Forest Jump: Difference between revisions

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| league = The Expert League
| league = The Expert League
| cup = Cup 3 (Beginner), Cup 7 (Pro)
| cup = Cup 3 (Beginner), Cup 7 (Pro)
| lums = 63 (''[[Rayman M|M]]'') 54 (''[[Rayman Rush|Rush]]'')
| lums = 63 (''[[Rayman M|M]]''), 54 (''[[Rayman Rush|Rush]]'')
| popolopoi = 38 (''[[Rayman M|M]]'') 22 (''[[Rayman Rush|Rush]]'')
| popolopoi = 38 (''[[Rayman M|M]]''), 22 (''[[Rayman Rush|Rush]]'')
}}
}}


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In ''[[Rayman M]]'', Forest Jump can be played in five modes during the single-player gameplay: Training, Race, Popolopoï (38 [[Popolopoï]]s to shoot), Lums (63 [[Yellow Lum]]s to collect) and [[On and On]]. If the player chooses a multiplayer mode, the level becomes playable in two modes: Race and Kill Time. Forest Jump features two checkpoint lines and eleven [[switch]]es.
In ''[[Rayman M]]'', Forest Jump can be played in five modes during the single-player gameplay: Training, Race, Popolopoï (38 [[Popolopoï]]s to shoot), Lums (63 [[Yellow Lum]]s to collect) and [[On and On]]. If the player chooses a multiplayer mode, the level becomes playable in two modes: Race and Kill Time. Forest Jump features two checkpoint lines and eleven [[switch]]es.


The track is a relatively short loop with a couple of distinct separate alternative routes - one at the very start of the map and one in the middle. The race is located in the [[Robo-Pirate]] forts and various structures are hung between the giant trees, connected by wooden platforms. At one point, a sunset or a dawn and a colorful sky can be seen far beyond the trees. Although the place is not based on any specific level from ''[[Rayman 2]]'', inspiration from [[The Fairy Glade]], [[The Canopy]], [[The Echoing Caves]] and [[The Top of the World]] can be seen. The player can face such objects and obstacles as: speed boosters, [[bumper]]s, [[Purple Lum]]s, sliding surfaces, climbing walls, piles of leaves slowing down the characters, retractable planks, falling and rolling [[keg]]s, [[Cullcut]]s and [[explosive barrel]]s.
The track is a relatively short loop with a couple of distinct separate alternative routes - one at the very start of the map and one in the middle. The race is located in the [[Robo-Pirate]] forts and various structures are hung between the giant trees, connected by wooden platforms. At one point, a sunset or a dawn and a colorful sky can be seen far beyond the trees. Although the place is not based on any specific level from ''[[Rayman 2]]'', inspiration from [[the Fairy Glade]], [[the Canopy]], [[the Echoing Caves]] and [[the Top of the World]] can be seen. The player can face such objects and obstacles as: speed boosters, [[bumper]]s, [[Purple Lum]]s, sliding surfaces, climbing walls, piles of leaves slowing down the characters, retractable planks, falling and rolling [[keg]]s, [[Cullcut]]s and [[explosive barrel]]s.


=== ''Rayman Arena'' ===
=== ''Rayman Arena'' ===
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In ''[[Rayman Rush]]'', Forest Jump can be played in five modes: Training, Championship, Time Attack, Lums (54 [[Yellow Lum]]s to collect) and Target (22 [[Popolopoï]]s to shoot). Two checkpoint lines and only four [[switch]]es are included.
In ''[[Rayman Rush]]'', Forest Jump can be played in five modes: Training, Championship, Time Attack, Lums (54 [[Yellow Lum]]s to collect) and Target (22 [[Popolopoï]]s to shoot). Two checkpoint lines and only four [[switch]]es are included.


