Treasure Ship: Difference between revisions
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'''Treasure Ship''' is the third racecourse in the Expert League in ''[[Rayman M]]'' and can be unlocked by completing all the racing stages in Advanced League in the Race mode. It is also present in ''[[Rayman Arena]]'', where it is featured in Cup 3 (Beginner League and Master League and Cup 7 (Pro League) and finishing [[Zenith Harbour]] is necessary to unlock it. | '''Treasure Ship''' is the third racecourse in the Expert League in ''[[Rayman M]]'' and can be unlocked by completing all the racing stages in Advanced League in the Race mode. It is also present in ''[[Rayman Arena]]'', where it is featured in Cup 3 (Beginner League and Master League) and Cup 7 (Pro League) and finishing [[Zenith Harbour]] is necessary to unlock it. | ||
As its name suggests, the racetrack takes place aboard a large [[Robo-Pirate]] ship. It is a unique racing stage, because every section of the course is located on a different deck, creating a four-story vertical loop, unlike any other level in ''Rayman M''. | As its name suggests, the racetrack takes place aboard a large [[Robo-Pirate]] ship. It is a unique racing stage, because every section of the course is located on a different deck, creating a four-story vertical loop, unlike any other level in ''[[Rayman M]]''. | ||
== Description == | == Description == | ||
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Treasure Ship, like every other standard racing stage in ''[[Rayman M]]'', can be played in five different modes in the single-player mode: Training, Race, Popolopoï (30 [[Popolopoï]]s to shoot), Lums (55 [[Yellow Lum]]s to collect) and also [[On and On]]. Multiplayer mode allows for play in Race and Kill Time modes. The level includes two checkpoint lines and fourteen [[switch]]es, although the number of the latter is reduced in the North American PC version of the game. | Treasure Ship, like every other standard racing stage in ''[[Rayman M]]'', can be played in five different modes in the single-player mode: Training, Race, Popolopoï (30 [[Popolopoï]]s to shoot), Lums (55 [[Yellow Lum]]s to collect) and also [[On and On]]. Multiplayer mode allows for play in Race and Kill Time modes. The level includes two checkpoint lines and fourteen [[switch]]es, although the number of the latter is reduced in the North American PC version of the game. | ||
This stage, along with the other racing courses in the Expert League, is based on the [[Robo-Pirate]] strongholds and structures found in ''[[Rayman 2]]'', although it is the only stage that takes place on an actual ship. The appearance of its exterior is not known, however a small part of the main deck with vents sticking out of it can be seen in the | This stage, along with the other racing courses in the Expert League, is based on the [[Robo-Pirate]] strongholds and structures found in ''[[Rayman 2]]'', although it is the only stage that takes place on an actual ship. The appearance of its exterior is not known, however a small part of the main deck with vents sticking out of it can be seen in the narrow corridors connecting the decks. The ship floats in a dark void and is surrounded by [[warship]]s flying around it. Its interior bears resemblance to the [[Buccaneer]]'s, especially its version in ''[[Rayman Revolution]]'' (mainly the last part of [[the Prison Ship]]). Many metal [[cage]]s are stored inside, as well as numerous piles of golden coins with diamonds and other treasures. The wooden walls and floors are decorated in a typical [[Robo-Pirate]] manner - with various ornamented carpets and flags with robot skulls on them. The camera in this level constantly swings from left to right, simulating the swinging of the ship. | ||
The course is an unusual vertical loop with four floors, or rather four decks. The start/finish line is located in the spacious hold full of [[Purple Lum]]s. The second floor/deck is a hallway with sliding ramps and moving grate doors. The third deck is split into two separate routes with [[electric beam]]s and wooden elevating platforms, which switches are | The course is an unusual vertical loop with four floors, or rather four decks. The start/finish line is located in the spacious hold full of [[Purple Lum]]s. The second floor/deck is a hallway with sliding ramps and moving grate doors. The third deck is split into two separate routes with [[electric beam]]s and wooden elevating platforms, which switches are linked with each other. The fourth floor/deck is a big open hall with several different paths that ends with a fall down to the hold. Alongside the previously mentioned obstacles, Treasure Ship also features: static and moving speed boosters, [[bumper]]s, climbing nets, muddy surfaces, retractable sliding platforms, moving and rotating platforms, moving fences and [[explosive barrel]]s. Another remarkable trait of this level is its mini-map, which shows the side view of the loop, instead of the usual view from above. | ||
