Lava Factory: Difference between revisions

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'''Lava Factory''' is the second racecourse in the Extreme League in ''[[Rayman M]]''. It can be unlocked by winning all three racing levels of the Expert League in the Race mode. In ''[[Rayman Arena]]'' for GameCube and Xbox, the map is featured in cup 4 (Beginner League) and cup 8 (Pro League) and completing [[Pipe Maze]] is necessary to unlock it. In the PlayStation version, ''[[Rayman Rush]]'', the level is a part of Zone 1 and becomes playable after winning [[Electric Tunnel]] in the Championship mode.
'''Lava Factory''' is the second racecourse in the Extreme League in ''[[Rayman M]]''. It can be unlocked by winning all three racing levels of the Expert League in the Race mode. In ''[[Rayman Arena]]'' for GameCube and Xbox, the map is featured in cup 4 (Beginner League and Master League) and cup 8 (Pro League) and completing [[Pipe Maze]] is necessary to unlock it. In the PlayStation version, ''[[Rayman Rush]]'', the level is a part of Zone 1 and becomes playable after winning [[Electric Final|Electric Tunnel]] in the Championship mode.


As its name suggests, Lava Factory takes place in a volcanic land full of flowing lava and [[Robo-Pirate]] machinery.
As its name suggests, Lava Factory takes place in a volcanic land full of flowing lava and [[Robo-Pirate]] machinery.
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== Description ==
== Description ==
=== ''Rayman M'' ===
=== ''Rayman M'' ===
Lava Factory can be played in four modes in the single-player gameplay: Training, Race, Popolopoï (38 [[Popolopoï]]s) and Lums (54 [[Yellow Lum]]s). The Race and the Kill Time modes are available for the multiplayer gameplay. Two checkpoint lines and six [[switch]]es are featured.
Lava Factory can be played in five modes in the single-player gameplay: Training, Race, Popolopoï (38 [[Popolopoï]]s), Lums (54 [[Yellow Lum]]s) and [[On and On]]. The Race and the Kill Time modes are available for the multiplayer gameplay. Two checkpoint lines and six [[switch]]es are featured.


The layout of the track is a simple squarish-in-shape loop. Lava Factory seems to be located in an environment similar to the one from the first section of [[the Sanctuary of Stone and Fire]] from ''[[Rayman 2]]'', with green hills, rivers of flowing lava and volcanoes in the background. Various [[Robo-Pirate]] structures fill the landscape: wooden machinery, huge pipes, cauldrons and tanks, floors and walls made of rusty metal tiles. The players can face such obstacles as: [[electric barrel]]s, robotic [[nettle]]s, climbing walls, sliding ramps, oily mud, [[laser]]s, crushing presses, moving platforms, dash boards, [[Purple Lum]]s and [[bumper]]s.
The layout of the track is a simple squarish-in-shape loop. Lava Factory seems to be located in an environment similar to the one from the first section of [[the Sanctuary of Stone and Fire]] from ''[[Rayman 2]]'', with green hills, rivers of flowing lava and volcanoes in the background. Various [[Robo-Pirate]] structures fill the landscape: wooden machinery, huge pipes, cauldrons and tanks, floors and walls made of rusty metal tiles. The players can face such obstacles as: [[electric barrel]]s, robotic [[nettle]]s, climbing walls, sliding ramps, oily mud, [[electric beam]]s, crushing presses, moving platforms, dash boards, [[Purple Lum]]s and [[bumper]]s.
 
