Rayman 2 GBA
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TopOfTheWorld64

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Rayman 2 GBA
I want to create Rayman 2 for GBA being avaliable to play on emulators such as VBA or Delta for Iphone consisting of elements from both Rayman 3 and the small prototype for 2 such as the level design and sprites however moving alot of it to fit the chronology of Rayman 2. For example i will use the Rayman sprite from the prototype and lillypad platform to match Rayman 2. Then i will cut the lum count in levels to match and will include Sanctuary of Stone and Ice instead of Hoodlum Hideout and put Cave of Dreams as a Level next to Marshes ( You guys get the idea) One guy i really trust to do this is Ray Carrot as he knows as much as I do about this game and I couldn’t reach out to him on twitter hence me posting here and any of you are welcome to join along the project and yeah thats it.!!!! Thanks for reading!!!
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RayGamer99

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Re: Rayman 2 GBA
Thankfully, that one's not true (at least not to my knowledge). If he passed in November 2024, why did he post on his bsky account just four days ago?
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PluMGMK

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Re: Rayman 2 GBA
Easy explanation. AI took over after his deathRayGamer99 wrote: Thu Mar 19, 2026 12:34 amThankfully, that one's not true (at least not to my knowledge). If he passed in November 2024, why did he post on his bsky account just four days ago?![]()
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Hunchman801

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Re: Rayman 2 GBA
I haven't seen RayCarrot in a while but I think he still reads this section. However, if you have questions for him, maybe try to make them as specific as possible, as he's already working on a lot of things and I don't think he'll have time for a whole new project. You might also want to check out his Rayman 3 Readvanced port for potential overlap.
Although, since AI took over after his unfortunate passing, maybe his productivity will be demultiplied and he will actually find the time?
Although, since AI took over after his unfortunate passing, maybe his productivity will be demultiplied and he will actually find the time?

