if sub 4:40 might be possible on a perfect run.

Re: Rayman Redemption speedrunning

Posted: Mon Feb 08, 2021 7:51 pm
by Hunchman801
Well, that's pretty neat regarding the Swamps of Forgetfulness, this shaves a whole four seconds off Rmuda's record from last week. He did, in fact, manage to reach the plum from phase 1 for the early cycle, and he probably saved a split second near the end of phase 2.

As for Anguish Lagoon, it looks like the 0.8s gain from EthanW0518's run is obtained in the middle of phase 2, though the difference is minor, as one would expect given the scale of the improvement.

And regarding Moskito's Nest, well, in phase 1 he used the same skip Rmuda did in his full-game run from last week, which saved about nine seconds compared to EthanW0518's previous record, it looks like the plum cycle saved another two or three in phase 2 (maybe punching the last plum instead of jumping on it helped too), less punching in phase 3 probably saved a half-second or so, not getting hit and skipping the plum section in phase 4 got him almost five seconds back, and a final four seconds were saved on Moskito. That's a total of over 20 seconds, so quite a lot, really!

Re: Rayman Redemption speedrunning

Posted: Sat Feb 13, 2021 4:36 pm
by SpeedBot
New runs have just been validated on speedrun.com!

Bongo Hills: Beat the level Any% - 1.1.0+ in 04m 05s 370ms by Inzarcon - 1st place

Submitted: 09/02/2021
Platform: PC
Inzarcon wrote:[Experimenting with text-comments. Can upload a raw version if it's a problem for verification.]
Lots of small improvements and a big time save at the miniboss in the last screen.


Allegro Presto: Beat the level Any% - 1.1.0+ in 02m 30s 729ms by Rmuda - 2nd place

Submitted: 08/02/2021
Platform: PC
Rmuda wrote:Could go below 2:30, but it's good enough for now.


Mr Stone's Peaks: Beat the level Any% - 1.1.0+ in 05m 40s 19ms by Wormi - 1st place

Submitted: 09/02/2021
Platform: PC
Wormi wrote:nice


Tasty Reception: Beat the level Any% - 1.1.0+ in 03m 26s by Rmuda - 1st place

Submitted: 09/02/2021
Platform: PC
Rmuda wrote:Hardest level in Any% IMO, definitely improvable with more practice.


Allegro Presto: Beat the level Any% - 1.1.0+ in 02m 25s 530ms by Inzarcon - 1st place

Submitted: 09/02/2021
Platform: PC
Inzarcon wrote:Not my best Screens 1 and 2, but got larger time saves in 3 and 4.


Crystal Palace: Beat the level Any% - 1.1.0+ in 02m 24s 129ms by Rmuda - 1st place

Submitted: 09/02/2021
Platform: PC
Rmuda wrote:Bad run of level I'm bad at, but the leaderboard needs filling out, so whatever.


Pink Plant Woods: Beat the level Any% - 1.1.0+ in 01m 32s 230ms by Rmuda - 2nd place

Submitted: 09/02/2021
Platform: PC
Rmuda wrote:A tiny bit of time shaved off.


Pink Plant Woods: Beat the level Any% - 1.1.0+ in 01m 31s 170ms by Inzarcon - 1st place

Submitted: 11/02/2021
Platform: PC
Inzarcon wrote:Was surprised myself at how this shaved over a whole second off Rmuda's record, I was only aiming for sub 1:32​. Sub 1:31​ should be possible, especially when risking to hit Darktoon a few frames earlier per punch.


Gong Heights: Beat the level Any% - 1.1.0+ in 01m 47s 219ms by Inzarcon - 1st place

Submitted: 11/02/2021
Platform: PC
Inzarcon wrote:Not the most interesting level to run; screen 1 is pretty much a big cycle until the very last jump, screen 3 you can run through without stopping.
The screen 2 rings still have a lot of potential for small time saves though.


Twilight Gulch: Beat the level Any% - 1.1.0+ in 01m 15s 250ms by Inzarcon - 1st place

Submitted: 12/02/2021
Platform: PC
Inzarcon wrote:Mostly clean run, shaved off more time by improving the ring jumps.


