Extreme Slide: Difference between revisions
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| preceded by = [[Speed Stress|Run, Run]] | | preceded by = [[Speed Stress|Run, Run]] | ||
| followed by = [[Future]] | | followed by = [[Future]] | ||
| league = Exhibition | | league = Exhibition | ||
}} | }} | ||
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== Description == | == Description == | ||
This race track can be played only in the Time Attack mode (Exhibition variant in single-player mode and standard variant in multiplayer mode). It contains one to two checkpoint lines that provide the player with additional time to finish the course when crossed. | This race track can be played only in the Time Attack mode (Exhibition variant in single-player mode and standard variant in multiplayer mode). It contains one to two checkpoint lines that provide the player with additional time to finish the course when crossed. | ||
The track is made of one big slope placed in the void, surrounded by huge pillars. Its landscape is stylized for a cartoony polygon mesh full of wavy lines. The level structure can vary as long as the player keeps replaying the race course, since it is a fragment of a straightforward map, just like [[Born To Slide|Speed Stress]] or [[Future]], although the first part always remains the same. The track contains mostly slippery paths with additional obstacles in the form of pink bumpers, climbing walls, ramps, large pillars, gates, and red mud-like surfaces. The player can always choose between a bottom path (slope) and an upper one, which is made of narrow platforms hung in the air. | The track is made of one big slope placed in the void, surrounded by huge pillars. Its landscape is stylized for a cartoony polygon mesh full of wavy lines. The level structure can vary as long as the player keeps replaying the race course, since it is a fragment of a straightforward map, just like [[Born To Slide|Speed Stress]] or [[Future]], although the first part always remains the same. The track contains mostly slippery paths with additional obstacles in the form of pink bumpers, climbing walls, ramps, large pillars, gates, and red mud-like surfaces. The player can always choose between a bottom path (slope) and an upper one, which is made of narrow platforms hung in the air. | ||