Pipe Maze: Difference between revisions

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| cup = Cup 4 (Beginner), Cup 8 (Pro)
| cup = Cup 4 (Beginner), Cup 8 (Pro)
| lums = 56 (''[[Rayman M|M]]'', ''[[Rayman Rush|Rush]]'')
| lums = 56 (''[[Rayman M|M]]'', ''[[Rayman Rush|Rush]]'')
| popolopoi = 36 (''[[Rayman M|M]]'') 28 (''[[Rayman Rush|Rush]]'')
| popolopoi = 36 (''[[Rayman M|M]]''), 28 (''[[Rayman Rush|Rush]]'')
}}
}}


'''Pipe Maze''' is the first racecourse in the Extreme League in ''[[Rayman M]]''. It can be unlocked by winning all three racing levels of the Expert League in the Race mode. In ''[[Rayman Arena]]'' for GameCube and Xbox, the map is featured in cup 4 (Beginner League) and cup 8 (Pro League) and completing [[Treasure Ship]] is necessary to unlock it. In the PlayStation version, ''[[Rayman Rush]]'', the level is a part of Zone 2 and becomes playable after winning [[Lava Factory]] in the Championship mode.
'''Pipe Maze''' is the first racecourse in the Extreme League in ''[[Rayman M]]''. It can be unlocked by winning all three racing levels of the Expert League in the Race mode. In ''[[Rayman Arena]]'' for GameCube and Xbox, the map is featured in cup 4 (Beginner League and Master League) and cup 8 (Pro League) and completing [[Treasure Ship]] is necessary to unlock it. In the PlayStation version, ''[[Rayman Rush]]'', the level is a part of Zone 2 and becomes playable after winning [[Lava Factory]] in the Championship mode.


Pipe Maze takes place in a huge tunnel made of metal plates, with rivers of flowing lava inside.
Pipe Maze takes place in a large tunnel made of metal plates, with rivers of flowing lava inside.


== Description ==
== Description ==
=== ''Rayman M'' ===
=== ''Rayman M'' ===
Pipe Maze can be played in four modes in the single-player gameplay: Training, Race, Popolopoï (36 [[Popolopoï]]s to shoot) and Lums (56 [[Yellow Lum]]s to collect). Race and Kill Time modes are available in the multiplayer gameplay. Two checkpoint lines and four [[switch]]es are featured.
Pipe Maze can be played in five modes in the single-player gameplay: Training, Race, Popolopoï (36 [[Popolopoï]]s to shoot), Lums (56 [[Yellow Lum]]s to collect) and also [[On and On]]. Race and Kill Time modes are available in the multiplayer gameplay. Two checkpoint lines and four [[switch]]es are featured.


The layout of the track is a quite flat loop with several right and left turns with occasional changes in width. Pipe Maze seems to be inspired by [[the Sanctuary of Water and Ice]] and the interior of the [[Buccaneer]] from ''[[Rayman 2]]''. The map is located in a giant metal tunnel with rivers of molting lava flowing along the track. Numerous [[Robo-Pirate]] markings and reflectors can be seen. The players can face such obstacles as: [[electric barrel]]s, climbing walls, sliding ramps, oily mud, [[laser]]s, rolling [[keg]]s, speed boosters, [[Purple Lum]]s and [[bumper]]s.
The layout of the track is a rather flat loop with several right and left turns with occasional changes in width. Pipe Maze seems to be inspired by [[the Sanctuary of Water and Ice]] and the interior of the [[Buccaneer]] from ''[[Rayman 2]]''. The map is located in a giant metal tunnel with rivers of molten lava flowing alongside the track. Numerous [[Robo-Pirate]] markings and reflectors can be seen on the walls. The players can face such objects and obstacles as: rotating bridge, [[electric barrel]]s, climbing walls, sliding ramps, oily mud, [[electric beam]]s, [[laser]]s, rolling [[keg]]s, speed boosters, [[Purple Lum]]s and [[bumper]]s.