{| class="wikitable mw-uncollapsed" style="text-align: center;"
|-
!colspan="6"| Layout
|-
|colspan="6"| Start/finish line
|-
|colspan="3" style="width: 50%;"| Corridor with horizontal [[electric beam]]s
|colspan="3" style="width: 50%;"| Three wooden horizontal spinning gears that serve as platforms high above (path unreachable in the first lap)
|-
|colspan="3"| A wide pool of oily mood with several platforms, a robotic [[nettle]], a [[switch]] on the left that moves the platforms in the next section of the map, and four [[bumper]]s that allow to reach the top of a high machine, where the racecourse continues
|colspan="3"| Two sliding platforms with [[bumper]]s and a [[Purple Lum]]
|-
|colspan="3"| Narrow pool of oil with three flat platforms and a moving one one rhe left, which serves as an elevator to the alternative path
|colspan="3"| Several hung in the air sliding platforms
|-
|colspan="2" style="width: 33.33%;"| Right turn; a checkpoint line with a speed booster and a robotic [[nettle]]
|colspan="2" style="width: 33.33%;"| A [[Purple Lum]]
|colspan="2" style="width: 33.33%;"| A narrow sliding slope on the wall that launches player into a standard path
|-
|colspan="3"| The main path is sliced in half by a pool of oil; the left side is full of speed boosters and short metal fences, the right side consists of speed boosters and [[electric beam]]s; a [[switch]] in the centre allows to move the fences on the left, move the lasers on the right and retract upper platforms in the centre
|colspan="3"| Retractable sliding platforms with [[Purple Lum]]s between them
|-
|colspan="3"| Right turn, a breakable box on the left with a [[bumper]] under it and a speed booster behind it
|colspan="3"| A narrow platform above with a speed booster
|-
|colspan="3"| A very narrow corridor with two crushing presses and short fences (side camera view section)
|colspan="3"| Wooden spinning cogs that serve as platforms alongisde the tops of the crushing presses and a narrow sliding platform
|-
|colspan="2"| A set of climbing walls which can be moved up by a [[switch]]
|colspan="2"| If the climbing walls haven't been moved, the three upper platforms with a speed booster and a robotic [[nettle]] on each one form a standard path
|colspan="2"| It the climbing walls have been moved up, the bottom with [[electric barrel]]s and fences becomes accessible, forming a standard path, and [[Purple Lum]]s high above becomes accessible too (via climbing walls), making an alternative upper path
|-
|colspan="3"| A wide sliding slope on the bottom with a [[switch]]; right turn
|colspan="3"| Two narrow sliding platforms with a [[switch]] linked to the bottom one (both allow to change the layout of the next racing section by moving the obstacles on both paths)
|-
|colspan="3"| A wide long platform with four sets of obstacles that can be moved (speed boosters, [[bumper]]s and fences) which end is guarded by two [[electric barrel]]s (only one in PlayStation 2 version)
|colspan="3"| A narrow platform on the top of the wall on the left with speed boosters and prisms that can be moved
|-
|colspan="3"| Left turn; a wide sliding slope and a [[switch]] that causes the [[laser]]s ahead to move
|colspan="3"| A narrow sliding slope above
|-
|colspan="6"| Start/finish line
|}


=== ''Rayman Arena'' ===
=== ''Rayman Arena'' ===
In ''[[Rayman Arena]]'', the map can be played in the Race and the Time Attack modes. It features two checkpoint lines and six [[switch]]es, the same number as the PC and PlayStation 2 versions. If the Bonus mode is on during the multiplayer gameplay, 12 generators with bonuses are spread throughout the map.
In ''[[Rayman Arena]]'', the map can be played in the Obstacle Racing and the Time Attack modes. It features two checkpoint lines and six [[switch]]es, the same number as the PC and PlayStation 2 versions. If the Bonus mode is on during the multiplayer gameplay, 12 generators with bonuses are spread throughout the map.


The layout stayed mostly the same as in the ''[[Rayman M]]'' version of Lava Factory, save for a few obstacles. For example, the robotic [[nettle]]s replace all the [[electric barrel]]s that appeared in PC and PlayStation 2 variants of the game. Also, as in many other race stages in ''[[Rayman Arena]]'', numerous [[baby Globox]]es have been added on the sides of the track to cheer for the racers.
The layout stayed mostly the same as in the ''[[Rayman M]]'' version of Lava Factory, save for a few obstacles. For example, the robotic [[nettle]]s replace all the [[electric barrel]]s that appeared in PC and PlayStation 2 variants of the game. Also, as in many other race stages in ''[[Rayman Arena]]'', numerous [[baby Globox]]es have been added on the sides of the track to cheer for the racers.


=== ''Rayman Rush'' ===
=== ''Rayman Rush'' ===
In ''[[Rayman Rush]]'', the level can be played in five modes: Training, Championship ,Time Attack, Lums (54 [[Yellow Lum]]s) and Target (27 [[Popolopoï]]s). The track includes two checkpoint lines and four [[switch]]es.
In ''[[Rayman Rush]]'', the level can be played in five modes: Training, Championship, Time Attack, Lums (54 [[Yellow Lum]]s) and Target (27 [[Popolopoï]]s). The track includes two checkpoint lines and four [[switch]]es.


