Rivers of Murk
|Rivers of Murk|
|← Dungeon of Murk||Bog of Murk →|
Meanwhile, as Globox escapes from where he was being held captive, Rayman continues to find his best friend. As the hero finds out there is no where he can go, Romeo appears for the second time. He offers his boat to Rayman so he can find the exit, but Romeo warns him of the strong currents as he rides along. Rayman will climb onto the boat and begin his search to the exit. Along the way, Rayman will have to get off the boat at certain parts to activate switches to change the currents to continue to other areas and eventually, the exit. The returning enemies in the level are the Hoodmonger Soldiers, Podocrocks, Ninja Crabs, Piranhas, and Hoodblasters.
Rayman has to get off the boat to find switches to invert the currents.
Switches scattered on dry land will change the direction of the currents.
These spikes will hurt Rayman if he touches them.
Rayman can steer the boat freely on this calm body of water.
- Rivers of Murk playthrough at YouTube (Part 1/3)
- Rivers of Murk playthrough at YouTube (Part 2/3)
- Rivers of Murk playthrough at YouTube (Part 3/3)