Donald Duck: Goin' Quackers/Quack Attack (PC) AI Upscaled Texture Pack
Posted: Wed Nov 16, 2022 12:05 am
This is probably going to be the last AI upscaled texture pack that I work on for a while. If any of you guys request a game I should make an AI upscaled texture pack for then I might make it (no guarantees though).
Decided to make an AI upscaled texture pack for this game and I think the results turned out pretty good! I'll be honest this texture pack isn't as good as the one I made for Tonic Trouble (Retail) but it's still good nonetheless. This time around instead of using the Fatality MK2 model I used the Fatal Pixels model as it provided better results. But enough talk, let me show you how to setup this texture pack for yourself!
Credits to RayCarrot and Droolie for figuring out how to increase the "TMPFixMemory" value in "Game.dsb."
GitHub Page
Latest version of Rayman Control Panel
How to Setup
Assuming you already have the game setup to run on modern computers, download the latest release of the texture pack from the GitHub page and extract the "Data" folder inside the .7z file to your game directory. The default path is "C:\Program Files\Disney Interactive\Donald Duck". Keep in mind this will replace your original Textures.cnt file so make a backup of it if you want to. Now download the latest version of Rayman Control Panel and open the .exe file. Add Donald Duck as a game by pressing the + button on the bottom of the game page, choosing the game under the "other" tab and locating where it's installed. Once added, select the game in the list of games and there will be a panel named "Archive Explorer". Here there is a button for "Synchronize Textures". You now only need to press this and it automatically works (no need to select the data folder anymore). And you're done! You can now play Donald Duck: Goin' Quackers with HD textures, enjoy!
Miscellaneous
Because of the HD textures the game has slightly longer loading times. To minimize loading times enable "Fast video memory access" under the DirectX tab in dgVoodoo.
Decided to make an AI upscaled texture pack for this game and I think the results turned out pretty good! I'll be honest this texture pack isn't as good as the one I made for Tonic Trouble (Retail) but it's still good nonetheless. This time around instead of using the Fatality MK2 model I used the Fatal Pixels model as it provided better results. But enough talk, let me show you how to setup this texture pack for yourself!
Credits to RayCarrot and Droolie for figuring out how to increase the "TMPFixMemory" value in "Game.dsb."
GitHub Page
Latest version of Rayman Control Panel
How to Setup
Assuming you already have the game setup to run on modern computers, download the latest release of the texture pack from the GitHub page and extract the "Data" folder inside the .7z file to your game directory. The default path is "C:\Program Files\Disney Interactive\Donald Duck". Keep in mind this will replace your original Textures.cnt file so make a backup of it if you want to. Now download the latest version of Rayman Control Panel and open the .exe file. Add Donald Duck as a game by pressing the + button on the bottom of the game page, choosing the game under the "other" tab and locating where it's installed. Once added, select the game in the list of games and there will be a panel named "Archive Explorer". Here there is a button for "Synchronize Textures". You now only need to press this and it automatically works (no need to select the data folder anymore). And you're done! You can now play Donald Duck: Goin' Quackers with HD textures, enjoy!
Miscellaneous
Because of the HD textures the game has slightly longer loading times. To minimize loading times enable "Fast video memory access" under the DirectX tab in dgVoodoo.