The general layout of the map is similar to the [[Rayman M]]'s version of the track, although many obstacles were changed or removed, making the course appear much more plain. The landscape is also much darker and emptier, creating a more eerie atmosphere to the forest. No [[Cullcut]]s or [[explosive barrel]]s can be seen in this version of the Forest Jump and the retractable planks were replaced with floating wooden platforms that can be rotated by shooting a switch. Fewer alternative routes are featured, especially in the area of the third climbing wall where, in other versions of the level, a second separate alternative route is located.
The general layout of the map is similar to the ''[[Rayman M]]'' version of the track, although many obstacles were changed or removed, making the course appear much more plain. The landscape is also much darker and emptier, creating a more eerie atmosphere to the forest. No [[Cullcut]]s or [[explosive barrel]]s can be seen in this version of the Forest Jump and the retractable planks were replaced with floating wooden platforms that can be rotated by shooting a switch. Fewer alternative routes are featured, especially in the area of the third climbing wall where, in other versions of the level, a second separate alternative route is located.


== Gallery ==
== Gallery ==
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RA-GC-ForestJump-ObstacleRacing-Checkpoint1.jpg|The first checkpoint line
RA-GC-ForestJump-ObstacleRacing-Checkpoint1.jpg|The first checkpoint line
RA-GC-ForestJump-ObstacleRacing-Checkpoint2.jpg|The second checkpoint line
RA-GC-ForestJump-ObstacleRacing-Checkpoint2.jpg|The second checkpoint line
RA-GC-ForestJump-ObstacleRacing-View1.jpg‎|A view of the map during a pre-race cutscene
RA-GC-ForestJump-ObstacleRacing-View1.jpg|A view of the map during a pre-race cutscene
RA-GC-ForestJump-ObstacleRacing-View2.jpg‎|A view of the map during a pre-race cutscene
RA-GC-ForestJump-ObstacleRacing-View2.jpg|A view of the map during a pre-race cutscene
RA-GC-ForestJump-ObstacleRacing-View3.jpg‎|A view of the map during a pre-race cutscene
RA-GC-ForestJump-ObstacleRacing-View3.jpg|A view of the map during a pre-race cutscene
RA-GC-ForestJump-ObstacleRacing-View4.jpg‎|A view of the map during a pre-race cutscene
RA-GC-ForestJump-ObstacleRacing-View4.jpg|A view of the map during a pre-race cutscene
RA-GC-ForestJump-ObstacleRacing-View5.jpg‎|A view of the map during a pre-race cutscene
RA-GC-ForestJump-ObstacleRacing-View5.jpg|A view of the map during a pre-race cutscene
</gallery>
</gallery>


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*In ''[[Rayman M]]'' and ''[[Rayman Arena]]'', unactive yellow [[walking shell]]s can be found stacked vertically alongside the sliding slope.
*In ''[[Rayman M]]'' and ''[[Rayman Arena]]'', unactive yellow [[walking shell]]s can be found stacked vertically alongside the sliding slope.
*A location very similar to Forest Jump can be seen in the intro cutscene of ''[[Rayman M]]'' and ''[[Rayman Rush]]''.
*A location very similar to Forest Jump can be seen in the intro cutscene of ''[[Rayman M]]'' and ''[[Rayman Rush]]''.
*In the single-player mode in ''[[Rayman Rush]]'', the player always faces [[Henchman 800]] as the opponent in Forest Jump, unless they are chosen as a character to play with.  
*In the single-player mode in ''[[Rayman Rush]]'', the player always faces [[Henchman 800]] as the opponent in Forest Jump, unless they are chosen as a character to play with.
*The theme playing during Popolopoï mode in Forest Jump in the PC and PlayStation 2 versions of ''[[Rayman M]]'' is a remix of the theme of [[Coconut Island]] and it is shared with [[Lava Factory]].
*The theme playing during Popolopoï mode in Forest Jump in the PC and PlayStation 2 versions of ''[[Rayman M]]'' is a remix of the theme of [[Coconut Island]] and it is shared with [[Lava Factory]].