Talk:Untitled Rayman 2008 prototype
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Please provide sources for the existence of this prototype, the origin of the uploaded artwork and the relation to Origins. Unsourced content may be removed at any time. —![]()
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11:50, 10 February 2026 (UTC)
- I have sources source 1, source 2 —Preceding unsigned comment added by Dark Skink (talk • contribs) 23:05, 13 February 2026 CEST
- Both links are either broken or private, I'm afraid. Can you elaborate? —


11:53, 15 February 2026 (UTC)
- Sharing here what I could make out from the screenshot you sent me on Discord: the images are from Katia Wladimiroff's portfolio, and her LinkedIn profile states she was a concept artist at Ubisoft from Feb 2008 to Nov 2009 ("Recherches et développement pour un projet de jeu Rayman. Illustrations, mises en couleurs, références textures de personnages et de props, texturing de personnages et décors dans 3DS Max et intégration dans Unreal"). Because the 2007 cancelled prototype was likely in the works for several years, you are now suggesting to move this information over there. Is that correct? —


08:04, 17 February 2026 (UTC)
- I went ahead and moved this content to Rayman 4 (2007 cancelled prototype). It is worth noting that the UbiArt framework was also in development in Montpellier between 2007 and 2009, and that some of this concept art might have been linked to this project and not the 3D Rayman 4 Janod was working on in Paris. Some of it feels like it was designed for a 2D game, but it's hard to know for sure. —


09:15, 19 February 2026 (UTC)
- I went ahead and moved this content to Rayman 4 (2007 cancelled prototype). It is worth noting that the UbiArt framework was also in development in Montpellier between 2007 and 2009, and that some of this concept art might have been linked to this project and not the 3D Rayman 4 Janod was working on in Paris. Some of it feels like it was designed for a 2D game, but it's hard to know for sure. —
- Sharing here what I could make out from the screenshot you sent me on Discord: the images are from Katia Wladimiroff's portfolio, and her LinkedIn profile states she was a concept artist at Ubisoft from Feb 2008 to Nov 2009 ("Recherches et développement pour un projet de jeu Rayman. Illustrations, mises en couleurs, références textures de personnages et de props, texturing de personnages et décors dans 3DS Max et intégration dans Unreal"). Because the 2007 cancelled prototype was likely in the works for several years, you are now suggesting to move this information over there. Is that correct? —
- Both links are either broken or private, I'm afraid. Can you elaborate? —