Talk:Ray Breakout

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Playable in Windows?! I thought it was exclusive to the Jaguar version! This needs to be tested by myself. Spiral, did you took the pictures in the PC/MS-DOS version? --Haruka 14:21, 10 January 2011 (UTC)

It's definitely playable in Windows, though I haven't had a chance to try it in that version myself. Ask Plum about it if you want – I got the details by reading some of his old posts. And no, I took those nine screenshots from the Jaguar version (I was using the Project Tempest emulator – I took the screenshots with external software, since it can't take them itself like ePSXe and PJ64). —Spiraldoor 15:00, 10 January 2011 (UTC)
Nevermind, I've tried out by myself and it does works. I'm currently uploading the video in the Youtube. Won't you mind if I add the link after to the page? --Haruka 15:03, 10 January 2011 (UTC)
I've already put a link to someone else's video, but feel free to replace that URL with yours. It's better to link to videos uploaded by RayWiki editors anyway. —Spiraldoor 17:29, 10 January 2011 (UTC)

Images

I've re-taken the nine screenshots and saved them in PNG format this time, but I'm not sure how I'm supposed to go about resizing them. Jaguar screenshots are 648×487 pixels, which makes it impossible to resize them at exactly 50% (Gimp keeps switching to 50.1% whenever I try). Are Jaguar screenshots meant to be resized to 316 or 318 or what? —Spiraldoor 17:58, 11 January 2011 (UTC)

As we can see in the file EP_puzzle.png, the size of the resized version is 320 × 224, therefore the original size should be 640 × 448. After a quick analysis of the screenshots you posted, it would seem that without the presence of the lower black horizontal stripe, they would be 1,0125× larger than the theoretical size. I suspect the screen of the emulator you're using to be slightly larger than its default size, which could easily be reverted in the settings. If not, could you please upload one of those original size PNG screenshots to an external image hoster and post the link here so that I can examine it more carefully? Thanks in advance ;) —Hunchman801 00:02, 12 January 2011 (UTC)
Here is a screenshot of exactly what Project Tempest was doing when I took the images. It always displays black bars at both the top and bottom of the screen, and I haven't found a way to remove them (the size of the window can't be changed as far as I'm aware). Because of this I assumed that what the emulator was displaying was, more or less, what the Jaguar would have displayed. It adds a framerate indicator in the top-left corner, but I edited this out in the images I uploaded (there's meant to be nothing but black there, so the edited images were exactly as they would have been if the framerate notification had never been there). I'm not sure if either of the black bars are actually supposed to be there, or if one or both of them were added (or just expanded) by the emulator. —Spiraldoor 15:18, 12 January 2011 (UTC)
Well clearly, the whole thing is fucked, as we can obviously see that the image doesn't have neat sprites. 648×455 appears to be the actual original size on Project Tempest (just launched it to check), which is clearly weird, but at least when I play it I am getting neat sprites. I fail to understand what is going on, we should definitely ask Stacey how she got her screenshots. —Hunchman801 23:33, 12 January 2011 (UTC)
I think I did use PT to take the ones I did; cropped off the borders and resized it in Photoshop using the "nearest neighbour" setting which is often used to preserve hard edges. I just had to be careful not to be one pixel off when I crop them. -- StaceyW 16:38, 13 January 2011 (UTC)
Let alone the fact that Spiral seems to get blurry pictures, I fail to understand how you got a 320×224 picture for EP puzzle.png, while the size of the original screen seems to be 648×455 for both Spiral and I. Had you resized it to 50%, you would have ended up with something about 324×228. I just took a screenshot of Bongo Hills and there is no black border on top which might explain the difference in height. Resizing it to 50% following the guidelines gave me a perfectly neat 324×228 file. Could you please check what resolution you're now getting in PT and provide a snapshot of it Stace? Thank you! —Hunchman801 13:34, 2 February 2011 (UTC)

I was able to get perfectly neat 324×228 snapshots from Project Tempest (see the Bzzit article), which reminded me of the problems we've had here. If someone could provide me with raw snapshots (uncropped, original size) of each level, I think I should be able to handle them! Thank you. — 23:42, 15 May 2011 (UTC)

Can you extract a neat screenshot from this image? If so, I will take similar shots of the other stages. —Spiraldoor 16:32, 16 May 2011 (UTC)
Actually I can't, even your original display is blurry, which I really don't understand. Is that specific to the breakout minigame or does it also happen in the other levels? You can compare it to this neat original size image I got from PT: http://imageshack.us/f/101/bzzitjag2original.png 20:29, 16 May 2011 (UTC)
I took screenshots of a couple more levels and they came out blurry too. —Spiraldoor 16:43, 17 May 2011 (UTC)

Types of plum

Should we put all the different types of plum (and some screenshots) in the plum article? --iHeckler9 15:39, 1 May 2011 (UTC)

Didn't I already describe them there? —Spiraldoor 16:03, 1 May 2011 (UTC)
Yes, but I think we need more detail on them. --iHeckler9 16:05, 1 May 2011 (UTC)


Magician

Unknown connection with Magician? Wasn't this thing replacement of bonus levels in Jaguar beta of Rayman (the more adv. one)? --Stan423321 19:49, 21 June 2011 (UTC)

Infinite levels in Atari Jaguar?

I've been playing for the first time the Atari Jaguar breakout and I can tell that contrary to the PC version, there are more than 9 levels in the Atari Jaguar game. I lost at level 11 but both this one and level 10 were different and non-existant in the PC version. I'm not quite sure how many stages exist in it, but they are maybe infinite? --Haruka 13:56, 9 April 2013 (CEST)

Hmm, that is fascinating indeed, anything to report, one year later? -- 01:02, 3 June 2014 (CEST)