=== ''Rayman Arena'' ===
=== ''Rayman Arena'' ===
In ''[[Rayman Arena]]'', the map can be played in the Race and the Time Attack modes. It features two checkpoint lines and three [[switch]]es. If the Bonus mode is on during the multiplayer gameplay, 20 generators with bonuses are spread throughout the map.
In ''[[Rayman Arena]]'', the map can be played in the Obstacle Racing and the Time Attack modes. It features two checkpoint lines and three [[switch]]es. If the Bonus mode is on during the multiplayer gameplay, 20 generators with bonuses are spread throughout the map.


The layout and the overall look are very similar to the PC and PS2 version of the map. Some changes have been made regarding alternative upper paths (one got removed, the other one got simplified and another one got expanded with an additional segment) and some obstacles: the bridge on the start cannot rotate, pools of oil and robotic [[nettle]]s have been added in the large lava room and the [[electric barrel]]s are completely absent. Along the entire track, [[baby Globox]]es are cheering for the racers onn the sides of the course.
The layout and the overall look are very similar to the PC and PlayStation 2 version of the map. Some changes have been made regarding alternative upper paths (one got removed, the other one got simplified and another one got expanded with an additional segment) and several obstacles: the bridge on the start cannot rotate and pools of oil with robotic [[nettle]]s have been added in the large lava room. Additionally, [[electric barrel]]s are completely absent (two nettle replaces them). Along the entire track, [[baby Globox]]es are cheering for the racers on the sides of the course.


=== ''Rayman Rush'' ===
=== ''Rayman Rush'' ===
In ''[[Rayman Rush]]'', Pipe Maze serves a more prominent role, as it is supposed to be the most complex and the most difficult level in the theme of the [[Robo-Pirate|Pirate]] factory, being one of the four stages in Zone 2. The level can be played in five modes: Training, Championship, Time Attack, Lums (56 [[Yellow Lum]]s) and Target (28 [[Popolopoï]]s). The track includes only one checkpoint line and seven [[switch]]es.
In ''[[Rayman Rush]]'', Pipe Maze serves a more prominent role, as it is supposed to be the most complex and the most difficult level in the theme of the [[Robo-Pirate|Pirate]] factory, being one of the four stages in Zone 2. The level can be played in five modes: Training, Championship, Time Attack, Lums (56 [[Yellow Lum]]s) and Target (28 [[Popolopoï]]s). The track includes only one checkpoint line and nine [[switch]]es.


The general layout bears some similarities to the other versions of the level; however, a lot of obstacles have been added, changed, or completely removed. The map has many more switches, allowing to change the accessibility of the alternative paths, especially in the very first section of the course, where the bridge has been replaced with multiple platforms with speed boosters and [[bumper]]s. Sliding sections now feature numerous [[explosive barrel]]s. A couple of new obstacles exclusive to [[Rayman Rush]] port have been added: shooting [[cannon]]s and floating metal platforms activated by switches. A climbing wall with rolling [[keg]]s has been replaced with a climbing wall with moving lasers and yet another switch. The last section of the map is fairly empty and does not feature [[electric barrel]]s.
The general layout bears some similarities to the other versions of the level; however, a lot of obstacles have been added, changed, or completely removed. The map has many more switches, allowing to change the accessibility of the alternative paths, especially in the very first section of the course, where the bridge has been replaced with multiple platforms with speed boosters and [[bumper]]s. Sliding sections now feature numerous [[explosive barrel]]s. A couple of new obstacles exclusive to ''[[Rayman Rush]]'' port have been added: shooting [[cannon]]s and floating metal platforms activated by switches. A climbing wall with platforms and rolling [[keg]]s has been replaced with a climbing wall with moving lasers. The last part of the map is fairly empty and does not feature [[electric barrel]]s, but just a single cannon with speed boosters and a short sliding section (floating platforms and a slippery path with an explosive barrel in the upper alternative route).