Mr Sax's Hullaballoo: Beat the level Any% - 1.1.0+ in 03m 45s 879ms by Inzarcon - 1st place

Submitted: 12/02/2021
Platform: PC
Inzarcon wrote:Found some new tricks and refined others, saved just over 50 seconds compared to EthanW0518's previous record.

Re: Rayman Redemption speedrunning

Posted: Sat Feb 13, 2021 5:46 pm
by hoodlumsworld
The Mr Sax improvement is amazing, also it looks like it's best to deal as much damage as you can during the chase sequence, it doesn't seem to change anything for the actual battle.

Re: Rayman Redemption speedrunning

Posted: Mon Feb 15, 2021 1:20 pm
by Hunchman801
A notable difference between Redemption and the original game in terms of speedrunning is that you can't abuse the flying ring mechanics anymore, however the addition of those infamous yellow rings kinda makes up for that, as they seem even harder to master than the good old ring boosts.

Looking at Inzarcon's latest Gong Heights run, he does pretty well with them in part 2, and yet he acknowledges that there's still a lot of potential for time saves there. I think they're so hard to get right that this is the kind of level where we'll see a lot of very small improvements, at least as long as there's still people running the game.

Re: Rayman Redemption speedrunning

Posted: Thu Feb 18, 2021 10:16 am
by SpeedBot
New runs have just been validated on speedrun.com!

Crystal Palace: Beat the level Any% - 1.1.0+ in 02m 45s 300ms by EthanW0518 - 2nd place

Submitted: 29/12/2020
Platform: PC



Playful Flight: Beat the level Any% - 1.1.0+ in 01m 25s 900ms by EthanW0518 - 1st place

Submitted: 16/12/2020
Platform: PC



Between a rock and a hard place: Beat the level Any% - 1.1.0+ in 01m 36s 99ms by EthanW0518 - 1st place

Submitted: 16/12/2020
Platform: PC



The Candy Armada: Beat the level 100% - 1.1.0+ in 02m 02s 319ms by EthanW0518 - 1st place

Submitted: 16/12/2020
Platform: PC



Child's Play: Beat the level Any% - 1.1.0+ in 02m 20s 599ms by EthanW0518 - 1st place

Submitted: 16/12/2020
Platform: PC



Brain Games: Beat the level Any% - 1.1.0+ in 02m 58s 150ms by EthanW0518 - 1st place

Submitted: 16/12/2020
Platform: PC



The Playhouse: Beat the level Any% - 1.1.0+ in 03m 08s 729ms by EthanW0518 - 1st place

Submitted: 16/12/2020
Platform: PC



Tasty Reception: Beat the level Any% - 1.1.0+ in 03m 39s 120ms by EthanW0518 - 2nd place

Submitted: 16/12/2020
Platform: PC



The Sweet Spot: Beat the level Any% - 1.1.0+ in 03m 52s 250ms by EthanW0518 - 1st place

Submitted: 16/12/2020
Platform: PC



Molten Depths: Beat the level Any% - 1.1.0+ in 03m 59s 69ms by EthanW0518 - 1st place

Submitted: 16/12/2020
Platform: PC



Choco Chambers: Beat the level Any% - 1.1.0+ in 04m 27s 980ms by EthanW0518 - 1st place

Submitted: 16/12/2020
Platform: PC


Re: Rayman Redemption speedrunning

Posted: Thu Feb 18, 2021 8:12 pm
by Hunchman801
Well, speedrunning the Bzzit autoscrollers isn't of much interest, but looking at the Brain Games video, I'm thinking it would be pretty cool if the riddles (well, if I can call them that :P) were randomized, this would add a whole dimension to the run for sure. :mrgreen:

Re: Rayman Redemption speedrunning

Posted: Fri Feb 19, 2021 10:16 am
by SpeedBot
A new run has just been validated on speedrun.com!

Mr Skops' Stalactites: Beat the level Any% - 1.1.0+ in 04m 33s 269ms by EthanW0518 - 1st place

Submitted: 16/12/2020
Platform: PC


Re: Rayman Redemption speedrunning

Posted: Fri Feb 19, 2021 11:27 am
by Hunchman801
Oh man, I remember Skops' claw being a pain in the ass in this game, though it's probably easily dodged with a good setup.