The base of the layout is similar to the other versions of Lava Factory in ''[[Rayman M]]'' and its ports, although many changes have been made. The environment is not as packed with the machinery and the color palette of the stage is warmer with a blank red sky always visible. Many obstacles are gone (e.g. [[electric barrel]]s and [[Purple Lum]]s) or have been changed, such as crushing presses, which have been replaced with moving blocks, or robotic [[nettle]]s that have been changed for normal ones. Many alternative upper paths do not appear in ''[[Rayman Rush]]'' version either, especially in the first half of the course.
The base of the layout is similar to the other versions of Lava Factory in ''[[Rayman M]]'' and its ports, although many changes have been made. The environment is not as packed with the machinery and the color palette of the stage is warmer with a blank red sky always visible. Many obstacles are gone (e.g. [[electric barrel]]s and [[Purple Lum]]s) or have been changed, such as crushing presses, which have been replaced with moving blocks, or robotic [[nettle]]s that have been changed for normal ones. Many alternative upper paths do not appear in ''[[Rayman Rush]]'' version either, especially in the first half of the course.
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RA-GC-LavaFactory-ObstacleRacing-Checkpoint1.jpg|The first checkpoint line
RA-GC-LavaFactory-ObstacleRacing-Checkpoint1.jpg|The first checkpoint line
RA-GC-LavaFactory-ObstacleRacing-Checkpoint2.jpg|The second checkpoint line
RA-GC-LavaFactory-ObstacleRacing-Checkpoint2.jpg|The second checkpoint line
RA-GC-LavaFactory-ObstacleRacing-View1.jpg‎|A view of the map during a pre-race cutscene
RA-GC-LavaFactory-ObstacleRacing-View1.jpg|A view of the map during a pre-race cutscene
RA-GC-LavaFactory-ObstacleRacing-View2.jpg‎|A view of the map during a pre-race cutscene
RA-GC-LavaFactory-ObstacleRacing-View2.jpg|A view of the map during a pre-race cutscene
RA-GC-LavaFactory-ObstacleRacing-View3.jpg‎|A view of the map during a pre-race cutscene
RA-GC-LavaFactory-ObstacleRacing-View3.jpg|A view of the map during a pre-race cutscene
RA-GC-LavaFactory-ObstacleRacing-View4.jpg‎|A view of the map during a pre-race cutscene
RA-GC-LavaFactory-ObstacleRacing-View4.jpg|A view of the map during a pre-race cutscene
RA-GC-LavaFactory-ObstacleRacing-View5.jpg‎|A view of the map during a pre-race cutscene
RA-GC-LavaFactory-ObstacleRacing-View5.jpg|A view of the map during a pre-race cutscene
</gallery>
</gallery>


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== Trivia ==
== Trivia ==
*Lava Factory has three different names in the French versions of ''[[Rayman M]]'' and its ports. In the PC version it is called "Usine de Lave" (Eng. "Lava Factory"), but in the PlayStation 2 port is known as "Les Chaudrons" (Eng. "The Cauldrons"). However, in the French versions of ''[[Rayman Arena]]'' and ''[[Rayman Rush]]'' the stage is referred as "Vapeurs de Soufre" (Eng. "Sulfur Vapors").
*Lava Factory has three different names in the French versions of ''[[Rayman M]]'' and its ports. In the PC version it is called "Usine de Lave" (Eng. "Lava Factory"), but in the PlayStation 2 port is known as "Les Chaudrons" (Eng. "The Cauldrons"). However, in the French versions of ''[[Rayman Arena]]'' and ''[[Rayman Rush]]'' the stage is referred as "Vapeurs de Soufre" (Eng. "Sulfur Vapors").
*In the single-player mode in ''[[Rayman Rush]]'', the player always faces [[Tily]] as the opponent in Lava Factory, until she is chosen as a character to play with.  
*A location very similar to Lava Factory can be seen in the intro cutscene of ''[[Rayman M]]'' and ''[[Rayman Rush]]''.
*In the single-player mode in ''[[Rayman Rush]]'', the player always faces [[Tily]] as the opponent in Lava Factory, unless she is chosen as a character to play with.
*The theme played during Popolopoï mode in Lava Factory in the PC and PlayStation 2 versions of ''[[Rayman M]]'' is a remix of the theme of [[Coconut Island]] and is shared with [[Forest Jump]].
*At some point in the development of the ''[[Rayman M]]'' for PC or PlayStation 2, a pair of [[cannon]]s was featured in Lava Factory. The level also contained two crushing blocks, instead of two presses (these can still be seen in ''[[Rayman Rush]]''), some [[switch]]es were placed differently and slippery surfaces lacked animated texture (also just like in the ''[[Rayman Rush]]'' version of Lava Factory).<ref>YouTube, ''Rayman M - Demo Gameplay (E3 2001)'', https://www.youtube.com/watch?v=X_V9L0TCXMQ</ref>
*At some point in the development of the ''[[Rayman M]]'' for PC or PlayStation 2, a pair of [[cannon]]s was featured in Lava Factory. The level also contained two crushing blocks, instead of two presses (these can still be seen in ''[[Rayman Rush]]''), some [[switch]]es were placed differently and slippery surfaces lacked animated texture (also just like in the ''[[Rayman Rush]]'' version of Lava Factory).<ref>YouTube, ''Rayman M - Demo Gameplay (E3 2001)'', https://www.youtube.com/watch?v=X_V9L0TCXMQ</ref>