== Gallery ==
== Gallery ==
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RA-GC-PipeMaze-ObstacleRacing-Checkpoint1.jpg|The first checkpoint line
RA-GC-PipeMaze-ObstacleRacing-Checkpoint1.jpg|The first checkpoint line
RA-GC-PipeMaze-ObstacleRacing-Checkpoint2.jpg|The second checkpoint line
RA-GC-PipeMaze-ObstacleRacing-Checkpoint2.jpg|The second checkpoint line
RA-GC-PipeMaze-ObstacleRacing-View1.png‎|A view of the map during a pre-race cutscene
RA-GC-PipeMaze-ObstacleRacing-View1.png|A view of the map during a pre-race cutscene
RA-GC-PipeMaze-ObstacleRacing-View2.png‎|A view of the map during a pre-race cutscene
RA-GC-PipeMaze-ObstacleRacing-View2.png|A view of the map during a pre-race cutscene
RA-GC-PipeMaze-ObstacleRacing-View3.png‎|A view of the map during a pre-race cutscene
RA-GC-PipeMaze-ObstacleRacing-View3.png|A view of the map during a pre-race cutscene
RA-GC-PipeMaze-ObstacleRacing-View4.png‎|A view of the map during a pre-race cutscene
RA-GC-PipeMaze-ObstacleRacing-View4.png|A view of the map during a pre-race cutscene
RA-GC-PipeMaze-ObstacleRacing-View5.png‎|A view of the map during a pre-race cutscene
RA-GC-PipeMaze-ObstacleRacing-View5.png|A view of the map during a pre-race cutscene
</gallery>
</gallery>


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== Trivia ==
== Trivia ==
* In all of the versions of ''[[Rayman M]]'' and ''[[Rayman Arena]]'', an obstacle in the form of a huge wall with a few ramps and climbing ladders with [[keg]]s rolling down is present mid-course. It is very similar to the layout of the arcade game ''[https://en.m.wikipedia.org/wiki/Donkey_Kong_(1981_video_game) Donkey Kong]'' and is probably a homage to it.
* In all of the versions of ''[[Rayman M]]'' and ''[[Rayman Arena]]'', an obstacle in the form of a huge wall with a few ramps and climbing ladders with [[keg]]s rolling down is present mid-course. It is very similar to the layout of the arcade game ''[https://en.m.wikipedia.org/wiki/Donkey_Kong_(1981_video_game) Donkey Kong]'' and is probably a homage to it.
* In the GameCube and Xbox versions of ''[[Rayman Arena]]'', there is a glitch that causes the more advanced computer player to go out of bounds of the map. It occurs when the CPU player jumps off of the top narrow sliding path right before the big room with flowing lava. When the character lands near the [[switch]], it goes out of bounds, but their icon can still be seen moving on the mini-map. When the player's character crosses the second checkpoint line and leaps down of the big wall, the computer-controlled character respawns on the track right behind the player. The glitch is quite common and occurs in all the Pro League and the Master League.
* In the GameCube and Xbox versions of ''[[Rayman Arena]]'', there is a glitch that causes the more advanced computer player to go out of bounds of the map. It occurs when the CPU player jumps off of the top narrow sliding path right before the big room with flowing lava. When the character lands near the [[switch]], it goes out of bounds, but their icon can still be seen moving on the mini-map. When the player's character crosses the second checkpoint line and leaps down of the big wall, the computer-controlled character respawns on the track right behind the player. The glitch is quite common and occurs in the Pro League and the Master League.
* The theme played during Popolopoï mode in Pipe Maze in the PC and PS2 versions of ''[[Rayman M]]'' is a remix of the theme of [[Haunted Yard]] and is shared with [[Treasure Ship]] and [[Electric Final]].
* The theme played during the Popolopoï and [[On and On]] modes in Pipe Maze in the PC and PlayStation 2 versions of ''[[Rayman M]]'' is a remix of the theme of [[Ghastly Trees]].
* In the single-player mode in ''[[Rayman Rush]]'', the player always faces [[Henchman 800]] as the opponent in Pipe Maze, unless they are chosen as a character to play with.


== External links ==
== External links ==