=== ''Rayman Arena'' === | === ''Rayman Arena'' === | ||
In ''[[Rayman Arena]]'', Treasure Ship can be played in Obstacle Racing and Time Attack modes. The same number of checkpoint lines and [[switch]]es is present, although during the | In ''[[Rayman Arena]]'', Treasure Ship can be played in Obstacle Racing and Time Attack modes. The same number of checkpoint lines and [[switch]]es is present, although during the multiplayer gameplay, if the Bonus mode is on, thirteen item generators are placed throughout the map. | ||
The level's structure and landscape stayed practically unchanged and are nearly the same as in ''[[Rayman M]]''. The biggest differences are purely cosmetic, those being now animated cages hanging from the ceiling that swing along with the ship and [[ | The level's structure and landscape stayed practically unchanged and are nearly the same as in ''[[Rayman M]]''. The biggest differences are purely cosmetic, those being now animated cages hanging from the ceiling that swing along with the ship and [[baby Globox]]es cheering for the competitors around the map. | ||
== Gallery == | == Gallery == | ||
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<gallery widths="320px" heights="240px"> | <gallery widths="320px" heights="240px"> | ||
TreasureShipPC.jpg|The first player's starting position | TreasureShipPC.jpg|The first player's starting position | ||
RM-PC-TreasureShip-MiniMap.png|The mini-map of the stage | |||
RM PS2 Demo Lvl Icon - pirate3.png|Early production level icon | |||
</gallery> | |||
=== ''Rayman Arena'' === | |||
<gallery widths="320px" heights="240px"> | |||
RA-GC-TreasureShip-Icon.png|The level icon in the menu | |||
RA-GC-TreasureShip-ObstacleRacing-Start.jpg|The first player's starting position | |||
RA-GC-TreasureShip-ObstacleRacing-Checkpoint1.jpg|The first checkpoint line | |||
RA-GC-TreasureShip-ObstacleRacing-Checkpoint2.jpg|The second checkpoint line | |||
RA-GC-TreasureShip-ObstacleRacing-View1.jpg|A view of the map during a pre-race cutscene | |||
RA-GC-TreasureShip-ObstacleRacing-View2.jpg|A view of the map during a pre-race cutscene | |||
RA-GC-TreasureShip-ObstacleRacing-View3.jpg|A view of the map during a pre-race cutscene | |||
RA-GC-TreasureShip-ObstacleRacing-View4.jpg|A view of the map during a pre-race cutscene | |||
RA-GC-TreasureShip-ObstacleRacing-View5.jpg|A view of the map during a pre-race cutscene | |||
RA-GC-TreasureShip-MiniMap.png|The mini-map of the stage | |||
</gallery> | </gallery> | ||
== Trivia == | == Trivia == | ||
*The French name of Treasure Ship, "Bateau Pirate", translates to English as "Pirate Ship". | *The French name of Treasure Ship, "Bateau Pirate", translates to English as "Pirate Ship". Additionally, in the official Polish translation of ''[[Rayman M]]'', the level is named "Hiszpański galeon", which means "Spanish Galleon". | ||
*This is the only standard ''[[Rayman M]]'' racecourse not present in any form in ''[[Rayman Rush]]'', being replaced by the [[Canopy (Rayman Rush)|Canopy]] possibly due to technical reasons. | *This is the only standard ''[[Rayman M]]'' racecourse not present in any form in ''[[Rayman Rush]]'', being replaced by the [[Canopy (Rayman Rush)|Canopy]], possibly due to technical reasons. | ||
*The fourth floor/deck of the ship is one of two areas in ''[[Rayman M]]'' and ''[[Rayman Arena]]'' where the players have to run towards the camera | *The fourth floor/deck of the ship is one of the two areas in ''[[Rayman M]]'' and ''[[Rayman Arena]]'' where the players have to run towards the camera instead of being followed by it (the second one being [[Speed Stress]]). | ||
*In the PC versions of ''[[Rayman M]]'', there is a glitch that | *In the PC versions of ''[[Rayman M]]'', there is a glitch that traps the computer players in the elevators' area on the third deck/floor. They cannot leave the place until the human player enters it. This was later fixed in ''[[Rayman Arena]]''. | ||
*The theme | *The theme played during the Popolopoï and the [[On and On]] modes in Treasure Ship in the PC and PlayStation 2 versions of ''[[Rayman M]]'' is a remix of the theme of [[Haunted Yard]] and it is shared with [[Electric Final]] and [[Speed Stress]]. | ||
== External links == | == External links == | ||