Rayman World: Difference between revisions

TTK (talk | contribs)
Added FAQ PC page.
 
m Code clean-up, formatting and standardization
 
(4 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Rewrite-expand}}
Raymanworld.com is an old website for Rayman 2, With a lot of info. Some text from the website, with a little bit of editing, is below.
Raymanworld.com is an old website for Rayman 2, With a lot of info. Some text from the website, with a little bit of editing, is below.


Cheats & Hints Page:
Cheats & Hints Page:
 
PC, N64 and DREAMCAST
PC, N64 and DREAMCAST


  - In the " Menhir hills " after landing on the other side of the abyss thanks to the keg (PC, N64 and Dreamcast) you will have to destroy the cage above Rayman's head. You will need to use another Keg  
  - In the " Menhir hills " after landing on the other side of the abyss thanks to the keg (PC, N64 and Dreamcast) you will have to destroy the cage above Rayman's head. You will need to use another Keg and to launch it vertically.
and to launch it vertically.
 
  - In the "Stone and Fire sanctuary" (PC, N64 & Dreamcast) third section. After having avoided the brambles and taken another plum, count 5 lava holes and move to the right. You will then discover a hidden place dug in the rock.
  - In the "Stone and Fire sanctuary" (PC, N64 & Dreamcast) third section. After having avoided the brambles and taken another plum, count 5 lava holes and move to the right. You will then discover a  
hidden place dug in the rock.


DREAMCAST, PC, N64 and PLAYSTATION
DREAMCAST, PC, N64 and PLAYSTATION
Line 15: Line 15:
  - In the "Echoing Caves" (Dreamcast, PC, N64 & PlayStation), at the first wooden tour, you will need to bounce on the Pirates flag. to grab the lums and to destroy the cage.
  - In the "Echoing Caves" (Dreamcast, PC, N64 & PlayStation), at the first wooden tour, you will need to bounce on the Pirates flag. to grab the lums and to destroy the cage.


  - At the end of the " Big Abyss " (Dreamcast, PC, N64 & PlayStation), after having freed the Teensies, do not jump in the magic well. Jump on the left ramp and climb on to it, you will find two super  
  - At the end of the " Big Abyss " (Dreamcast, PC, N64 & PlayStation), after having freed the Teensies, do not jump in the magic well. Jump on the left ramp and climb on to it, you will find two super lums.
lums.
 
PC
PC


Line 24: Line 23:
PLAYSTATION
PLAYSTATION


  - In the "Whale Bay " (PlayStation), when you'll get close to the pirates' boat at the end of the level you'll have to fight a Henchman. Before fighting him stand against the door of the boat, which is  
  - In the "Whale Bay " (PlayStation), when you'll get close to the pirates' boat at the end of the level you'll have to fight a Henchman. Before fighting him stand against the door of the boat, which is closed by a sparadrap. Wait for the Henchman to shoot you and step aside at the very last moment. The door will then explode to reveal a new cage.
closed by a sparadrap. Wait for the Henchman to shoot you and step aside at the very last moment. The door will then explode to reveal a new cage.


N64
N64
Line 34: Line 32:
FAQ PC:
FAQ PC:
Pauline Jacquey - Producer on "Rayman 2, The Great Escape" on Nintendo 64, Dreamcast and PC
Pauline Jacquey - Producer on "Rayman 2, The Great Escape" on Nintendo 64, Dreamcast and PC
click here


1. / What is the story line of Rayman 2?
1. / What is the story line of Rayman 2?
Line 52: Line 42:


While designing the game and the character we really wanted to focus on keeping a fast pace and a good rhythm in the gameplay. In most free 3D games, the player can spend hours exploring huge universes without anything happening around and he is sometimes not really sure what he is supposed to be doing. But in Rayman 2 he can not take a second to breathe because everything is falling apart under his feet. At the same time, there are some very large open passages with magnificent perspectives, followed by tighter pathways that are therefore more intuitive and better paced, before again leading once again into incredible panoramas. I think it was a huge challenge for us to try to do this kind of game on the Nintendo console, because not many games are this fast paced, stressful and fun on the Nintendo platform. So we tried to find a good balance between Crash Bandicoot and Zelda and create this PlayStation-like game play on the Nintendo.
While designing the game and the character we really wanted to focus on keeping a fast pace and a good rhythm in the gameplay. In most free 3D games, the player can spend hours exploring huge universes without anything happening around and he is sometimes not really sure what he is supposed to be doing. But in Rayman 2 he can not take a second to breathe because everything is falling apart under his feet. At the same time, there are some very large open passages with magnificent perspectives, followed by tighter pathways that are therefore more intuitive and better paced, before again leading once again into incredible panoramas. I think it was a huge challenge for us to try to do this kind of game on the Nintendo console, because not many games are this fast paced, stressful and fun on the Nintendo platform. So we tried to find a good balance between Crash Bandicoot and Zelda and create this PlayStation-like game play on the Nintendo.


3. / Controlling a character in 3D is harder to grasp than 2D. How will you teach people what moves your character can do?
3. / Controlling a character in 3D is harder to grasp than 2D. How will you teach people what moves your character can do?
Line 76: Line 64:
So I would say that this is just the beginning of the adventures with Rayman for Ubi Soft.
So I would say that this is just the beginning of the adventures with Rayman for Ubi Soft.


-----------------------------
----


Michel Ancel - Director on Rayman 2, The Great Escape.
Michel Ancel - Director on Rayman 2, The Great Escape.
Line 96: Line 84:


We really wanted to achieve a new style with a strong creative identity. My team in the Montpellier independant studio is composed of talent coming from various worlds. Some of them come from the worlds of cartoon, movie industry or comic strip, others have quite a long experience in video games, some are illustrators, animators, painters... But what unites everyone is the passion, that's what creates a great atmosphere within the team and allows us to express our creativity!
We really wanted to achieve a new style with a strong creative identity. My team in the Montpellier independant studio is composed of talent coming from various worlds. Some of them come from the worlds of cartoon, movie industry or comic strip, others have quite a long experience in video games, some are illustrators, animators, painters... But what unites everyone is the passion, that's what creates a great atmosphere within the team and allows us to express our creativity!
[[Category:Websites]]