Grim: Difference between revisions

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Created page with 'These tiny hoodlums carry explosives towards rayman and then explode on impact. They have green cloaks and can run very fast (in comparison to their size) and carry expl...'
 
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These tiny [[hoodlum]]s carry explosives towards [[rayman]] and then explode on impact.
{{Enemy
| name = Grim
| image = [[File:Grim.png|200px|center|Grim]]
| alignment = Bad
| species = [[Hoodlum]]
| appears in = ''[[Rayman 3]]''
| location = [[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]], [[Hoodlum Headquarters]]
| resistance = [[File:Lifebar1.png|1 HP]]
| attacks = Self-destruct
}}


They have green cloaks and can run very fast (in comparison to their size) and carry explosive bottles that are usually thrown by [[hoodboom]]s
{{Quote|text=[[Grim Keeper]]'s titbit.|sign=In-game description|source=''[[Rayman 3]]''}}
 
{{Quote|text=Under the training of their wily [[Grim Keeper]]s, the scrappy little Grims make up for their small size with a highly explosive personality.|sign=Press release|source=''[[Rayman 3]]''}}
 
'''Grims''' are a type of very small [[Hoodlum]] which appears in ''[[Rayman 3]]''.
 
Grims are the smallest of all [[Hoodlum]]s. They look much like a tiny [[Hoodmonger|Hoodblaster]], only with a green cloth and no hat or gun. As a means of attack, Grims carry a single explosive bottle of [[plum juice]], identical to those used by a [[Hoodboom]]. However, not possessing the physical capability to throw it, they simply run into [[Rayman]] in a kamikaze-like fashion, which damages his health at the cost of the Grims' life. Grims are used by the [[Grim Keeper]] as its only means of attack; when [[Rayman]] approaches him, he sends the Grims he keeps underneath his robes to attack.
 
<gallery widths="320px" heights="240px">
Racketjump-Pic2-R3HH-Arcade-PC.JPG|The Grim that throws explosive [[plum juice]] cocktails in [[Racket Jump]].
Grim Keeper and Grims.jpg|A [[Grim Keeper]] releasing Grims from under his robe.
</gallery>
 
==Gallery==
<gallery widths="280px" heights="180px">
Early Grim Keeper and Grims.jpg|[[Rayman 3 (early production)|An early version]] of a [[Grim Keeper]] releasing flying Grims.
</gallery>
 
==Trivia==
*A Grim is featured in the ''[[Rayman 3]]'' minigame [[Racket Jump]]. In this, he throws the [[plum juice]] bottles onto the field which the [[Grim Keeper]]s then play tennis with.
*When defeated, the [[Black Lum]] inside a Grim is not released like other [[Hoodlum]]s.
*If the player locks onto a Grim and views its information, it gives the information used for a [[Hoodmonger]].
 
{{Hoodlums|collapsed=Y}}
{{R3enemies|collapsed=Y}}
 
[[fr:Minignon]]
[[it:Grim]]
[[pl:Grim]]
[[es:Grim]]
[[ru:Жутик]]
 
[[Category:Enemies from Rayman 3]]
[[Category:Hoodlums]]

Latest revision as of 17:56, 25 May 2025

Grim
Grim
Grim
Alignment Bad

Appears in Rayman 3
Location The Land of the Livid Dead, Hoodlum Headquarters

Portrayed by {{{portrayed by}}}

Resistance 1 HP
Attacks Self-destruct

Sex {{{sex}}}
Species Hoodlum

Relatives {{{relatives}}}
Grim Keeper's titbit.
—In-game description, Rayman 3
Under the training of their wily Grim Keepers, the scrappy little Grims make up for their small size with a highly explosive personality.
—Press release, Rayman 3

Grims are a type of very small Hoodlum which appears in Rayman 3.

Grims are the smallest of all Hoodlums. They look much like a tiny Hoodblaster, only with a green cloth and no hat or gun. As a means of attack, Grims carry a single explosive bottle of plum juice, identical to those used by a Hoodboom. However, not possessing the physical capability to throw it, they simply run into Rayman in a kamikaze-like fashion, which damages his health at the cost of the Grims' life. Grims are used by the Grim Keeper as its only means of attack; when Rayman approaches him, he sends the Grims he keeps underneath his robes to attack.

Gallery

Trivia

  • A Grim is featured in the Rayman 3 minigame Racket Jump. In this, he throws the plum juice bottles onto the field which the Grim Keepers then play tennis with.
  • When defeated, the Black Lum inside a Grim is not released like other Hoodlums.
  • If the player locks onto a Grim and views its information, it gives the information used for a Hoodmonger.